/**
* @fileoverview Main function src.
*/
// HTML5 Shiv. Must be in
to support older browsers.
document.createElement('video');
document.createElement('audio');
document.createElement('track');
/**
* Doubles as the main function for users to create a player instance and also
* the main library object.
*
* **ALIASES** videojs, _V_ (deprecated)
*
* The `vjs` function can be used to initialize or retrieve a player.
*
* var myPlayer = vjs('my_video_id');
*
* @param {String|Element} id Video element or video element ID
* @param {Object=} options Optional options object for config/settings
* @param {Function=} ready Optional ready callback
* @return {vjs.Player} A player instance
* @namespace
*/
var vjs = function(id, options, ready){
var tag; // Element of ID
// Allow for element or ID to be passed in
// String ID
if (typeof id === 'string') {
// Adjust for jQuery ID syntax
if (id.indexOf('#') === 0) {
id = id.slice(1);
}
// If a player instance has already been created for this ID return it.
if (vjs.players[id]) {
return vjs.players[id];
// Otherwise get element for ID
} else {
tag = vjs.el(id);
}
// ID is a media element
} else {
tag = id;
}
// Check for a useable element
if (!tag || !tag.nodeName) { // re: nodeName, could be a box div also
throw new TypeError('The element or ID supplied is not valid. (videojs)'); // Returns
}
// Element may have a player attr referring to an already created player instance.
// If not, set up a new player and return the instance.
return tag['player'] || new vjs.Player(tag, options, ready);
};
// Extended name, also available externally, window.videojs
var videojs = window['videojs'] = vjs;
// CDN Version. Used to target right flash swf.
vjs.CDN_VERSION = '4.8';
vjs.ACCESS_PROTOCOL = ('https:' == document.location.protocol ? 'https://' : 'http://');
/**
* Global Player instance options, surfaced from vjs.Player.prototype.options_
* vjs.options = vjs.Player.prototype.options_
* All options should use string keys so they avoid
* renaming by closure compiler
* @type {Object}
*/
vjs.options = {
// Default order of fallback technology
'techOrder': ['html5','flash'],
// techOrder: ['flash','html5'],
'html5': {},
'flash': {},
// Default of web browser is 300x150. Should rely on source width/height.
'width': 300,
'height': 150,
// defaultVolume: 0.85,
'defaultVolume': 0.00, // The freakin seaguls are driving me crazy!
// default playback rates
'playbackRates': [],
// Add playback rate selection by adding rates
// 'playbackRates': [0.5, 1, 1.5, 2],
// default inactivity timeout
'inactivityTimeout': 2000,
// Included control sets
'children': {
'mediaLoader': {},
'posterImage': {},
'textTrackDisplay': {},
'loadingSpinner': {},
'bigPlayButton': {},
'controlBar': {},
'errorDisplay': {}
},
'language': document.getElementsByTagName('html')[0].getAttribute('lang') || navigator.languages && navigator.languages[0] || navigator.userLanguage || navigator.language || 'en',
// locales and their language translations
'languages': {},
// Default message to show when a video cannot be played.
'notSupportedMessage': 'No compatible source was found for this video.'
};
// Set CDN Version of swf
// The added (+) blocks the replace from changing this 4.8 string
if (vjs.CDN_VERSION !== 'GENERATED'+'_CDN_VSN') {
videojs.options['flash']['swf'] = "<%= asset_path('video-js.swf') %>";
}
/**
* Utility function for adding languages to the default options. Useful for
* amending multiple language support at runtime.
*
* Example: vjs.addLanguage('es', {'Hello':'Hola'});
*
* @param {String} code The language code or dictionary property
* @param {Object} data The data values to be translated
* @return {Object} The resulting global languages dictionary object
*/
vjs.addLanguage = function(code, data){
if(vjs.options['languages'][code] !== undefined) {
vjs.options['languages'][code] = vjs.util.mergeOptions(vjs.options['languages'][code], data);
} else {
vjs.options['languages'][code] = data;
}
return vjs.options['languages'];
};
/**
* Global player list
* @type {Object}
*/
vjs.players = {};
/*!
* Custom Universal Module Definition (UMD)
*
* Video.js will never be a non-browser lib so we can simplify UMD a bunch and
* still support requirejs and browserify. This also needs to be closure
* compiler compatible, so string keys are used.
*/
if (typeof define === 'function' && define['amd']) {
define([], function(){ return videojs; });
// checking that module is an object too because of umdjs/umd#35
} else if (typeof exports === 'object' && typeof module === 'object') {
module['exports'] = videojs;
}
/**
* Core Object/Class for objects that use inheritance + contstructors
*
* To create a class that can be subclassed itself, extend the CoreObject class.
*
* var Animal = CoreObject.extend();
* var Horse = Animal.extend();
*
* The constructor can be defined through the init property of an object argument.
*
* var Animal = CoreObject.extend({
* init: function(name, sound){
* this.name = name;
* }
* });
*
* Other methods and properties can be added the same way, or directly to the
* prototype.
*
* var Animal = CoreObject.extend({
* init: function(name){
* this.name = name;
* },
* getName: function(){
* return this.name;
* },
* sound: '...'
* });
*
* Animal.prototype.makeSound = function(){
* alert(this.sound);
* };
*
* To create an instance of a class, use the create method.
*
* var fluffy = Animal.create('Fluffy');
* fluffy.getName(); // -> Fluffy
*
* Methods and properties can be overridden in subclasses.
*
* var Horse = Animal.extend({
* sound: 'Neighhhhh!'
* });
*
* var horsey = Horse.create('Horsey');
* horsey.getName(); // -> Horsey
* horsey.makeSound(); // -> Alert: Neighhhhh!
*
* @class
* @constructor
*/
vjs.CoreObject = vjs['CoreObject'] = function(){};
// Manually exporting vjs['CoreObject'] here for Closure Compiler
// because of the use of the extend/create class methods
// If we didn't do this, those functions would get flattend to something like
// `a = ...` and `this.prototype` would refer to the global object instead of
// CoreObject
/**
* Create a new object that inherits from this Object
*
* var Animal = CoreObject.extend();
* var Horse = Animal.extend();
*
* @param {Object} props Functions and properties to be applied to the
* new object's prototype
* @return {vjs.CoreObject} An object that inherits from CoreObject
* @this {*}
*/
vjs.CoreObject.extend = function(props){
var init, subObj;
props = props || {};
// Set up the constructor using the supplied init method
// or using the init of the parent object
// Make sure to check the unobfuscated version for external libs
init = props['init'] || props.init || this.prototype['init'] || this.prototype.init || function(){};
// In Resig's simple class inheritance (previously used) the constructor
// is a function that calls `this.init.apply(arguments)`
// However that would prevent us from using `ParentObject.call(this);`
// in a Child constuctor because the `this` in `this.init`
// would still refer to the Child and cause an inifinite loop.
// We would instead have to do
// `ParentObject.prototype.init.apply(this, argumnents);`
// Bleh. We're not creating a _super() function, so it's good to keep
// the parent constructor reference simple.
subObj = function(){
init.apply(this, arguments);
};
// Inherit from this object's prototype
subObj.prototype = vjs.obj.create(this.prototype);
// Reset the constructor property for subObj otherwise
// instances of subObj would have the constructor of the parent Object
subObj.prototype.constructor = subObj;
// Make the class extendable
subObj.extend = vjs.CoreObject.extend;
// Make a function for creating instances
subObj.create = vjs.CoreObject.create;
// Extend subObj's prototype with functions and other properties from props
for (var name in props) {
if (props.hasOwnProperty(name)) {
subObj.prototype[name] = props[name];
}
}
return subObj;
};
/**
* Create a new instace of this Object class
*
* var myAnimal = Animal.create();
*
* @return {vjs.CoreObject} An instance of a CoreObject subclass
* @this {*}
*/
vjs.CoreObject.create = function(){
// Create a new object that inherits from this object's prototype
var inst = vjs.obj.create(this.prototype);
// Apply this constructor function to the new object
this.apply(inst, arguments);
// Return the new object
return inst;
};
/**
* @fileoverview Event System (John Resig - Secrets of a JS Ninja http://jsninja.com/)
* (Original book version wasn't completely usable, so fixed some things and made Closure Compiler compatible)
* This should work very similarly to jQuery's events, however it's based off the book version which isn't as
* robust as jquery's, so there's probably some differences.
*/
/**
* Add an event listener to element
* It stores the handler function in a separate cache object
* and adds a generic handler to the element's event,
* along with a unique id (guid) to the element.
* @param {Element|Object} elem Element or object to bind listeners to
* @param {String|Array} type Type of event to bind to.
* @param {Function} fn Event listener.
* @private
*/
vjs.on = function(elem, type, fn){
if (vjs.obj.isArray(type)) {
return _handleMultipleEvents(vjs.on, elem, type, fn);
}
var data = vjs.getData(elem);
// We need a place to store all our handler data
if (!data.handlers) data.handlers = {};
if (!data.handlers[type]) data.handlers[type] = [];
if (!fn.guid) fn.guid = vjs.guid++;
data.handlers[type].push(fn);
if (!data.dispatcher) {
data.disabled = false;
data.dispatcher = function (event){
if (data.disabled) return;
event = vjs.fixEvent(event);
var handlers = data.handlers[event.type];
if (handlers) {
// Copy handlers so if handlers are added/removed during the process it doesn't throw everything off.
var handlersCopy = handlers.slice(0);
for (var m = 0, n = handlersCopy.length; m < n; m++) {
if (event.isImmediatePropagationStopped()) {
break;
} else {
handlersCopy[m].call(elem, event);
}
}
}
};
}
if (data.handlers[type].length == 1) {
if (elem.addEventListener) {
elem.addEventListener(type, data.dispatcher, false);
} else if (elem.attachEvent) {
elem.attachEvent('on' + type, data.dispatcher);
}
}
};
/**
* Removes event listeners from an element
* @param {Element|Object} elem Object to remove listeners from
* @param {String|Array=} type Type of listener to remove. Don't include to remove all events from element.
