#ifdef USE_ENVMAP uniform float reflectivity; #ifdef ENVMAP_TYPE_CUBE uniform samplerCube envMap; #else uniform sampler2D envMap; #endif uniform float flipEnvMap; #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) uniform float refractionRatio; #else in vec3 vReflect; #endif #endif