Sha256: 5caf240b7c93fc7a02aabb0483be998899c6bdd854c1d60cb50d0569b95f5018
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Size: 1.9 KB
Versions: 4
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Stored size: 1.9 KB
Contents
class AppDelegate def application(application, didFinishLaunchingWithOptions:launchOptions) @window = UIWindow.alloc.initWithFrame(UIScreen.mainScreen.bounds) #Override point for customization after application launch. @viewController = ExampleViewController.alloc.init @window.rootViewController = @viewController @window.makeKeyAndVisible true end def applicationWillResignActive(application) # Sent when the application is about to move from active to inactive state. This can occur for certain types of # temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application # and it begins the transition to the background state. Use this method to pause ongoing tasks, disable timers, and # throttle down OpenGL ES frame rates. Games should use this method to pause the game. end def applicationDidEnterBackground(application) # Use this method to release shared resources, save user data, invalidate timers, and store enough application # state information to restore your application to its current state in case it is terminated later.If your # application supports background execution, this method is called instead of applicationWillTerminate: when the # user quits. end def applicationWillEnterForeground(application) # Called as part of the transition from the background to the inactive state; here you can undo many of the # changes made on entering the background. end def applicationDidBecomeActive(application) # Restart any tasks that were paused (or not yet started) while the application was inactive. If the application # was previously in the background, optionally refresh the user interface. end def applicationWillTerminate(application) # Called when the application is about to terminate. Save data if appropriate. See also # applicationDidEnterBackground end end
Version data entries
4 entries across 4 versions & 1 rubygems