## v1.1.0 (2018-02-05) ### Breaking change: matter.js is split from dxopal.js To use `DXOpal::Sprite::Physics`, you need to load matter.js explicitly. Old: New: ### Other improvements: - new: Image#set_color_key - new: Window.draw_scale - new: Show the message of an exception if there is a `
` - new: Add --port to dxopal command - fix: shot/hit method names for Sprite.check are now customizable - fix: Multiple loops runs when Window.loop is called more than once - internal: Upgrade to Opal 0.11.0 ## v1.0.0 (2017-10-26) ### Breaking change: canvas id Old: New: ### Other improvements: - new: Sprite.check (collision detection) - new: Window.bgcolor - new: Input.mouse_down?, mouse_push?, mouse_release? - new: Input.keyevent_target - new: Matter.js support (experimental) - new: Window.loop can be called twice - fix: Image transparency was ignored - fix: Sprite.clean was broken - fix: Window.width=, height= did not work ## v0.3.0 (2017-08-03) - new: Window.real_fps - new: Some more drawing methods - new: SoundEffect class - improve: Better fps stabillity (use requestAnimationFrame) ## v0.2.0 (2017-06-02) - new: Add example (apple_catcher) ### Breaking Change: resource loading Image.load and Sound.new are removed. They look like a synchronous API but actually were not. It was fun to emulate DXRuby APIs with JS Promise, but I found it very confusing while implementing the AppleCatcher example. Since v0.2, resource loading look like this. ```rb Image.register(:player, 'images/player.png') Sound.register(:game_over, 'sounds/game_over.wav') Window.load_resources do Window.loop do # ... Window.draw(0, 0, Image[:player]) ... # ... Sound[:game_over].play ... end end ``` ## v0.1.2 (2017-05-01) - new: Window.pause, .resume - new: Window.draw_box_fill - new: Sprite.update, Sprite.clean ## v0.1.1 (2017-04-30) - fix: Image#draw now respects alpha channel - fix: Vanished sprites have no collision - new: Image#slice ## v0.1.0 (2017-04-24) - new: Sprite.new, collision detection - new: Input.mouse_pos_x, mouse_pos_y ## v0.0.3 (2017-04-23) - fix: Input.key_down? return true after key is released - new: color constants - new: Image.new, Image#circle, etc. - new: console - refactor: Split source file ## v0.0.2 (2017-04-22) - Moved demos to yhara/dxopal-game - Now ruby is not mandatory to make games with DXOpal ## v0.0.1 (2017-04-19) - Gemified (not pushed to rubygems.org yet)