--- data: class RPG::Map: bgm: class RPG::AudioFile: volume: 100 name: '' pitch: 100 events: 5: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 155 character_name: start_lightmaps pattern: 1 tile_id: 0 direction: 2 blend_type: 1 character_hue: 160 always_on_top: true walk_anime: true move_speed: 3 through: true name: EV005 "y": 6 x: 13 id: 5 6: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 155 character_name: start_lightmaps pattern: 1 tile_id: 0 direction: 4 blend_type: 1 character_hue: 160 always_on_top: true walk_anime: true move_speed: 3 through: true name: EV006 "y": 11 x: 13 id: 6 1: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 100 - 100 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - Script.set_cam(48,0) indent: 0 code: 355 - class RPG::EventCommand: parameters: [] indent: 0 code: 116 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 4 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV001 "y": 0 x: 0 id: 1 2: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: door_locked pitch: 100 indent: 0 code: 250 - class RPG::EventCommand: parameters: - 10 indent: 0 code: 106 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 1 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV002 "y": 8 x: 2 id: 2 3: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 123 - 123 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 12 - "$console" indent: 0 code: 111 - class RPG::EventCommand: parameters: - Graphics.fullscreen = false indent: 1 code: 355 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 3 indent: 0 code: 242 - class RPG::EventCommand: parameters: - 1 - 90 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 90 indent: 0 code: 106 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: InMemory pitch: 100 indent: 0 code: 241 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - niko_finale - 0 - 2 - 0 code: 41 - class RPG::MoveCommand: parameters: - 0 code: 42 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 16 code: 42 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 32 code: 42 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 48 code: 42 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 64 code: 42 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 80 code: 42 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 96 code: 42 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 112 code: 42 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 128 code: 42 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 144 code: 42 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 160 code: 42 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 176 code: 42 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 192 code: 42 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 208 code: 42 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 224 code: 42 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 240 code: 42 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 255 code: 42 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 38 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 0 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - niko_finale - 0 - 2 - 0 code: 41 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 0 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 16 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 32 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 48 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 64 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 80 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 96 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 112 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 128 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 144 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 160 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 176 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 192 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 208 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 224 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 240 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 255 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 38 indent: 0 code: 509 - class RPG::EventCommand: parameters: - 64 indent: 0 code: 106 - class RPG::EventCommand: parameters: - -1 - 2 indent: 0 code: 207 - class RPG::EventCommand: parameters: - 20 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@niko2 ..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 17 - class RPG::MoveCommand: parameters: - 15 code: 15 - class RPG::MoveCommand: parameters: [] code: 18 - class RPG::MoveCommand: parameters: - 20 code: 15 - class RPG::MoveCommand: parameters: [] code: 16 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 0 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 17 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 15 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 18 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 20 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 16 indent: 0 code: 509 - class RPG::EventCommand: parameters: - 45 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@niko6 This is the room I first woke up in..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 20 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@niko_speak \\p? Are you still here?" indent: 0 code: 101 - class RPG::EventCommand: parameters: - 20 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@niko2 ...\\p?" indent: 0 code: 101 - class RPG::EventCommand: parameters: - 20 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 indent: 0 code: 104 - class RPG::EventCommand: parameters: - - Yes? - 0 indent: 0 code: 102 - class RPG::EventCommand: parameters: - 0 - Yes? indent: 0 code: 402 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 404 - class RPG::EventCommand: parameters: - 2 - 0 indent: 0 code: 104 - class RPG::EventCommand: parameters: - "@niko_pancakes \\p!!!" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak I... I think..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_pancakes I think it worked!!!" indent: 0 code: 101 - class RPG::EventCommand: parameters: - 1 - 1 indent: 0 code: 104 - class RPG::EventCommand: parameters: - - It did! - 0 indent: 0 code: 102 - class RPG::EventCommand: parameters: - 0 - It did! indent: 0 code: 402 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 404 - class RPG::EventCommand: parameters: - 2 - 0 indent: 0 code: 104 - class RPG::EventCommand: parameters: - "@niko_speak The sun is back!\\>\\nAnd I actually got to see it this time!" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_pancakes We... actually did it...!" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko5 So... \\>\\@niko6 what do we do now?" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko I guess I should figure out how to get home from here..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@niko2 Wait..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 30 indent: 0 code: 106 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 1 - class RPG::MoveCommand: parameters: [] code: 1 - class RPG::MoveCommand: parameters: [] code: 1 - class RPG::MoveCommand: parameters: [] code: 1 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 0 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 1 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 1 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 1 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 1 indent: 0 code: 509 - class RPG::EventCommand: parameters: - 0 - 0 indent: 0 code: 104 - class RPG::EventCommand: parameters: - "@niko2 This... \\.\\.isn't a door, is it?" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko This looks like one of those portals we saw all the way back in the city." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko6 In the room behind the big clock." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko And... and..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak I see a wheat field on the other side!" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_pancakes ...I see my village..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_pancakes I hear...\\.\\. my mama...." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko2 She's looking for me..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko3 ...." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko3 Ah, \\p..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko5 This...\\.\\. isnt the first time we've said goodbye, is it?" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_distressed2 But... this'll be the last time, won't it?" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_distressed I don't think we'll ever see each other again after this..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed ..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_distressed ...and... what will become of the world?" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed2 ...after all we've been through." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko3 After everything we've done..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_distressed2 I still... \\>\\@niko_distressed don't know..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 1 - 1 indent: 0 code: 104 - class RPG::EventCommand: parameters: - - This place... - 0 indent: 0 code: 102 - class RPG::EventCommand: parameters: - 0 - This place... indent: 0 code: 402 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 404 - class RPG::EventCommand: parameters: - - These people... - 0 indent: 0 code: 102 - class RPG::EventCommand: parameters: - 0 - These people... indent: 0 code: 402 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 404 - class RPG::EventCommand: parameters: - - Won't stop existing. - 0 indent: 0 code: 102 - class RPG::EventCommand: parameters: - 0 - Won't stop existing. indent: 0 code: 402 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 404 - class RPG::EventCommand: parameters: - 0 - 0 indent: 0 code: 104 - class RPG::EventCommand: parameters: - "@niko2 ..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 1 - 1 indent: 0 code: 104 - class RPG::EventCommand: parameters: - - They'll be in your memory. - 0 indent: 0 code: 102 - class RPG::EventCommand: parameters: - 0 - They'll be in your memory. indent: 0 code: 402 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 404 - class RPG::EventCommand: parameters: - - They'll be in my memory, too - 0 indent: 0 code: 102 - class RPG::EventCommand: parameters: - 0 - They'll be in my memory, too indent: 0 code: 402 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 404 - class RPG::EventCommand: parameters: - 0 - 0 indent: 0 code: 104 - class RPG::EventCommand: parameters: - "@niko2 ...." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko2 I... \\>\\@niko_speak promise I'll never forget this world!" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko3 I promise... \\@niko I'll never forget you, \\p." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko2 So... take care of yourself, okay?" indent: 0 code: 101 - class RPG::EventCommand: parameters: - 1 - 1 indent: 0 code: 104 - class RPG::EventCommand: parameters: - - You too. - 0 indent: 0 code: 102 - class RPG::EventCommand: parameters: - 0 - You too. indent: 0 code: 402 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 404 - class RPG::EventCommand: parameters: - 0 - 0 indent: 0 code: 104 - class RPG::EventCommand: parameters: - "@niko Mhm...." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 20 indent: 0 code: 106 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 1 - class RPG::MoveCommand: parameters: [] code: 1 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 0 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 1 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 1 indent: 0 code: 509 - class RPG::EventCommand: parameters: - 20 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 1 indent: 0 code: 104 - class RPG::EventCommand: parameters: - - Goodbye, Niko. - 0 indent: 0 code: 102 - class RPG::EventCommand: parameters: - 0 - Goodbye, Niko. indent: 0 code: 402 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 404 - class RPG::EventCommand: parameters: - 140 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 0 - 0 indent: 0 code: 104 - class RPG::EventCommand: parameters: - "@niko2 Goodbye, \\p..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 20 indent: 0 code: 106 - class RPG::EventCommand: parameters: - Niko.do_your_thing indent: 0 code: 355 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 37 - class RPG::MoveCommand: parameters: - '' - 0 - 2 - 0 code: 41 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 0 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 37 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - '' - 0 - 2 - 0 code: 41 indent: 0 code: 509 - class RPG::EventCommand: parameters: - 180 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 160 - 160 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 152 - 152 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - Gamejolt.grant_trophy(112567) indent: 0 code: 355 - class RPG::EventCommand: parameters: - Steam.unlock 'COMPLETE_SOL' indent: 0 code: 355 - class RPG::EventCommand: parameters: - 43 indent: 0 code: 117 - class RPG::EventCommand: parameters: [] indent: 0 code: 112 - class RPG::EventCommand: parameters: - 150 indent: 1 code: 106 - class RPG::EventCommand: parameters: - 23 indent: 1 code: 105 - class RPG::EventCommand: parameters: - erase_game indent: 1 code: 355 - class RPG::EventCommand: parameters: - load_perma_flags indent: 1 code: 655 - class RPG::EventCommand: parameters: - quit_game_no_save indent: 1 code: 355 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 413 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 3 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: true variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV003 "y": 0 x: 9 id: 3 4: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 1 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: portal_rays pattern: 1 tile_id: 0 direction: 4 blend_type: 1 character_hue: 140 always_on_top: false walk_anime: true move_speed: 3 through: true name: EV004 "y": 14 x: 10 id: 4 tileset_id: 25 bgs: class RPG::AudioFile: volume: 80 name: '' pitch: 100 autoplay_bgm: false data: - - - 736 - 736 - 736 - 736 - 736 - 736 - 736 - 736 - 736 - 736 - 736 - 736 - 736 - 736 - 736 - 736 - 736 - 736 - 736 - 736 - 736 - - 736 - 736 - 736 - 736 - 736 - 736 - 736 - 736 - 736 - 856 - 857 - 858 - 859 - 860 - 861 - 862 - 863 - 736 - 736 - 736 - 736 - - 736 - 753 - 745 - 746 - 747 - 748 - 749 - 750 - 751 - 864 - 865 - 866 - 867 - 868 - 869 - 870 - 871 - 736 - 736 - 736 - 736 - - 736 - 736 - 753 - 754 - 755 - 756 - 757 - 758 - 759 - 872 - 873 - 874 - 875 - 876 - 877 - 878 - 879 - 736 - 736 - 736 - 736 - - 736 - 736 - 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