* @param {Function} fn Specific listener to remove. Don't incldue to remove listeners for an event type.
* @private
*/
vjs.off = function(elem, type, fn) {
// Don't want to add a cache object through getData if not needed
if (!vjs.hasData(elem)) return;
var data = vjs.getData(elem);
// If no events exist, nothing to unbind
if (!data.handlers) { return; }
if (vjs.obj.isArray(type)) {
return _handleMultipleEvents(vjs.off, elem, type, fn);
}
// Utility function
var removeType = function(t){
data.handlers[t] = [];
vjs.cleanUpEvents(elem,t);
};
// Are we removing all bound events?
if (!type) {
for (var t in data.handlers) removeType(t);
return;
}
var handlers = data.handlers[type];
// If no handlers exist, nothing to unbind
if (!handlers) return;
// If no listener was provided, remove all listeners for type
if (!fn) {
removeType(type);
return;
}
// We're only removing a single handler
if (fn.guid) {
for (var n = 0; n < handlers.length; n++) {
if (handlers[n].guid === fn.guid) {
handlers.splice(n--, 1);
}
}
}
vjs.cleanUpEvents(elem, type);
};
/**
* Clean up the listener cache and dispatchers
* @param {Element|Object} elem Element to clean up
* @param {String} type Type of event to clean up
* @private
*/
vjs.cleanUpEvents = function(elem, type) {
var data = vjs.getData(elem);
// Remove the events of a particular type if there are none left
if (data.handlers[type].length === 0) {
delete data.handlers[type];
// data.handlers[type] = null;
// Setting to null was causing an error with data.handlers
// Remove the meta-handler from the element
if (elem.removeEventListener) {
elem.removeEventListener(type, data.dispatcher, false);
} else if (elem.detachEvent) {
elem.detachEvent('on' + type, data.dispatcher);
}
}
// Remove the events object if there are no types left
if (vjs.isEmpty(data.handlers)) {
delete data.handlers;
delete data.dispatcher;
delete data.disabled;
// data.handlers = null;
// data.dispatcher = null;
// data.disabled = null;
}
// Finally remove the expando if there is no data left
if (vjs.isEmpty(data)) {
vjs.removeData(elem);
}
};
/**
* Fix a native event to have standard property values
* @param {Object} event Event object to fix
* @return {Object}
* @private
*/
vjs.fixEvent = function(event) {
function returnTrue() { return true; }
function returnFalse() { return false; }
// Test if fixing up is needed
// Used to check if !event.stopPropagation instead of isPropagationStopped
// But native events return true for stopPropagation, but don't have
// other expected methods like isPropagationStopped. Seems to be a problem
// with the Javascript Ninja code. So we're just overriding all events now.
if (!event || !event.isPropagationStopped) {
var old = event || window.event;
event = {};
// Clone the old object so that we can modify the values event = {};
// IE8 Doesn't like when you mess with native event properties
// Firefox returns false for event.hasOwnProperty('type') and other props
// which makes copying more difficult.
// TODO: Probably best to create a whitelist of event props
for (var key in old) {
// Safari 6.0.3 warns you if you try to copy deprecated layerX/Y
// Chrome warns you if you try to copy deprecated keyboardEvent.keyLocation
if (key !== 'layerX' && key !== 'layerY' && key !== 'keyboardEvent.keyLocation') {
// Chrome 32+ warns if you try to copy deprecated returnValue, but
// we still want to if preventDefault isn't supported (IE8).
if (!(key == 'returnValue' && old.preventDefault)) {
event[key] = old[key];
}
}
}
// The event occurred on this element
if (!event.target) {
event.target = event.srcElement || document;
}
// Handle which other element the event is related to
event.relatedTarget = event.fromElement === event.target ?
event.toElement :
event.fromElement;
// Stop the default browser action
event.preventDefault = function () {
if (old.preventDefault) {
old.preventDefault();
}
event.returnValue = false;
event.isDefaultPrevented = returnTrue;
event.defaultPrevented = true;
};
event.isDefaultPrevented = returnFalse;
event.defaultPrevented = false;
// Stop the event from bubbling
event.stopPropagation = function () {
if (old.stopPropagation) {
old.stopPropagation();
}
event.cancelBubble = true;
event.isPropagationStopped = returnTrue;
};
event.isPropagationStopped = returnFalse;
// Stop the event from bubbling and executing other handlers
event.stopImmediatePropagation = function () {
if (old.stopImmediatePropagation) {
old.stopImmediatePropagation();
}
event.isImmediatePropagationStopped = returnTrue;
event.stopPropagation();
};
event.isImmediatePropagationStopped = returnFalse;
// Handle mouse position
if (event.clientX != null) {
var doc = document.documentElement, body = document.body;
event.pageX = event.clientX +
(doc && doc.scrollLeft || body && body.scrollLeft || 0) -
(doc && doc.clientLeft || body && body.clientLeft || 0);
event.pageY = event.clientY +
(doc && doc.scrollTop || body && body.scrollTop || 0) -
(doc && doc.clientTop || body && body.clientTop || 0);
}
// Handle key presses
event.which = event.charCode || event.keyCode;
// Fix button for mouse clicks:
// 0 == left; 1 == middle; 2 == right
if (event.button != null) {
event.button = (event.button & 1 ? 0 :
(event.button & 4 ? 1 :
(event.button & 2 ? 2 : 0)));
}
}
// Returns fixed-up instance
return event;
};
/**
* Trigger an event for an element
* @param {Element|Object} elem Element to trigger an event on
* @param {Event|Object|String} event A string (the type) or an event object with a type attribute
* @private
*/
vjs.trigger = function(elem, event) {
// Fetches element data and a reference to the parent (for bubbling).
// Don't want to add a data object to cache for every parent,
// so checking hasData first.
var elemData = (vjs.hasData(elem)) ? vjs.getData(elem) : {};
var parent = elem.parentNode || elem.ownerDocument;
// type = event.type || event,
// handler;
// If an event name was passed as a string, creates an event out of it
if (typeof event === 'string') {
event = { type:event, target:elem };
}
// Normalizes the event properties.
event = vjs.fixEvent(event);
// If the passed element has a dispatcher, executes the established handlers.
if (elemData.dispatcher) {
elemData.dispatcher.call(elem, event);
}
// Unless explicitly stopped or the event does not bubble (e.g. media events)
// recursively calls this function to bubble the event up the DOM.
if (parent && !event.isPropagationStopped() && event.bubbles !== false) {
vjs.trigger(parent, event);
// If at the top of the DOM, triggers the default action unless disabled.
} else if (!parent && !event.defaultPrevented) {
var targetData = vjs.getData(event.target);
// Checks if the target has a default action for this event.
if (event.target[event.type]) {
// Temporarily disables event dispatching on the target as we have already executed the handler.
targetData.disabled = true;
// Executes the default action.
if (typeof event.target[event.type] === 'function') {
event.target[event.type]();
}
// Re-enables event dispatching.
targetData.disabled = false;
}
}
// Inform the triggerer if the default was prevented by returning false
return !event.defaultPrevented;
/* Original version of js ninja events wasn't complete.
* We've since updated to the latest version, but keeping this around
* for now just in case.
*/
// // Added in attion to book. Book code was broke.
// event = typeof event === 'object' ?
// event[vjs.expando] ?
// event :
// new vjs.Event(type, event) :
// new vjs.Event(type);
// event.type = type;
// if (handler) {
// handler.call(elem, event);
// }
// // Clean up the event in case it is being reused
// event.result = undefined;
// event.target = elem;
};
/**
* Trigger a listener only once for an event
* @param {Element|Object} elem Element or object to
* @param {String|Array} type
* @param {Function} fn
* @private
*/
vjs.one = function(elem, type, fn) {
if (vjs.obj.isArray(type)) {
return _handleMultipleEvents(vjs.one, elem, type, fn);
}
var func = function(){
vjs.off(elem, type, func);
fn.apply(this, arguments);
};
// copy the guid to the new function so it can removed using the original function's ID
func.guid = fn.guid = fn.guid || vjs.guid++;
vjs.on(elem, type, func);
};
/**
* Loops through an array of event types and calls the requested method for each type.
* @param {Function} fn The event method we want to use.
* @param {Element|Object} elem Element or object to bind listeners to
* @param {String} type Type of event to bind to.
* @param {Function} callback Event listener.
* @private
*/
function _handleMultipleEvents(fn, elem, type, callback) {
vjs.arr.forEach(type, function(type) {
fn(elem, type, callback); //Call the event method for each one of the types
});
}
var hasOwnProp = Object.prototype.hasOwnProperty;
/**
* Creates an element and applies properties.
* @param {String=} tagName Name of tag to be created.
