## v1.1.0 (2018-02-05)
### Breaking change: matter.js is split from dxopal.js
To use `DXOpal::Sprite::Physics`, you need to load matter.js explicitly.
Old:
New:
### Other improvements:
- new: Image#set_color_key
- new: Window.draw_scale
- new: Show the message of an exception if there is a `
`
- new: Add --port to dxopal command
- fix: shot/hit method names for Sprite.check are now customizable
- fix: Multiple loops runs when Window.loop is called more than once
- internal: Upgrade to Opal 0.11.0
## v1.0.0 (2017-10-26)
### Breaking change: canvas id
Old: