Sha256: 5dad983c7f58de610b821e5774a8d404cfce7d8e2e633244f734c7766ded6484

Contents?: true

Size: 1.5 KB

Versions: 2

Compression:

Stored size: 1.5 KB

Contents

o: ActiveSupport::Cache::Entry	:@compressedF:@expires_in0:@created_atf1389617750.727385:@value"“{I"
class:ETI"BundledAsset;FI"logical_path;TI"5Shaders/Appearances/BasicMaterialAppearanceFS.js;TI"
pathname;TI"n/Users/bogumil/www/engines/cesium/app/assets/javascripts/Shaders/Appearances/BasicMaterialAppearanceFS.js;FI"content_type;TI"application/javascript;TI"
mtime;TI"2014-01-13T10:29:05+01:00;TI"length;TiuI"digest;TI"%f092e58a75612820610b246de60d4b91;FI"source;TI"u    //This file is automatically rebuilt by the Cesium build process.
    /*global define*/

    define(function() {
    "use strict";
    return "varying vec3 v_positionEC;\n\
varying vec3 v_normalEC;\n\
\n\
void main()\n\
{\n\
    vec3 positionToEyeEC = -v_positionEC; \n\
\n\
	vec3 normalEC;\n\
#ifdef FACE_FORWARD\n\
    normalEC = normalize(faceforward(v_normalEC, vec3(0.0, 0.0, 1.0), -v_normalEC));\n\
#else\n\
    normalEC = normalize(v_normalEC);\n\
#endif\n\
\n\
    czm_materialInput materialInput;\n\
    materialInput.normalEC = normalEC;\n\
    materialInput.positionToEyeEC = positionToEyeEC;\n\
    czm_material material = czm_getMaterial(materialInput);\n\
    \n\
#ifdef FLAT    \n\
    gl_FragColor = vec4(material.diffuse + material.emission, material.alpha);\n\
#else\n\
    gl_FragColor = czm_phong(normalize(positionToEyeEC), material);\n\
#endif\n\
}\n\
";
});
;TI"required_assets_digest;TI"%158dfb2941f189894cea9254478540aa;FI"
_version;TI"%6776f581a4329e299531e1d52aa59832;F

Version data entries

2 entries across 2 versions & 1 rubygems

Version Path
cesium-0.25.0 test/dummy/tmp/cache/assets/C4A/6D0/sprockets%2F367ae9689887469477258e3717a81d7a
cesium-0.24.1 test/dummy/tmp/cache/assets/C4A/6D0/sprockets%2F367ae9689887469477258e3717a81d7a