* @param {Object=} properties Element properties to be applied.
* @return {Element}
* @private
*/
vjs.createEl = function(tagName, properties){
var el;
tagName = tagName || 'div';
properties = properties || {};
el = document.createElement(tagName);
vjs.obj.each(properties, function(propName, val){
// Not remembering why we were checking for dash
// but using setAttribute means you have to use getAttribute
// The check for dash checks for the aria-* attributes, like aria-label, aria-valuemin.
// The additional check for "role" is because the default method for adding attributes does not
// add the attribute "role". My guess is because it's not a valid attribute in some namespaces, although
// browsers handle the attribute just fine. The W3C allows for aria-* attributes to be used in pre-HTML5 docs.
// http://www.w3.org/TR/wai-aria-primer/#ariahtml. Using setAttribute gets around this problem.
if (propName.indexOf('aria-') !== -1 || propName == 'role') {
el.setAttribute(propName, val);
} else {
el[propName] = val;
}
});
return el;
};
/**
* Uppercase the first letter of a string
* @param {String} string String to be uppercased
* @return {String}
* @private
*/
vjs.capitalize = function(string){
return string.charAt(0).toUpperCase() + string.slice(1);
};
/**
* Object functions container
* @type {Object}
* @private
*/
vjs.obj = {};
/**
* Object.create shim for prototypal inheritance
*
* https://developer.mozilla.org/en-US/docs/JavaScript/Reference/Global_Objects/Object/create
*
* @function
* @param {Object} obj Object to use as prototype
* @private
*/
vjs.obj.create = Object.create || function(obj){
//Create a new function called 'F' which is just an empty object.
function F() {}
//the prototype of the 'F' function should point to the
//parameter of the anonymous function.
F.prototype = obj;
//create a new constructor function based off of the 'F' function.
return new F();
};
/**
* Loop through each property in an object and call a function
* whose arguments are (key,value)
* @param {Object} obj Object of properties
* @param {Function} fn Function to be called on each property.
* @this {*}
* @private
*/
vjs.obj.each = function(obj, fn, context){
for (var key in obj) {
if (hasOwnProp.call(obj, key)) {
fn.call(context || this, key, obj[key]);
}
}
};
/**
* Merge two objects together and return the original.
* @param {Object} obj1
* @param {Object} obj2
* @return {Object}
* @private
*/
vjs.obj.merge = function(obj1, obj2){
if (!obj2) { return obj1; }
for (var key in obj2){
if (hasOwnProp.call(obj2, key)) {
obj1[key] = obj2[key];
}
}
return obj1;
};
/**
* Merge two objects, and merge any properties that are objects
* instead of just overwriting one. Uses to merge options hashes
* where deeper default settings are important.
* @param {Object} obj1 Object to override
* @param {Object} obj2 Overriding object
* @return {Object} New object. Obj1 and Obj2 will be untouched.
* @private
*/
vjs.obj.deepMerge = function(obj1, obj2){
var key, val1, val2;
// make a copy of obj1 so we're not ovewriting original values.
// like prototype.options_ and all sub options objects
obj1 = vjs.obj.copy(obj1);
for (key in obj2){
if (hasOwnProp.call(obj2, key)) {
val1 = obj1[key];
val2 = obj2[key];
// Check if both properties are pure objects and do a deep merge if so
if (vjs.obj.isPlain(val1) && vjs.obj.isPlain(val2)) {
obj1[key] = vjs.obj.deepMerge(val1, val2);
} else {
obj1[key] = obj2[key];
}
}
}
return obj1;
};
/**
* Make a copy of the supplied object
* @param {Object} obj Object to copy
* @return {Object} Copy of object
* @private
*/
vjs.obj.copy = function(obj){
return vjs.obj.merge({}, obj);
};
/**
* Check if an object is plain, and not a dom node or any object sub-instance
* @param {Object} obj Object to check
* @return {Boolean} True if plain, false otherwise
* @private
*/
vjs.obj.isPlain = function(obj){
return !!obj
&& typeof obj === 'object'
&& obj.toString() === '[object Object]'
&& obj.constructor === Object;
};
/**
* Check if an object is Array
* Since instanceof Array will not work on arrays created in another frame we need to use Array.isArray, but since IE8 does not support Array.isArray we need this shim
* @param {Object} obj Object to check
* @return {Boolean} True if plain, false otherwise
* @private
*/
vjs.obj.isArray = Array.isArray || function(arr) {
return Object.prototype.toString.call(arr) === '[object Array]';
};
/**
* Check to see whether the input is NaN or not.
* NaN is the only JavaScript construct that isn't equal to itself
* @param {Number} num Number to check
* @return {Boolean} True if NaN, false otherwise
* @private
*/
vjs.isNaN = function(num) {
return num !== num;
};
/**
* Bind (a.k.a proxy or Context). A simple method for changing the context of a function
It also stores a unique id on the function so it can be easily removed from events
* @param {*} context The object to bind as scope
* @param {Function} fn The function to be bound to a scope
* @param {Number=} uid An optional unique ID for the function to be set
* @return {Function}
* @private
*/
vjs.bind = function(context, fn, uid) {
// Make sure the function has a unique ID
if (!fn.guid) { fn.guid = vjs.guid++; }
// Create the new function that changes the context
var ret = function() {
return fn.apply(context, arguments);
};
// Allow for the ability to individualize this function
// Needed in the case where multiple objects might share the same prototype
// IF both items add an event listener with the same function, then you try to remove just one
// it will remove both because they both have the same guid.
// when using this, you need to use the bind method when you remove the listener as well.
// currently used in text tracks
ret.guid = (uid) ? uid + '_' + fn.guid : fn.guid;
return ret;
};
/**
* Element Data Store. Allows for binding data to an element without putting it directly on the element.
* Ex. Event listneres are stored here.
* (also from jsninja.com, slightly modified and updated for closure compiler)
* @type {Object}
* @private
*/
vjs.cache = {};
/**
* Unique ID for an element or function
* @type {Number}
* @private
*/
vjs.guid = 1;
/**
* Unique attribute name to store an element's guid in
* @type {String}
* @constant
* @private
*/
vjs.expando = 'vdata' + (new Date()).getTime();
/**
* Returns the cache object where data for an element is stored
* @param {Element} el Element to store data for.
* @return {Object}
* @private
*/
vjs.getData = function(el){
var id = el[vjs.expando];
if (!id) {
id = el[vjs.expando] = vjs.guid++;
vjs.cache[id] = {};
}
return vjs.cache[id];
};
/**
* Returns the cache object where data for an element is stored
* @param {Element} el Element to store data for.
* @return {Object}
* @private
*/
vjs.hasData = function(el){
var id = el[vjs.expando];
return !(!id || vjs.isEmpty(vjs.cache[id]));
};
/**
* Delete data for the element from the cache and the guid attr from getElementById
* @param {Element} el Remove data for an element
* @private
*/
vjs.removeData = function(el){
var id = el[vjs.expando];
if (!id) { return; }
// Remove all stored data
// Changed to = null
// http://coding.smashingmagazine.com/2012/11/05/writing-fast-memory-efficient-javascript/
// vjs.cache[id] = null;
delete vjs.cache[id];
// Remove the expando property from the DOM node
try {
delete el[vjs.expando];
} catch(e) {
if (el.removeAttribute) {
el.removeAttribute(vjs.expando);
} else {
// IE doesn't appear to support removeAttribute on the document element
el[vjs.expando] = null;
}
}
};
/**
* Check if an object is empty
* @param {Object} obj The object to check for emptiness
* @return {Boolean}
* @private
*/
vjs.isEmpty = function(obj) {
for (var prop in obj) {
// Inlude null properties as empty.
if (obj[prop] !== null) {
return false;
}
}
return true;
};
/**
* Add a CSS class name to an element
* @param {Element} element Element to add class name to
* @param {String} classToAdd Classname to add
* @private
*/
vjs.addClass = function(element, classToAdd){
if ((' '+element.className+' ').indexOf(' '+classToAdd+' ') == -1) {
element.className = element.className === '' ? classToAdd : element.className + ' ' + classToAdd;
}
};
/**
* Remove a CSS class name from an element
* @param {Element} element Element to remove from class name
* @param {String} classToAdd Classname to remove
* @private
*/
vjs.removeClass = function(element, classToRemove){
var classNames, i;
if (element.className.indexOf(classToRemove) == -1) { return; }
classNames = element.className.split(' ');
// no arr.indexOf in ie8, and we don't want to add a big shim
for (i = classNames.length - 1; i >= 0; i--) {
if (classNames[i] === classToRemove) {
classNames.splice(i,1);
}
}
element.className = classNames.join(' ');
};
/**
* Element for testing browser HTML5 video capabilities
* @type {Element}
* @constant
* @private
*/
vjs.TEST_VID = vjs.createEl('video');
/**
* Useragent for browser testing.
