module CyberarmEngine class BackgroundNineSlice include CyberarmEngine::Common attr_accessor :x, :y, :z, :width, :height def initialize(image_path:, x: 0, y: 0, z: 0, width: 64, height: 64, mode: :tiled, left: 4, top: 4, right: 56, bottom: 56) @image = get_image(image_path) @x = x @y = y @z = z @width = width @height = height @mode = mode @left = left @top = top @right = right @bottom = bottom nine_slice end def nine_slice @segment_top_left = Gosu.render(@left, @top) { @image.draw(0, 0, 0) } @segment_top_right = Gosu.render(@image.width - @right, @top) { @image.draw(-@right, 0, 0) } @segment_left = Gosu.render(@left, @bottom - @top) { @image.draw(0, -@top, 0) } @segment_right = Gosu.render(@image.width - @right, @bottom - @top) { @image.draw(-@right, -@top, 0) } @segment_bottom_left = Gosu.render(@left, @image.height - @bottom) { @image.draw(0, -@bottom, 0) } @segment_bottom_right = Gosu.render(@image.width - @right, @image.height - @bottom) { @image.draw(-@right, -@bottom, 0) } @segment_top = Gosu.render(@right - @left, @top) { @image.draw(-@left, 0, 0) } @segment_bottom = Gosu.render(@right - @left, @image.height - @bottom) { @image.draw(-@left, -@bottom, 0) } @segment_middle = Gosu.render(@right - @left, @bottom - @top) { @image.draw(-@left, -@top, 0) } end def cx @x + @left end def cy @y + @top end def cwidth @cx - @width end def cheight @cy - @height end def width_scale width_scale = (@width - (@left + (@image.width - @right))).to_f / (@right - @left) end def height_scale height_scale = (@height - (@top + (@image.height - @bottom))).to_f / (@bottom - @top) end def draw @mode == :tiled ? draw_tiled : draw_stretched end def draw_stretched @segment_top_left.draw(@x, @y, @z) @segment_top.draw(@x + @segment_top_left.width, @y, @z, width_scale) # SCALE X @segment_top_right.draw((@x + @width) - @segment_top_right.width, @y, @z) @segment_right.draw((@x + @width) - @segment_right.width, @y + @top, @z, 1, height_scale) # SCALE Y @segment_bottom_right.draw((@x + @width) - @segment_bottom_right.width, @y + @height - @segment_bottom_right.height, @z) @segment_bottom.draw(@x + @segment_bottom_left.width, (@y + @height) - @segment_bottom.height, @z, width_scale) # SCALE X @segment_bottom_left.draw(@x, (@y + @height) - @segment_bottom_left.height, @z) @segment_left.draw(@x, @y + @top, @z, 1, height_scale) # SCALE Y @segment_middle.draw(@x + @segment_top_left.width, @y + @segment_top.height, @z, width_scale, height_scale) # SCALE X and SCALE Y end def draw_tiled @segment_top_left.draw(@x, @y, @z) Gosu.clip_to(@x + @segment_top_left.width, @y, @segment_top.width * width_scale, @segment_top.height) do width_scale.ceil.times do |i| @segment_top.draw(@x + @segment_top_left.width + (@segment_top.width * i), @y, @z) # SCALE X end end @segment_top_right.draw((@x + @width) - @segment_top_right.width, @y, @z) Gosu.clip_to(@x + @width - @segment_top_right.width, @y + @top, @segment_right.width, @segment_right.height * height_scale) do height_scale.ceil.times do |i| @segment_right.draw((@x + @width) - @segment_right.width, @y + @top + (@segment_right.height * i), @z) # SCALE Y end end @segment_bottom_right.draw((@x + @width) - @segment_bottom_right.width, @y + @height - @segment_bottom_right.height, @z) Gosu.clip_to(@x + @segment_top_left.width, @y + @height - @segment_bottom.height, @segment_top.width * width_scale, @segment_bottom.height) do width_scale.ceil.times do |i| @segment_bottom.draw(@x + @segment_bottom_left.width + (@segment_bottom.width * i), (@y + @height) - @segment_bottom.height, @z) # SCALE X end end @segment_bottom_left.draw(@x, (@y + @height) - @segment_bottom_left.height, @z) Gosu.clip_to(@x, @y + @top, @segment_left.width, @segment_left.height * height_scale) do height_scale.ceil.times do |i| @segment_left.draw(@x, @y + @top + (@segment_left.height * i), @z) # SCALE Y end end Gosu.clip_to(@x + @segment_top_left.width, @y + @segment_top.height, @width - (@segment_left.width + @segment_right.width), @height - (@segment_top.height + @segment_bottom.height)) do height_scale.ceil.times do |y| width_scale.ceil.times do |x| @segment_middle.draw(@x + @segment_top_left.width + (@segment_middle.width * x), @y + @segment_top.height + (@segment_middle.height * y), @z) # SCALE X and SCALE Y end end end end end end