require "bindata" require "psd/enginedata" require_relative 'psd/section' dir_root = File.dirname(File.absolute_path(__FILE__)) + '/psd' [ '/image_formats/*', '/image_modes/*', '/image_exports/*', '/nodes/*', '/layer_info/*', '/layer/*', '/**/*' ].each do |path| Dir.glob(dir_root + path) { |file| require file if File.file?(file) } end # A general purpose parser for Photoshop files. PSDs are broken up in to 4 logical sections: # the header, resources, the layer mask (including layers), and the preview image. We parse # each of these sections in order. class PSD include Logger include Helpers include NodeExporting attr_reader :file, :opts alias :options :opts # Opens the named file, parses it, and makes it available for reading. Then, closes it after you're finished. # @param filename [String] the name of the file to open # @return [PSD] the {PSD} object if no block was given, otherwise the value of the block def self.open(filename, opts={}, &block) psd = PSD.new(filename, opts) psd.parse! return psd unless block_given? if 0 == block.arity psd.instance_eval(&block) else yield psd end ensure psd.close if psd end # Create and store a reference to our PSD file def initialize(file, opts={}) @file = PSD::File.new(file, 'rb') @file.seek 0 # If the file was previously used and not closed @opts = opts @header = nil @resources = nil @layer_mask = nil @parsed = false end # Close the PSD file def close file.close unless file.closed? end # There is a specific order that must be followed when parsing # the PSD. Sections can be skipped if needed. This method will # parse all sections of the PSD. def parse! header resources layer_mask image @parsed = true return true end # Has our PSD been parsed yet? def parsed? @parsed end # Get the Header, parsing it if needed. def header return @header if @header @header = Header.read(@file) PSD.logger.debug @header.inspect end # Get the Resources section, parsing if needed. def resources return @resources unless @resources.nil? ensure_header @resources = Resources.new(@file) @resources.parse return @resources end # Get the LayerMask section. Ensures the header and resources # have been parsed first since they are required. def layer_mask ensure_header ensure_resources @layer_mask ||= LayerMask.new(@file, @header, @opts).parse end # Get the full size flattened preview Image. def image ensure_header ensure_resources ensure_layer_mask @image ||= ( # The image is the last section in the file, so we don't have to # bother with skipping over the bytes to read more data. image = Image.new(@file, @header) LazyExecute.new(image, @file) .later(:parse) .ignore(:width, :height) ) end # Export the current file to a new PSD. This may or may not work. def export(file) parse! unless parsed? # Create our file for writing outfile = File.open(file, 'w') # Reset the file pointer @file.seek 0 @header.write outfile @file.seek @header.num_bytes, IO::SEEK_CUR # Nothing in the header or resources we want to bother with changing # right now. Write it straight to file. outfile.write @file.read(@resources.end_of_section - @file.tell) # Now, the changeable part. Layers and masks. layer_mask.export(outfile) # And the rest of the file (merged image data) outfile.write @file.read outfile.flush end private def ensure_header header # Header is always required end def ensure_resources return unless @resources.nil? @resources = Resources.new(@file) @resources.skip end def ensure_layer_mask return unless @layer_mask.nil? @layer_mask = LayerMask.new(@file, @header, @opts) @layer_mask.skip end end