* @type {String}
* @constant
* @private
*/
vjs.USER_AGENT = navigator.userAgent;
/**
* Device is an iPhone
* @type {Boolean}
* @constant
* @private
*/
vjs.IS_IPHONE = (/iPhone/i).test(vjs.USER_AGENT);
vjs.IS_IPAD = (/iPad/i).test(vjs.USER_AGENT);
vjs.IS_IPOD = (/iPod/i).test(vjs.USER_AGENT);
vjs.IS_IOS = vjs.IS_IPHONE || vjs.IS_IPAD || vjs.IS_IPOD;
vjs.IOS_VERSION = (function(){
var match = vjs.USER_AGENT.match(/OS (\d+)_/i);
if (match && match[1]) { return match[1]; }
})();
vjs.IS_ANDROID = (/Android/i).test(vjs.USER_AGENT);
vjs.ANDROID_VERSION = (function() {
// This matches Android Major.Minor.Patch versions
// ANDROID_VERSION is Major.Minor as a Number, if Minor isn't available, then only Major is returned
var match = vjs.USER_AGENT.match(/Android (\d+)(?:\.(\d+))?(?:\.(\d+))*/i),
major,
minor;
if (!match) {
return null;
}
major = match[1] && parseFloat(match[1]);
minor = match[2] && parseFloat(match[2]);
if (major && minor) {
return parseFloat(match[1] + '.' + match[2]);
} else if (major) {
return major;
} else {
return null;
}
})();
// Old Android is defined as Version older than 2.3, and requiring a webkit version of the android browser
vjs.IS_OLD_ANDROID = vjs.IS_ANDROID && (/webkit/i).test(vjs.USER_AGENT) && vjs.ANDROID_VERSION < 2.3;
vjs.IS_FIREFOX = (/Firefox/i).test(vjs.USER_AGENT);
vjs.IS_CHROME = (/Chrome/i).test(vjs.USER_AGENT);
vjs.TOUCH_ENABLED = !!(('ontouchstart' in window) || window.DocumentTouch && document instanceof window.DocumentTouch);
/**
* Apply attributes to an HTML element.
* @param {Element} el Target element.
* @param {Object=} attributes Element attributes to be applied.
* @private
*/
vjs.setElementAttributes = function(el, attributes){
vjs.obj.each(attributes, function(attrName, attrValue) {
if (attrValue === null || typeof attrValue === 'undefined' || attrValue === false) {
el.removeAttribute(attrName);
} else {
el.setAttribute(attrName, (attrValue === true ? '' : attrValue));
}
});
};
/**
* Get an element's attribute values, as defined on the HTML tag
* Attributs are not the same as properties. They're defined on the tag
* or with setAttribute (which shouldn't be used with HTML)
* This will return true or false for boolean attributes.
* @param {Element} tag Element from which to get tag attributes
* @return {Object}
* @private
*/
vjs.getElementAttributes = function(tag){
var obj, knownBooleans, attrs, attrName, attrVal;
obj = {};
// known boolean attributes
// we can check for matching boolean properties, but older browsers
// won't know about HTML5 boolean attributes that we still read from
knownBooleans = ','+'autoplay,controls,loop,muted,default'+',';
if (tag && tag.attributes && tag.attributes.length > 0) {
attrs = tag.attributes;
for (var i = attrs.length - 1; i >= 0; i--) {
attrName = attrs[i].name;
attrVal = attrs[i].value;
// check for known booleans
// the matching element property will return a value for typeof
if (typeof tag[attrName] === 'boolean' || knownBooleans.indexOf(','+attrName+',') !== -1) {
// the value of an included boolean attribute is typically an empty
// string ('') which would equal false if we just check for a false value.
// we also don't want support bad code like autoplay='false'
attrVal = (attrVal !== null) ? true : false;
}
obj[attrName] = attrVal;
}
}
return obj;
};
/**
* Get the computed style value for an element
* From http://robertnyman.com/2006/04/24/get-the-rendered-style-of-an-element/
* @param {Element} el Element to get style value for
* @param {String} strCssRule Style name
* @return {String} Style value
* @private
*/
vjs.getComputedDimension = function(el, strCssRule){
var strValue = '';
if(document.defaultView && document.defaultView.getComputedStyle){
strValue = document.defaultView.getComputedStyle(el, '').getPropertyValue(strCssRule);
} else if(el.currentStyle){
// IE8 Width/Height support
strValue = el['client'+strCssRule.substr(0,1).toUpperCase() + strCssRule.substr(1)] + 'px';
}
return strValue;
};
/**
* Insert an element as the first child node of another
* @param {Element} child Element to insert
* @param {[type]} parent Element to insert child into
* @private
*/
vjs.insertFirst = function(child, parent){
if (parent.firstChild) {
parent.insertBefore(child, parent.firstChild);
} else {
parent.appendChild(child);
}
};
/**
* Object to hold browser support information
* @type {Object}
* @private
*/
vjs.browser = {};
/**
* Shorthand for document.getElementById()
* Also allows for CSS (jQuery) ID syntax. But nothing other than IDs.
* @param {String} id Element ID
* @return {Element} Element with supplied ID
* @private
*/
vjs.el = function(id){
if (id.indexOf('#') === 0) {
id = id.slice(1);
}
return document.getElementById(id);
};
/**
* Format seconds as a time string, H:MM:SS or M:SS
* Supplying a guide (in seconds) will force a number of leading zeros
* to cover the length of the guide
* @param {Number} seconds Number of seconds to be turned into a string
* @param {Number} guide Number (in seconds) to model the string after
* @return {String} Time formatted as H:MM:SS or M:SS
* @private
*/
vjs.formatTime = function(seconds, guide) {
// Default to using seconds as guide
guide = guide || seconds;
var s = Math.floor(seconds % 60),
m = Math.floor(seconds / 60 % 60),
h = Math.floor(seconds / 3600),
gm = Math.floor(guide / 60 % 60),
gh = Math.floor(guide / 3600);
// handle invalid times
if (isNaN(seconds) || seconds === Infinity) {
// '-' is false for all relational operators (e.g. <, >=) so this setting
// will add the minimum number of fields specified by the guide
h = m = s = '-';
}
// Check if we need to show hours
h = (h > 0 || gh > 0) ? h + ':' : '';
// If hours are showing, we may need to add a leading zero.
// Always show at least one digit of minutes.
m = (((h || gm >= 10) && m < 10) ? '0' + m : m) + ':';
// Check if leading zero is need for seconds
s = (s < 10) ? '0' + s : s;
return h + m + s;
};
// Attempt to block the ability to select text while dragging controls
vjs.blockTextSelection = function(){
document.body.focus();
document.onselectstart = function () { return false; };
};
// Turn off text selection blocking
vjs.unblockTextSelection = function(){ document.onselectstart = function () { return true; }; };
/**
* Trim whitespace from the ends of a string.
* @param {String} string String to trim
* @return {String} Trimmed string
* @private
*/
vjs.trim = function(str){
return (str+'').replace(/^\s+|\s+$/g, '');
};
/**
* Should round off a number to a decimal place
* @param {Number} num Number to round
* @param {Number} dec Number of decimal places to round to
* @return {Number} Rounded number
* @private
*/
vjs.round = function(num, dec) {
if (!dec) { dec = 0; }
return Math.round(num*Math.pow(10,dec))/Math.pow(10,dec);
};
/**
* Should create a fake TimeRange object
* Mimics an HTML5 time range instance, which has functions that
* return the start and end times for a range
* TimeRanges are returned by the buffered() method
* @param {Number} start Start time in seconds
* @param {Number} end End time in seconds
* @return {Object} Fake TimeRange object
* @private
*/
vjs.createTimeRange = function(start, end){
return {
length: 1,
start: function() { return start; },
end: function() { return end; }
};
};
/**
* Simple http request for retrieving external files (e.g. text tracks)
* @param {String} url URL of resource
* @param {Function} onSuccess Success callback
* @param {Function=} onError Error callback
* @param {Boolean=} withCredentials Flag which allow credentials
* @private
*/
vjs.get = function(url, onSuccess, onError, withCredentials){
var fileUrl, request, urlInfo, winLoc, crossOrigin;
onError = onError || function(){};
if (typeof XMLHttpRequest === 'undefined') {
// Shim XMLHttpRequest for older IEs
window.XMLHttpRequest = function () {
try { return new window.ActiveXObject('Msxml2.XMLHTTP.6.0'); } catch (e) {}
try { return new window.ActiveXObject('Msxml2.XMLHTTP.3.0'); } catch (f) {}
try { return new window.ActiveXObject('Msxml2.XMLHTTP'); } catch (g) {}
throw new Error('This browser does not support XMLHttpRequest.');
};
}
request = new XMLHttpRequest();
urlInfo = vjs.parseUrl(url);
winLoc = window.location;
// check if url is for another domain/origin
// ie8 doesn't know location.origin, so we won't rely on it here
crossOrigin = (urlInfo.protocol + urlInfo.host) !== (winLoc.protocol + winLoc.host);
// Use XDomainRequest for IE if XMLHTTPRequest2 isn't available
// 'withCredentials' is only available in XMLHTTPRequest2
// Also XDomainRequest has a lot of gotchas, so only use if cross domain
if(crossOrigin && window.XDomainRequest && !('withCredentials' in request)) {
request = new window.XDomainRequest();
request.onload = function() {
onSuccess(request.responseText);
};
request.onerror = onError;
// these blank handlers need to be set to fix ie9 http://cypressnorth.com/programming/internet-explorer-aborting-ajax-requests-fixed/
request.onprogress = function() {};
request.ontimeout = onError;
// XMLHTTPRequest
} else {
fileUrl = (urlInfo.protocol == 'file:' || winLoc.protocol == 'file:');
request.onreadystatechange = function() {
if (request.readyState === 4) {
if (request.status === 200 || fileUrl && request.status === 0) {
onSuccess(request.responseText);
} else {
onError(request.responseText);
}
}
};
}
// open the connection
try {
// Third arg is async, or ignored by XDomainRequest
request.open('GET', url, true);
// withCredentials only supported by XMLHttpRequest2
if(withCredentials) {
request.withCredentials = true;
}
} catch(e) {
onError(e);
return;
}
// send the request
try {
request.send();
} catch(e) {
onError(e);
}
};
/**
* Add to local storage (may removeable)
* @private
*/
vjs.setLocalStorage = function(key, value){
try {
// IE was throwing errors referencing the var anywhere without this
var localStorage = window.localStorage || false;
if (!localStorage) { return; }
localStorage[key] = value;
} catch(e) {
if (e.code == 22 || e.code == 1014) { // Webkit == 22 / Firefox == 1014
vjs.log('LocalStorage Full (VideoJS)', e);
} else {
if (e.code == 18) {
vjs.log('LocalStorage not allowed (VideoJS)', e);
} else {
vjs.log('LocalStorage Error (VideoJS)', e);
}
}
}
};
/**
* Get abosolute version of relative URL. Used to tell flash correct URL.
* http://stackoverflow.com/questions/470832/getting-an-absolute-url-from-a-relative-one-ie6-issue
* @param {String} url URL to make absolute
* @return {String} Absolute URL
* @private
*/
vjs.getAbsoluteURL = function(url){
// Check if absolute URL
if (!url.match(/^https?:\/\//)) {
// Convert to absolute URL. Flash hosted off-site needs an absolute URL.
url = vjs.createEl('div', {
innerHTML: 'x'
}).firstChild.href;
}
return url;
};
/**
* Resolve and parse the elements of a URL
* @param {String} url The url to parse
* @return {Object} An object of url details
*/
vjs.parseUrl = function(url) {
var div, a, addToBody, props, details;
props = ['protocol', 'hostname', 'port', 'pathname', 'search', 'hash', 'host'];
// add the url to an anchor and let the browser parse the URL
a = vjs.createEl('a', { href: url });
// IE8 (and 9?) Fix
// ie8 doesn't parse the URL correctly until the anchor is actually
// added to the body, and an innerHTML is needed to trigger the parsing
addToBody = (a.host === '' && a.protocol !== 'file:');
if (addToBody) {
div = vjs.createEl('div');
div.innerHTML = '';
a = div.firstChild;
// prevent the div from affecting layout
div.setAttribute('style', 'display:none; position:absolute;');
document.body.appendChild(div);
}
// Copy the specific URL properties to a new object
// This is also needed for IE8 because the anchor loses its
// properties when it's removed from the dom
details = {};
for (var i = 0; i < props.length; i++) {
details[props[i]] = a[props[i]];
}
if (addToBody) {
document.body.removeChild(div);
}
return details;
};
/**
* Log messags to the console and history based on the type of message
*
* @param {String} type The type of message, or `null` for `log`
* @param {[type]} args The args to be passed to the log
* @private
*/
function _logType(type, args){
var argsArray, noop, console;
// convert args to an array to get array functions
argsArray = Array.prototype.slice.call(args);
// if there's no console then don't try to output messages
// they will still be stored in vjs.log.history
// Was setting these once outside of this function, but containing them
// in the function makes it easier to test cases where console doesn't exist
noop = function(){};
console = window['console'] || {
'log': noop,
'warn': noop,
'error': noop
};
if (type) {
// add the type to the front of the message
argsArray.unshift(type.toUpperCase()+':');
} else {
// default to log with no prefix
type = 'log';
}
// add to history
vjs.log.history.push(argsArray);
// add console prefix after adding to history
argsArray.unshift('VIDEOJS:');
// call appropriate log function
if (console[type].apply) {
console[type].apply(console, argsArray);
} else {
// ie8 doesn't allow error.apply, but it will just join() the array anyway
console[type](argsArray.join(' '));
}
}
/**
* Log plain debug messages
*/
vjs.log = function(){
_logType(null, arguments);
};
/**
* Keep a history of log messages
* @type {Array}
*/
vjs.log.history = [];
/**
* Log error messages
*/
vjs.log.error = function(){
_logType('error', arguments);
};
/**
* Log warning messages
*/
vjs.log.warn = function(){
_logType('warn', arguments);
};
// Offset Left
// getBoundingClientRect technique from John Resig http://ejohn.org/blog/getboundingclientrect-is-awesome/
vjs.findPosition = function(el) {
var box, docEl, body, clientLeft, scrollLeft, left, clientTop, scrollTop, top;
if (el.getBoundingClientRect && el.parentNode) {
box = el.getBoundingClientRect();
}
if (!box) {
return {
left: 0,
top: 0
};
}
docEl = document.documentElement;
body = document.body;
clientLeft = docEl.clientLeft || body.clientLeft || 0;
scrollLeft = window.pageXOffset || body.scrollLeft;
left = box.left + scrollLeft - clientLeft;
clientTop = docEl.clientTop || body.clientTop || 0;
scrollTop = window.pageYOffset || body.scrollTop;
top = box.top + scrollTop - clientTop;
// Android sometimes returns slightly off decimal values, so need to round
return {
left: vjs.round(left),
top: vjs.round(top)
};
};
/**
* Array functions container
* @type {Object}
* @private
*/
vjs.arr = {};
/*
* Loops through an array and runs a function for each item inside it.
* @param {Array} array The array
* @param {Function} callback The function to be run for each item
* @param {*} thisArg The `this` binding of callback
* @returns {Array} The array
* @private
*/
vjs.arr.forEach = function(array, callback, thisArg) {
if (vjs.obj.isArray(array) && callback instanceof Function) {
for (var i = 0, len = array.length; i < len; ++i) {
callback.call(thisArg || vjs, array[i], i, array);
}
}
return array;
};
/**
* Utility functions namespace
* @namespace
* @type {Object}
*/
vjs.util = {};
/**
* Merge two options objects, recursively merging any plain object properties as
* well. Previously `deepMerge`
*
* @param {Object} obj1 Object to override values in
* @param {Object} obj2 Overriding object
* @return {Object} New object -- obj1 and obj2 will be untouched
*/
vjs.util.mergeOptions = function(obj1, obj2){
var key, val1, val2;
// make a copy of obj1 so we're not overwriting original values.
// like prototype.options_ and all sub options objects
obj1 = vjs.obj.copy(obj1);
for (key in obj2){
if (obj2.hasOwnProperty(key)) {
val1 = obj1[key];
val2 = obj2[key];
// Check if both properties are pure objects and do a deep merge if so
if (vjs.obj.isPlain(val1) && vjs.obj.isPlain(val2)) {
obj1[key] = vjs.util.mergeOptions(val1, val2);
} else {
obj1[key] = obj2[key];
}
}
}
return obj1;
};/**
* @fileoverview Player Component - Base class for all UI objects
*
*/
/**
* Base UI Component class
*
* Components are embeddable UI objects that are represented by both a
* javascript object and an element in the DOM. They can be children of other
* components, and can have many children themselves.
*
* // adding a button to the player
* var button = player.addChild('button');
* button.el(); // -> button element
*
*
*
Button
*
*
* Components are also event emitters.
*
* button.on('click', function(){
* console.log('Button Clicked!');
* });
*
* button.trigger('customevent');
*
* @param {Object} player Main Player
* @param {Object=} options
* @class
* @constructor
* @extends vjs.CoreObject
*/
vjs.Component = vjs.CoreObject.extend({
/**
* the constructor function for the class
*
* @constructor
*/
init: function(player, options, ready){
this.player_ = player;
// Make a copy of prototype.options_ to protect against overriding global defaults
this.options_ = vjs.obj.copy(this.options_);
// Updated options with supplied options
options = this.options(options);
// Get ID from options, element, or create using player ID and unique ID
this.id_ = options['id'] || ((options['el'] && options['el']['id']) ? options['el']['id'] : player.id() + '_component_' + vjs.guid++ );
this.name_ = options['name'] || null;
// Create element if one wasn't provided in options
this.el_ = options['el'] || this.createEl();
this.children_ = [];
this.childIndex_ = {};
this.childNameIndex_ = {};
// Add any child components in options
this.initChildren();
this.ready(ready);
// Don't want to trigger ready here or it will before init is actually
// finished for all children that run this constructor
if (options.reportTouchActivity !== false) {
this.enableTouchActivity();
}
}
});
/**
* Dispose of the component and all child components
*/
vjs.Component.prototype.dispose = function(){
this.trigger({ type: 'dispose', 'bubbles': false });
// Dispose all children.
if (this.children_) {
for (var i = this.children_.length - 1; i >= 0; i--) {
if (this.children_[i].dispose) {
this.children_[i].dispose();
}
}
}
// Delete child references
this.children_ = null;
this.childIndex_ = null;
this.childNameIndex_ = null;
// Remove all event listeners.
this.off();
// Remove element from DOM
if (this.el_.parentNode) {
this.el_.parentNode.removeChild(this.el_);
}
vjs.removeData(this.el_);
this.el_ = null;
};
/**
* Reference to main player instance
*
* @type {vjs.Player}
* @private
*/
vjs.Component.prototype.player_ = true;
/**
* Return the component's player
*
* @return {vjs.Player}
*/
vjs.Component.prototype.player = function(){
return this.player_;
};
/**
* The component's options object
*
* @type {Object}
* @private
*/
vjs.Component.prototype.options_;
/**
* Deep merge of options objects
*
* Whenever a property is an object on both options objects
* the two properties will be merged using vjs.obj.deepMerge.
