[(S:Mikunyan::TypeTree::Node : versioni: depthi: array?F: type" Avatar: name" Base: sizei: indexi: flagsiS; ;i;i;F; " string; " m_Name; i; i; iS; ;i;i;T; " Array; " Array; i; i; i@S; ;i;i;F; " SInt32; " size; i ; i; iS; ;i;i;F; " char; " data; i; i ; iS; ;i;i;F; " UInt32; "m_AvatarSize; i ; i ; iS; ;i;i;F; "AvatarConstant; " m_Avatar; i; i ; iS; ;i;i;F; "OffsetPtr; "m_Skeleton; i; i ; iS; ;i;i;F; " Skeleton; " data; i; i ; iS; ;i;i ;F; " vector; " m_Node; i; i; iS; ;i;i ;T; " Array; " Array; i; i; iS; ;i;i ;F; " SInt32; " size; i ; i; iS; ;i;i ;F; " Node; " data; i ; i; iS; ;i;i ;F; " SInt32; "m_ParentId; i ; i; iS; ;i;i ;F; " SInt32; " m_AxesId; i ; i; iS; ;i;i ;F; " vector; " m_ID; i; i; iS; ;i;i ;T; " Array; " Array; i; i; iS; ;i;i ;F; " SInt32; " size; i ; i; iS; ;i;i ;F; " UInt32; " data; i ; i; iS; ;i;i ;F; " vector; "m_AxesArray; i; i; iS; ;i;i ;T; " Array; " Array; i; i; iS; ;i;i ;F; " SInt32; " size; i ; i; iS; ;i;i ;F; " Axes; " data; i]; i; iS; ;i;i ;F; " float4; " m_PreQ; i; i; iS; ;i;i ;F; " float; "x; i ; i; iS; ;i;i ;F; " float; "y; i ; i; iS; ;i;i ;F; " float; "z; i ; i; iS; ;i;i ;F; " float; "w; i ; i ; iS; ;i;i ;F; " float4; " m_PostQ; i; i!; iS; ;i;i ;F; " float; "x; i ; i"; iS; ;i;i ;F; " float; "y; i ; i#; iS; ;i;i ;F; " float; "z; i ; i$; iS; ;i;i ;F; " float; "w; i ; i%; iS; ;i;i ;F; " float4; " m_Sgn; i; i&; iS; ;i;i ;F; " float; "x; i ; i'; iS; ;i;i ;F; " float; "y; i ; i(; iS; ;i;i ;F; " float; "z; i ; i); iS; ;i;i ;F; " float; "w; i ; i*; iS; ;i;i ;F; " Limit; " m_Limit; i%; i+; iS; ;i;i ;F; " float4; " m_Min; i; i,; iS; ;i;i;F; " float; "x; i ; i-; iS; ;i;i;F; " float; "y; i ; i.; iS; ;i;i;F; " float; "z; i ; i/; iS; ;i;i;F; " float; "w; i ; i0; iS; ;i;i ;F; " float4; " m_Max; i; i1; iS; ;i;i;F; " float; "x; i ; i2; iS; ;i;i;F; " float; "y; i ; i3; iS; ;i;i;F; " float; "z; i ; i4; iS; ;i;i;F; " float; "w; i ; i5; iS; ;i;i ;F; " float; " m_Length; i ; i6; iS; ;i;i ;F; " UInt32; " m_Type; i ; i7; iS; ;i;i;F; "OffsetPtr; "m_SkeletonPose; i; i8; iS; ;i;i;F; "SkeletonPose; " data; i; i9; iS; ;i;i ;F; " vector; "m_X; i; i:; iS; ;i;i ;T; " Array; " Array; i; i;; iS; ;i;i ;F; " SInt32; " size; i ; i<; iS; ;i;i ;F; " xform; " data; i5; i=; iS; ;i;i ;F; " float4; "t; i; i>; iS; ;i;i ;F; " float; "x; i ; i?; iS; ;i;i ;F; " float; "y; i ; i@; iS; ;i;i ;F; " float; "z; i ; iA; iS; ;i;i ;F; " float; "w; i ; iB; iS; ;i;i ;F; " float4; "q; i; iC; iS; ;i;i ;F; " float; "x; i ; iD; iS; ;i;i ;F; " float; "y; i ; iE; iS; ;i;i ;F; " float; "z; i ; iF; iS; ;i;i ;F; " float; "w; i ; iG; iS; ;i;i ;F; " float4; "s; i; iH; iS; ;i;i ;F; " float; "x; i ; iI; iS; ;i;i ;F; " float; "y; i ; iJ; iS; ;i;i ;F; " float; "z; i ; iK; iS; ;i;i ;F; " float; "w; i ; iL; iS; ;i;i;F; "OffsetPtr; "m_DefaultPose; i; iM; iS; ;i;i;F; "SkeletonPose; " data; i; iN; iS; ;i;i ;F; " vector; "m_X; i; iO; iS; ;i;i ;T; " Array; " Array; i; iP; iS; ;i;i ;F; " SInt32; " size; i ; iQ; iS; ;i;i ;F; " xform; " data; i5; iR; iS; ;i;i ;F; " float4; "t; i; iS; iS; ;i;i ;F; " float; "x; i ; iT; iS; ;i;i ;F; " float; "y; i ; iU; iS; ;i;i ;F; " float; "z; i ; iV; iS; ;i;i ;F; " float; "w; i ; iW; iS; ;i;i ;F; " float4; "q; i; iX; iS; ;i;i ;F; " float; "x; i ; iY; iS; ;i;i ;F; " float; "y; i ; iZ; iS; ;i;i ;F; " float; "z; i ; i[; iS; ;i;i ;F; " float; "w; i ; i\; iS; ;i;i ;F; " float4; "s; i; i]; iS; ;i;i ;F; " float; "x; i ; i^; iS; ;i;i ;F; " float; "y; i ; i_; iS; ;i;i ;F; " float; "z; i ; i`; iS; ;i;i ;F; " float; "w; i ; ia; iS; ;i;i;F; "OffsetPtr; " m_Human; i; ib; iS; ;i;i;F; " Human; " data; i; ic; iS; ;i;i ;F; " xform; " m_RootX; i5; id; iS; ;i;i ;F; " float4; "t; i; ie; iS; ;i;i ;F; " float; "x; i ; if; iS; ;i;i ;F; " float; "y; i ; ig; iS; ;i;i ;F; " float; "z; i ; ih; iS; ;i;i ;F; " float; "w; i ; ii; iS; ;i;i ;F; " float4; "q; i; ij; iS; ;i;i ;F; " float; "x; i ; ik; iS; ;i;i ;F; " float; "y; i ; il; iS; ;i;i ;F; " float; "z; i ; im; iS; ;i;i ;F; " float; "w; i ; in; iS; ;i;i ;F; " float4; "s; i; io; iS; ;i;i ;F; " float; "x; i ; ip; iS; ;i;i ;F; " float; "y; i ; iq; iS; ;i;i ;F; " float; "z; i ; ir; iS; ;i;i ;F; " float; "w; i ; is; iS; ;i;i ;F; "OffsetPtr; "m_Skeleton; i; it; iS; ;i;i ;F; " Skeleton; " data; i; iu; iS; ;i;i ;F; " vector; " m_Node; i; iv; iS; ;i;i ;T; " Array; " Array; i; iw; iS; ;i;i ;F; " SInt32; " size; i ; ix; iS; ;i;i ;F; " Node; " data; i ; iy; iS; ;i;i;F; " SInt32; "m_ParentId; i ; iz; iS; ;i;i;F; " SInt32; " m_AxesId; i ; i{; iS; ;i;i ;F; " vector; " m_ID; i; i|; iS; ;i;i ;T; " Array; " Array; i; i}; iS; ;i;i ;F; " SInt32; " size; i ; i~; iS; ;i;i ;F; " UInt32; " data; i ; i; iS; ;i;i ;F; " vector; "m_AxesArray; i; i{; iS; ;i;i ;T; " Array; " Array; i; i|; iS; ;i;i ;F; " SInt32; " size; i ; i}; iS; ;i;i ;F; " Axes; " data; i]; i~; iS; ;i;i;F; " float4; " m_PreQ; i; i; iS; ;i;i;F; " float; "x; i ; i; iS; ;i;i;F; " float; "y; i ; i; iS; ;i;i;F; " float; "z; i ; i; iS; ;i;i;F; " float; "w; i ; i; iS; ;i;i;F; " float4; " m_PostQ; i; i; iS; ;i;i;F; " float; "x; i ; i; iS; ;i;i;F; " float; "y; i ; i; iS; ;i;i;F; " float; "z; i ; i; iS; ;i;i;F; " float; "w; i ; i; iS; ;i;i;F; " float4; " m_Sgn; i; i; iS; ;i;i;F; " float; "x; i ; i; iS; ;i;i;F; " float; "y; i ; i; iS; ;i;i;F; " float; "z; i ; i; iS; ;i;i;F; " float; "w; i ; i; iS; ;i;i;F; " Limit; " m_Limit; i%; i; iS; ;i;i;F; " float4; " m_Min; i; i; iS; ;i;i;F; " float; "x; i ; i; iS; ;i;i;F; " float; "y; i ; i; iS; ;i;i;F; " float; "z; i ; i; iS; ;i;i;F; " float; "w; i ; i; iS; ;i;i;F; " float4; " m_Max; i; i; iS; ;i;i;F; " float; "x; i ; i; iS; ;i;i;F; " float; "y; i ; i; iS; ;i;i;F; " float; "z; i ; i; iS; ;i;i;F; " float; "w; i ; i; iS; ;i;i;F; " float; " m_Length; i ; i; iS; ;i;i;F; " UInt32; " m_Type; i ; i; iS; ;i;i ;F; "OffsetPtr; "m_SkeletonPose; i; i; iS; ;i;i ;F; "SkeletonPose; " data; i; i; iS; ;i;i ;F; " vector; "m_X; i; i; iS; ;i;i ;T; " Array; " Array; i; i; iS; ;i;i ;F; " SInt32; " size; i ; i; iS; ;i;i ;F; " xform; " data; i5; i; iS; ;i;i;F; " float4; "t; i; i; iS; ;i;i;F; " float; "x; i ; i; iS; ;i;i;F; " float; "y; i ; i; iS; ;i;i;F; " float; "z; i ; i; iS; ;i;i;F; " float; "w; i ; i; iS; ;i;i;F; " float4; "q; i; i; iS; ;i;i;F; " float; "x; i ; i; iS; ;i;i;F; " float; "y; i ; i; iS; ;i;i;F; " float; "z; i ; i; iS; ;i;i;F; " float; "w; i ; i; iS; ;i;i;F; " float4; "s; i; i; iS; ;i;i;F; " float; "x; i ; i; iS; ;i;i;F; " float; "y; i ; i; iS; ;i;i;F; " float; "z; i ; i; iS; ;i;i;F; " float; "w; i ; i; iS; ;i;i ;F; "OffsetPtr; "m_LeftHand; i; i; iS; ;i;i ;F; " Hand; " data; i; i; iS; ;i;i ;F; "staticvector; "m_HandBoneIndex; i; i; iS; ;i;i ;T; " Array; " Array; i; i; iS; ;i;i ;F; " SInt32; " size; i ; i; iS; ;i;i ;F; " SInt32; " data; i ; i; iS; ;i;i ;F; "OffsetPtr; "m_RightHand; i; i; iS; ;i;i ;F; " Hand; " data; i; i; iS; ;i;i ;F; "staticvector; "m_HandBoneIndex; i; i; iS; ;i;i ;T; " Array; " Array; i; i; iS; ;i;i ;F; " SInt32; " size; i ; i; iS; ;i;i ;F; " SInt32; " data; i ; i; iS; ;i;i ;F; " vector; "m_Handles; i; i; iS; ;i;i ;T; " Array; " Array; i; i; iS; ;i;i ;F; " SInt32; " size; i ; i; iS; ;i;i ;F; " Handle; " data; i=; i; iS; ;i;i ;F; " xform; "m_X; i5; i; iS; ;i;i ;F; " float4; "t; i; i; iS; ;i;i;F; " float; "x; i ; i; iS; ;i;i;F; " float; "y; i ; i; iS; ;i;i;F; " float; "z; i ; i; iS; ;i;i;F; " float; "w; i ; i; iS; ;i;i ;F; " float4; "q; i; i; iS; ;i;i;F; " float; "x; i ; i; iS; ;i;i;F; " float; "y; i ; i; iS; ;i;i;F; " float; "z; i ; i; iS; ;i;i;F; " float; "w; i ; i; iS; ;i;i ;F; " float4; "s; i; i; iS; ;i;i;F; " float; "x; i ; i; iS; ;i;i;F; " float; "y; i ; i; iS; ;i;i;F; " float; "z; i ; i; iS; ;i;i;F; " float; "w; i ; i; iS; ;i;i ;F; " UInt32; "m_ParentHumanIndex; i ; i; iS; ;i;i ;F; " UInt32; " m_ID; i ; i; iS; ;i;i ;F; " vector; "m_ColliderArray; i; i; iS; ;i;i ;T; " Array; " Array; i; i; iS; ;i;i ;F; " SInt32; " size; i ; i; iS; ;i;i ;F; " Collider; " data; iU; i; iS; ;i;i ;F; " xform; "m_X; i5; i; iS; ;i;i ;F; " float4; "t; i; i; iS; ;i;i;F; " float; "x; i ; i; iS; ;i;i;F; " float; "y; i ; i; iS; ;i;i;F; " float; "z; i ; i; iS; ;i;i;F; " float; "w; i ; i; iS; ;i;i ;F; " float4; "q; i; i; iS; ;i;i;F; " float; "x; i ; i; iS; ;i;i;F; " float; "y; i ; i; iS; ;i;i;F; " float; "z; i ; i; iS; ;i;i;F; " float; "w; i ; i; iS; ;i;i ;F; " float4; "s; i; i; iS; ;i;i;F; " float; "x; i ; i; iS; ;i;i;F; " float; "y; i ; i; iS; ;i;i;F; " float; "z; i ; i; iS; ;i;i;F; " float; "w; i ; i; iS; ;i;i ;F; " UInt32; " m_Type; i ; i; iS; ;i;i ;F; " UInt32; "m_XMotionType; i ; i; iS; ;i;i ;F; " UInt32; "m_YMotionType; i ; i; iS; ;i;i ;F; " UInt32; "m_ZMotionType; i ; i; iS; ;i;i ;F; " float; "m_MinLimitX; i ; i; iS; ;i;i ;F; " float; "m_MaxLimitX; i ; i; iS; ;i;i ;F; " float; "m_MaxLimitY; i ; i; iS; ;i;i ;F; " float; "m_MaxLimitZ; i ; i; iS; ;i;i ;F; "staticvector; "m_HumanBoneIndex; i; i; iS; ;i;i ;T; " Array; " Array; i; i; iS; ;i;i ;F; " SInt32; " size; i ; i; iS; ;i;i ;F; " SInt32; " data; i ; i; iS; ;i;i ;F; "staticvector; "m_HumanBoneMass; i; i; iS; ;i;i ;T; " Array; " Array; i; i; iS; ;i;i ;F; " SInt32; " size; i ; i; iS; ;i;i ;F; " float; " data; i ; i; iS; ;i;i ;F; "staticvector; "m_ColliderIndex; i; i; iS; ;i;i ;T; " Array; " Array; i; i; iS; ;i;i ;F; " SInt32; " size; i ; i; iS; ;i;i ;F; " SInt32; " data; i ; i; iS; ;i;i ;F; " float; " m_Scale; i ; i; iS; ;i;i ;F; " float; "m_ArmTwist; i ; i; iS; ;i;i ;F; " float; "m_ForeArmTwist; i ; i; iS; ;i;i ;F; " float; "m_UpperLegTwist; i ; i; iS; ;i;i ;F; " float; "m_LegTwist; i ; i; iS; ;i;i ;F; " float; "m_ArmStretch; i ; i; iS; ;i;i ;F; " float; "m_LegStretch; i ; i; iS; ;i;i ;F; " float; "m_FeetSpacing; i ; i; iS; ;i;i ;F; " bool; "m_HasLeftHand; i; i; iS; ;i;i ;F; " bool; "m_HasRightHand; i; i; i@S; ;i;i;F; " vector; "m_HumanSkeletonIndexArray; i; i; iS; ;i;i;T; " Array; " Array; i; i; iS; ;i;i ;F; " SInt32; " size; i ; i; iS; ;i;i ;F; " SInt32; " data; i ; i; iS; ;i;i;F; " vector; "&m_SkeletonToTransformBindingArray; i; i; iS; ;i;i;T; " Array; " Array; i; i ; iS; ;i;i ;F; " SInt32; " size; i ; i ; iS; ;i;i ;F; "SkeletonToTransformBinding; " data; i ; i ; iS; ;i;i ;F; " UInt32; "skeletonIndex; i ; i ; iS; ;i;i ;F; " UInt32; "transformPath; i ; i ; iS; ;i;i;F; " SInt32; "m_RootMotionBoneIndex; i ; i; iS; ;i;i;F; " xform; "m_RootMotionBoneX; i5; i; iS; ;i;i;F; " float4; "t; i; i; iS; ;i;i ;F; " float; "x; i ; i; iS; ;i;i ;F; " float; "y; i ; i; iS; ;i;i ;F; " float; "z; i ; i; iS; ;i;i ;F; " float; "w; i ; i; iS; ;i;i;F; " float4; "q; i; i; iS; ;i;i ;F; " float; "x; i ; i; iS; ;i;i ;F; " float; "y; i ; i; iS; ;i;i ;F; " float; "z; i ; i; iS; ;i;i ;F; " float; "w; i ; i; iS; ;i;i;F; " float4; "s; i; i; iS; ;i;i ;F; " float; "x; i ; i; iS; ;i;i ;F; " float; "y; i ; i; iS; ;i;i ;F; " float; "z; i ; i; iS; ;i;i ;F; " float; "w; i ; i; iS; ;i;i;F; "map; " m_TOS; i; i; iS; ;i;i;T; " Array; " Array; i; i ; iS; ;i;i;F; " SInt32; " size; i ; i!; iS; ;i;i;F; " pair; " data; i; i"; iS; ;i;i ;F; " UInt32; " first; i ; i#; iS; ;i;i ;F; " string; " second; i; i$; iS; ;i;i ;T; " Array; " Array; i; i%; i@S; ;i;i ;F; " SInt32; " size; i ; i&; iS; ;i;i ;F; " char; " data; i; i'; i