*
* This is used for merging options for child components. We
* want it to be easy to override individual options on a child
* component without having to rewrite all the other default options.
*
* Parent.prototype.options_ = {
* children: {
* 'childOne': { 'foo': 'bar', 'asdf': 'fdsa' },
* 'childTwo': {},
* 'childThree': {}
* }
* }
* newOptions = {
* children: {
* 'childOne': { 'foo': 'baz', 'abc': '123' }
* 'childTwo': null,
* 'childFour': {}
* }
* }
*
* this.options(newOptions);
*
* RESULT
*
* {
* children: {
* 'childOne': { 'foo': 'baz', 'asdf': 'fdsa', 'abc': '123' },
* 'childTwo': null, // Disabled. Won't be initialized.
* 'childThree': {},
* 'childFour': {}
* }
* }
*
* @param {Object} obj Object of new option values
* @return {Object} A NEW object of this.options_ and obj merged
*/
vjs.Component.prototype.options = function(obj){
if (obj === undefined) return this.options_;
return this.options_ = vjs.util.mergeOptions(this.options_, obj);
};
/**
* The DOM element for the component
*
* @type {Element}
* @private
*/
vjs.Component.prototype.el_;
/**
* Create the component's DOM element
*
* @param {String=} tagName Element's node type. e.g. 'div'
* @param {Object=} attributes An object of element attributes that should be set on the element
* @return {Element}
*/
vjs.Component.prototype.createEl = function(tagName, attributes){
return vjs.createEl(tagName, attributes);
};
vjs.Component.prototype.localize = function(string){
var lang = this.player_.language(),
languages = this.player_.languages();
if (languages && languages[lang] && languages[lang][string]) {
return languages[lang][string];
}
return string;
};
/**
* Get the component's DOM element
*
* var domEl = myComponent.el();
*
* @return {Element}
*/
vjs.Component.prototype.el = function(){
return this.el_;
};
/**
* An optional element where, if defined, children will be inserted instead of
* directly in `el_`
*
* @type {Element}
* @private
*/
vjs.Component.prototype.contentEl_;
/**
* Return the component's DOM element for embedding content.
* Will either be el_ or a new element defined in createEl.
*
* @return {Element}
*/
vjs.Component.prototype.contentEl = function(){
return this.contentEl_ || this.el_;
};
/**
* The ID for the component
*
* @type {String}
* @private
*/
vjs.Component.prototype.id_;
/**
* Get the component's ID
*
* var id = myComponent.id();
*
* @return {String}
*/
vjs.Component.prototype.id = function(){
return this.id_;
};
/**
* The name for the component. Often used to reference the component.
*
* @type {String}
* @private
*/
vjs.Component.prototype.name_;
/**
* Get the component's name. The name is often used to reference the component.
*
* var name = myComponent.name();
*
* @return {String}
*/
vjs.Component.prototype.name = function(){
return this.name_;
};
/**
* Array of child components
*
* @type {Array}
* @private
*/
vjs.Component.prototype.children_;
/**
* Get an array of all child components
*
* var kids = myComponent.children();
*
* @return {Array} The children
*/
vjs.Component.prototype.children = function(){
return this.children_;
};
/**
* Object of child components by ID
*
* @type {Object}
* @private
*/
vjs.Component.prototype.childIndex_;
/**
* Returns a child component with the provided ID
*
* @return {vjs.Component}
*/
vjs.Component.prototype.getChildById = function(id){
return this.childIndex_[id];
};
/**
* Object of child components by name
*
* @type {Object}
* @private
*/
vjs.Component.prototype.childNameIndex_;
/**
* Returns a child component with the provided name
*
* @return {vjs.Component}
*/
vjs.Component.prototype.getChild = function(name){
return this.childNameIndex_[name];
};
/**
* Adds a child component inside this component
*
* myComponent.el();
* // ->
* myComonent.children();
* // [empty array]
*
* var myButton = myComponent.addChild('MyButton');
* // ->
myButton
* // -> myButton === myComonent.children()[0];
*
* Pass in options for child constructors and options for children of the child
*
* var myButton = myComponent.addChild('MyButton', {
* text: 'Press Me',
* children: {
* buttonChildExample: {
* buttonChildOption: true
* }
* }
* });
*
* @param {String|vjs.Component} child The class name or instance of a child to add
* @param {Object=} options Options, including options to be passed to children of the child.
* @return {vjs.Component} The child component (created by this process if a string was used)
* @suppress {accessControls|checkRegExp|checkTypes|checkVars|const|constantProperty|deprecated|duplicate|es5Strict|fileoverviewTags|globalThis|invalidCasts|missingProperties|nonStandardJsDocs|strictModuleDepCheck|undefinedNames|undefinedVars|unknownDefines|uselessCode|visibility}
*/
vjs.Component.prototype.addChild = function(child, options){
var component, componentClass, componentName, componentId;
// If string, create new component with options
if (typeof child === 'string') {
componentName = child;
// Make sure options is at least an empty object to protect against errors
options = options || {};
// Assume name of set is a lowercased name of the UI Class (PlayButton, etc.)
componentClass = options['componentClass'] || vjs.capitalize(componentName);
// Set name through options
options['name'] = componentName;
// Create a new object & element for this controls set
// If there's no .player_, this is a player
// Closure Compiler throws an 'incomplete alias' warning if we use the vjs variable directly.
// Every class should be exported, so this should never be a problem here.
component = new window['videojs'][componentClass](this.player_ || this, options);
// child is a component instance
} else {
component = child;
}
this.children_.push(component);
if (typeof component.id === 'function') {
this.childIndex_[component.id()] = component;
}
// If a name wasn't used to create the component, check if we can use the
// name function of the component
componentName = componentName || (component.name && component.name());
if (componentName) {
this.childNameIndex_[componentName] = component;
}
// Add the UI object's element to the container div (box)
// Having an element is not required
if (typeof component['el'] === 'function' && component['el']()) {
this.contentEl().appendChild(component['el']());
}
// Return so it can stored on parent object if desired.
return component;
};
/**
* Remove a child component from this component's list of children, and the
* child component's element from this component's element
*
* @param {vjs.Component} component Component to remove
*/
vjs.Component.prototype.removeChild = function(component){
if (typeof component === 'string') {
component = this.getChild(component);
}
if (!component || !this.children_) return;
var childFound = false;
for (var i = this.children_.length - 1; i >= 0; i--) {
if (this.children_[i] === component) {
childFound = true;
this.children_.splice(i,1);
break;
}
}
if (!childFound) return;
this.childIndex_[component.id] = null;
this.childNameIndex_[component.name] = null;
var compEl = component.el();
if (compEl && compEl.parentNode === this.contentEl()) {
this.contentEl().removeChild(component.el());
}
};
/**
* Add and initialize default child components from options
*
* // when an instance of MyComponent is created, all children in options
* // will be added to the instance by their name strings and options
* MyComponent.prototype.options_.children = {
* myChildComponent: {
* myChildOption: true
* }
* }
*
* // Or when creating the component
* var myComp = new MyComponent(player, {
* children: {
* myChildComponent: {
* myChildOption: true
* }
* }
* });
*
* The children option can also be an Array of child names or
* child options objects (that also include a 'name' key).
*
* var myComp = new MyComponent(player, {
* children: [
* 'button',
* {
* name: 'button',
* someOtherOption: true
* }
* ]
* });
*
*/
vjs.Component.prototype.initChildren = function(){
var parent, children, child, name, opts;
parent = this;
children = this.options()['children'];
if (children) {
// Allow for an array of children details to passed in the options
if (vjs.obj.isArray(children)) {
for (var i = 0; i < children.length; i++) {
child = children[i];
if (typeof child == 'string') {
name = child;
opts = {};
} else {
name = child.name;
opts = child;
}
parent[name] = parent.addChild(name, opts);
}
} else {
vjs.obj.each(children, function(name, opts){
// Allow for disabling default components
// e.g. vjs.options['children']['posterImage'] = false
if (opts === false) return;
// Set property name on player. Could cause conflicts with other prop names, but it's worth making refs easy.
parent[name] = parent.addChild(name, opts);
});
}
}
};
/**
* Allows sub components to stack CSS class names
*
* @return {String} The constructed class name
*/
vjs.Component.prototype.buildCSSClass = function(){
// Child classes can include a function that does:
// return 'CLASS NAME' + this._super();
return '';
};
/* Events
============================================================================= */
/**
* Add an event listener to this component's element
*
* var myFunc = function(){
* var myPlayer = this;
* // Do something when the event is fired
* };
*
* myPlayer.on("eventName", myFunc);
*
* The context will be the component.
*
* @param {String} type The event type e.g. 'click'
* @param {Function} fn The event listener
* @return {vjs.Component} self
*/
vjs.Component.prototype.on = function(type, fn){
vjs.on(this.el_, type, vjs.bind(this, fn));
return this;
};
/**
* Remove an event listener from the component's element
*
* myComponent.off("eventName", myFunc);
*
* @param {String=} type Event type. Without type it will remove all listeners.
* @param {Function=} fn Event listener. Without fn it will remove all listeners for a type.
* @return {vjs.Component}
*/
vjs.Component.prototype.off = function(type, fn){
vjs.off(this.el_, type, fn);
return this;
};
/**
* Add an event listener to be triggered only once and then removed
*
* @param {String} type Event type
* @param {Function} fn Event listener
* @return {vjs.Component}
*/
vjs.Component.prototype.one = function(type, fn) {
vjs.one(this.el_, type, vjs.bind(this, fn));
return this;
};
/**
* Trigger an event on an element
*
* myComponent.trigger('eventName');
* myComponent.trigger({'type':'eventName'});
*
* @param {Event|Object|String} event A string (the type) or an event object with a type attribute
* @return {vjs.Component} self
*/
vjs.Component.prototype.trigger = function(event){
vjs.trigger(this.el_, event);
return this;
};
/* Ready
================================================================================ */
/**
* Is the component loaded
* This can mean different things depending on the component.
*
* @private
* @type {Boolean}
*/
vjs.Component.prototype.isReady_;
/**
* Trigger ready as soon as initialization is finished
*
* Allows for delaying ready. Override on a sub class prototype.
* If you set this.isReadyOnInitFinish_ it will affect all components.
* Specially used when waiting for the Flash player to asynchrnously load.
*
* @type {Boolean}
* @private
*/
vjs.Component.prototype.isReadyOnInitFinish_ = true;
/**
* List of ready listeners
*
* @type {Array}
* @private
*/
vjs.Component.prototype.readyQueue_;
/**
* Bind a listener to the component's ready state
*
* Different from event listeners in that if the ready event has already happend
* it will trigger the function immediately.
*
* @param {Function} fn Ready listener
* @return {vjs.Component}
*/
vjs.Component.prototype.ready = function(fn){
if (fn) {
if (this.isReady_) {
fn.call(this);
} else {
if (this.readyQueue_ === undefined) {
this.readyQueue_ = [];
}
this.readyQueue_.push(fn);
}
}
return this;
};
/**
* Trigger the ready listeners
*
* @return {vjs.Component}
*/
vjs.Component.prototype.triggerReady = function(){
this.isReady_ = true;
var readyQueue = this.readyQueue_;
if (readyQueue && readyQueue.length > 0) {
for (var i = 0, j = readyQueue.length; i < j; i++) {
readyQueue[i].call(this);
}
// Reset Ready Queue
this.readyQueue_ = [];
// Allow for using event listeners also, in case you want to do something everytime a source is ready.
this.trigger('ready');
}
};
/* Display
============================================================================= */
/**
* Add a CSS class name to the component's element
*
* @param {String} classToAdd Classname to add
* @return {vjs.Component}
*/
vjs.Component.prototype.addClass = function(classToAdd){
vjs.addClass(this.el_, classToAdd);
return this;
};
/**
* Remove a CSS class name from the component's element
*
* @param {String} classToRemove Classname to remove
* @return {vjs.Component}
*/
vjs.Component.prototype.removeClass = function(classToRemove){
vjs.removeClass(this.el_, classToRemove);
return this;
};
/**
* Show the component element if hidden
*
* @return {vjs.Component}
*/
vjs.Component.prototype.show = function(){
this.el_.style.display = 'block';
return this;
};
/**
* Hide the component element if currently showing
*
* @return {vjs.Component}
*/
vjs.Component.prototype.hide = function(){
this.el_.style.display = 'none';
return this;
};
/**
* Lock an item in its visible state
* To be used with fadeIn/fadeOut.
*
* @return {vjs.Component}
* @private
*/
vjs.Component.prototype.lockShowing = function(){
this.addClass('vjs-lock-showing');
return this;
};
/**
* Unlock an item to be hidden
* To be used with fadeIn/fadeOut.
*
* @return {vjs.Component}
* @private
*/
vjs.Component.prototype.unlockShowing = function(){
this.removeClass('vjs-lock-showing');
return this;
};
/**
* Disable component by making it unshowable
*
* Currently private because we're movign towards more css-based states.
* @private
*/
vjs.Component.prototype.disable = function(){
this.hide();
this.show = function(){};
};
/**
* Set or get the width of the component (CSS values)
*
* Setting the video tag dimension values only works with values in pixels.
* Percent values will not work.
* Some percents can be used, but width()/height() will return the number + %,
* not the actual computed width/height.
*
* @param {Number|String=} num Optional width number
* @param {Boolean} skipListeners Skip the 'resize' event trigger
* @return {vjs.Component} This component, when setting the width
* @return {Number|String} The width, when getting
*/
vjs.Component.prototype.width = function(num, skipListeners){
return this.dimension('width', num, skipListeners);
};
/**
* Get or set the height of the component (CSS values)
*
* Setting the video tag dimension values only works with values in pixels.
* Percent values will not work.
* Some percents can be used, but width()/height() will return the number + %,
* not the actual computed width/height.
*
* @param {Number|String=} num New component height
* @param {Boolean=} skipListeners Skip the resize event trigger
* @return {vjs.Component} This component, when setting the height
* @return {Number|String} The height, when getting
*/
vjs.Component.prototype.height = function(num, skipListeners){
return this.dimension('height', num, skipListeners);
};
/**
* Set both width and height at the same time
*
* @param {Number|String} width
* @param {Number|String} height
* @return {vjs.Component} The component
*/
vjs.Component.prototype.dimensions = function(width, height){
// Skip resize listeners on width for optimization
return this.width(width, true).height(height);
};
/**
* Get or set width or height
*
* This is the shared code for the width() and height() methods.
* All for an integer, integer + 'px' or integer + '%';
*
* Known issue: Hidden elements officially have a width of 0. We're defaulting
* to the style.width value and falling back to computedStyle which has the
* hidden element issue. Info, but probably not an efficient fix:
* http://www.foliotek.com/devblog/getting-the-width-of-a-hidden-element-with-jquery-using-width/
*
* @param {String} widthOrHeight 'width' or 'height'
* @param {Number|String=} num New dimension
* @param {Boolean=} skipListeners Skip resize event trigger
* @return {vjs.Component} The component if a dimension was set
* @return {Number|String} The dimension if nothing was set
* @private
*/
vjs.Component.prototype.dimension = function(widthOrHeight, num, skipListeners){
if (num !== undefined) {
if (num === null || vjs.isNaN(num)) {
num = 0;
}
// Check if using css width/height (% or px) and adjust
if ((''+num).indexOf('%') !== -1 || (''+num).indexOf('px') !== -1) {
this.el_.style[widthOrHeight] = num;
} else if (num === 'auto') {
this.el_.style[widthOrHeight] = '';
} else {
this.el_.style[widthOrHeight] = num+'px';
}
// skipListeners allows us to avoid triggering the resize event when setting both width and height
if (!skipListeners) { this.trigger('resize'); }
// Return component
return this;
}
// Not setting a value, so getting it
// Make sure element exists
if (!this.el_) return 0;
// Get dimension value from style
var val = this.el_.style[widthOrHeight];
var pxIndex = val.indexOf('px');
if (pxIndex !== -1) {
// Return the pixel value with no 'px'
return parseInt(val.slice(0,pxIndex), 10);
// No px so using % or no style was set, so falling back to offsetWidth/height
// If component has display:none, offset will return 0
// TODO: handle display:none and no dimension style using px
} else {
return parseInt(this.el_['offset'+vjs.capitalize(widthOrHeight)], 10);
// ComputedStyle version.
// Only difference is if the element is hidden it will return
// the percent value (e.g. '100%'')
// instead of zero like offsetWidth returns.
// var val = vjs.getComputedStyleValue(this.el_, widthOrHeight);
// var pxIndex = val.indexOf('px');
// if (pxIndex !== -1) {
// return val.slice(0, pxIndex);
// } else {
// return val;
// }
}
};
/**
* Fired when the width and/or height of the component changes
* @event resize
*/
vjs.Component.prototype.onResize;
/**
* Emit 'tap' events when touch events are supported
*
* This is used to support toggling the controls through a tap on the video.
*
* We're requireing them to be enabled because otherwise every component would
* have this extra overhead unnecessarily, on mobile devices where extra
* overhead is especially bad.
* @private
*/
vjs.Component.prototype.emitTapEvents = function(){
var touchStart, firstTouch, touchTime, couldBeTap, noTap,
xdiff, ydiff, touchDistance, tapMovementThreshold;
// Track the start time so we can determine how long the touch lasted
touchStart = 0;
firstTouch = null;
// Maximum movement allowed during a touch event to still be considered a tap
tapMovementThreshold = 22;
this.on('touchstart', function(event) {
// If more than one finger, don't consider treating this as a click
if (event.touches.length === 1) {
firstTouch = event.touches[0];
// Record start time so we can detect a tap vs. "touch and hold"
touchStart = new Date().getTime();
// Reset couldBeTap tracking
couldBeTap = true;
}
});
this.on('touchmove', function(event) {
// If more than one finger, don't consider treating this as a click
if (event.touches.length > 1) {
couldBeTap = false;
} else if (firstTouch) {
// Some devices will throw touchmoves for all but the slightest of taps.
// So, if we moved only a small distance, this could still be a tap
xdiff = event.touches[0].pageX - firstTouch.pageX;
ydiff = event.touches[0].pageY - firstTouch.pageY;
touchDistance = Math.sqrt(xdiff * xdiff + ydiff * ydiff);
if (touchDistance > tapMovementThreshold) {
couldBeTap = false;
}
}
});
noTap = function(){
couldBeTap = false;
};
// TODO: Listen to the original target. http://youtu.be/DujfpXOKUp8?t=13m8s
this.on('touchleave', noTap);
this.on('touchcancel', noTap);
// When the touch ends, measure how long it took and trigger the appropriate
// event
this.on('touchend', function(event) {
firstTouch = null;
// Proceed only if the touchmove/leave/cancel event didn't happen
if (couldBeTap === true) {
// Measure how long the touch lasted
touchTime = new Date().getTime() - touchStart;
// The touch needs to be quick in order to consider it a tap
if (touchTime < 250) {
event.preventDefault(); // Don't let browser turn this into a click
this.trigger('tap');
// It may be good to copy the touchend event object and change the
// type to tap, if the other event properties aren't exact after
// vjs.fixEvent runs (e.g. event.target)
}
}
});
};
/**
* Report user touch activity when touch events occur
*
* User activity is used to determine when controls should show/hide. It's
* relatively simple when it comes to mouse events, because any mouse event
* should show the controls. So we capture mouse events that bubble up to the
* player and report activity when that happens.
*
* With touch events it isn't as easy. We can't rely on touch events at the
* player level, because a tap (touchstart + touchend) on the video itself on
* mobile devices is meant to turn controls off (and on). User activity is
* checked asynchronously, so what could happen is a tap event on the video
* turns the controls off, then the touchend event bubbles up to the player,
* which if it reported user activity, would turn the controls right back on.
* (We also don't want to completely block touch events from bubbling up)
*
* Also a touchmove, touch+hold, and anything other than a tap is not supposed
* to turn the controls back on on a mobile device.
*
* Here we're setting the default component behavior to report user activity
* whenever touch events happen, and this can be turned off by components that
* want touch events to act differently.
*/
vjs.Component.prototype.enableTouchActivity = function() {
var report, touchHolding, touchEnd;
// listener for reporting that the user is active
report = vjs.bind(this.player(), this.player().reportUserActivity);
this.on('touchstart', function() {
report();
// For as long as the they are touching the device or have their mouse down,
// we consider them active even if they're not moving their finger or mouse.
// So we want to continue to update that they are active
clearInterval(touchHolding);
// report at the same interval as activityCheck
touchHolding = setInterval(report, 250);
});
touchEnd = function(event) {
report();
// stop the interval that maintains activity if the touch is holding
clearInterval(touchHolding);
};
this.on('touchmove', report);
this.on('touchend', touchEnd);
this.on('touchcancel', touchEnd);
};
/* Button - Base class for all buttons
================================================================================ */
/**
* Base class for all buttons
* @param {vjs.Player|Object} player
* @param {Object=} options
* @class
* @constructor
*/
vjs.Button = vjs.Component.extend({
/**
* @constructor
* @inheritDoc
*/
init: function(player, options){
vjs.Component.call(this, player, options);
this.emitTapEvents();
this.on('tap', this.onClick);
this.on('click', this.onClick);
this.on('focus', this.onFocus);
this.on('blur', this.onBlur);
}
});
vjs.Button.prototype.createEl = function(type, props){
var el;
// Add standard Aria and Tabindex info
props = vjs.obj.merge({
className: this.buildCSSClass(),
'role': 'button',
'aria-live': 'polite', // let the screen reader user know that the text of the button may change
tabIndex: 0
}, props);
el = vjs.Component.prototype.createEl.call(this, type, props);
// if innerHTML hasn't been overridden (bigPlayButton), add content elements
if (!props.innerHTML) {
this.contentEl_ = vjs.createEl('div', {
className: 'vjs-control-content'
});
this.controlText_ = vjs.createEl('span', {
className: 'vjs-control-text',
innerHTML: this.localize(this.buttonText) || 'Need Text'
});
this.contentEl_.appendChild(this.controlText_);
el.appendChild(this.contentEl_);
}
return el;
};
vjs.Button.prototype.buildCSSClass = function(){
// TODO: Change vjs-control to vjs-button?
return 'vjs-control ' + vjs.Component.prototype.buildCSSClass.call(this);
};
// Click - Override with specific functionality for button
vjs.Button.prototype.onClick = function(){};
// Focus - Add keyboard functionality to element
vjs.Button.prototype.onFocus = function(){
vjs.on(document, 'keydown', vjs.bind(this, this.onKeyPress));
};
// KeyPress (document level) - Trigger click when keys are pressed
vjs.Button.prototype.onKeyPress = function(event){
// Check for space bar (32) or enter (13) keys
if (event.which == 32 || event.which == 13) {
event.preventDefault();
this.onClick();
}
};
// Blur - Remove keyboard triggers
vjs.Button.prototype.onBlur = function(){
vjs.off(document, 'keydown', vjs.bind(this, this.onKeyPress));
};
/* Slider
================================================================================ */
/**
* The base functionality for sliders like the volume bar and seek bar
*
* @param {vjs.Player|Object} player
* @param {Object=} options
* @constructor
*/
vjs.Slider = vjs.Component.extend({
/** @constructor */
init: function(player, options){
vjs.Component.call(this, player, options);
// Set property names to bar and handle to match with the child Slider class is looking for
this.bar = this.getChild(this.options_['barName']);
this.handle = this.getChild(this.options_['handleName']);
this.on('mousedown', this.onMouseDown);
this.on('touchstart', this.onMouseDown);
this.on('focus', this.onFocus);
this.on('blur', this.onBlur);
this.on('click', this.onClick);
this.player_.on('controlsvisible', vjs.bind(this, this.update));
player.on(this.playerEvent, vjs.bind(this, this.update));
this.boundEvents = {};
this.boundEvents.move = vjs.bind(this, this.onMouseMove);
this.boundEvents.end = vjs.bind(this, this.onMouseUp);
}
});
vjs.Slider.prototype.createEl = function(type, props) {
props = props || {};
// Add the slider element class to all sub classes
props.className = props.className + ' vjs-slider';
props = vjs.obj.merge({
'role': 'slider',
'aria-valuenow': 0,
'aria-valuemin': 0,
'aria-valuemax': 100,
tabIndex: 0
}, props);
return vjs.Component.prototype.createEl.call(this, type, props);
};
vjs.Slider.prototype.onMouseDown = function(event){
event.preventDefault();
vjs.blockTextSelection();
this.addClass('vjs-sliding');
vjs.on(document, 'mousemove', this.boundEvents.move);
vjs.on(document, 'mouseup', this.boundEvents.end);
vjs.on(document, 'touchmove', this.boundEvents.move);
vjs.on(document, 'touchend', this.boundEvents.end);
this.onMouseMove(event);
};
// To be overridden by a subclass
vjs.Slider.prototype.onMouseMove = function(){};
vjs.Slider.prototype.onMouseUp = function() {
vjs.unblockTextSelection();
this.removeClass('vjs-sliding');
vjs.off(document, 'mousemove', this.boundEvents.move, false);
vjs.off(document, 'mouseup', this.boundEvents.end, false);
vjs.off(document, 'touchmove', this.boundEvents.move, false);
vjs.off(document, 'touchend', this.boundEvents.end, false);
this.update();
};
vjs.Slider.prototype.update = function(){
// In VolumeBar init we have a setTimeout for update that pops and update to the end of the
// execution stack. The player is destroyed before then update will cause an error
if (!this.el_) return;
// If scrubbing, we could use a cached value to make the handle keep up with the user's mouse.
// On HTML5 browsers scrubbing is really smooth, but some flash players are slow, so we might want to utilize this later.
// var progress = (this.player_.scrubbing) ? this.player_.getCache().currentTime / this.player_.duration() : this.player_.currentTime() / this.player_.duration();
var barProgress,
progress = this.getPercent(),
handle = this.handle,
bar = this.bar;
// Protect against no duration and other division issues
if (isNaN(progress)) { progress = 0; }
barProgress = progress;
// If there is a handle, we need to account for the handle in our calculation for progress bar
// so that it doesn't fall short of or extend past the handle.
if (handle) {
var box = this.el_,
boxWidth = box.offsetWidth,
handleWidth = handle.el().offsetWidth,
// The width of the handle in percent of the containing box
// In IE, widths may not be ready yet causing NaN
handlePercent = (handleWidth) ? handleWidth / boxWidth : 0,
// Get the adjusted size of the box, considering that the handle's center never touches the left or right side.
// There is a margin of half the handle's width on both sides.
boxAdjustedPercent = 1 - handlePercent,
// Adjust the progress that we'll use to set widths to the new adjusted box width
adjustedProgress = progress * boxAdjustedPercent;
// The bar does reach the left side, so we need to account for this in the bar's width
barProgress = adjustedProgress + (handlePercent / 2);
// Move the handle from the left based on the adjected progress
handle.el().style.left = vjs.round(adjustedProgress * 100, 2) + '%';
}
// Set the new bar width
if (bar) {
bar.el().style.width = vjs.round(barProgress * 100, 2) + '%';
}
};
vjs.Slider.prototype.calculateDistance = function(event){
var el, box, boxX, boxY, boxW, boxH, handle, pageX, pageY;
el = this.el_;
box = vjs.findPosition(el);
boxW = boxH = el.offsetWidth;
handle = this.handle;
if (this.options()['vertical']) {
boxY = box.top;
if (event.changedTouches) {
pageY = event.changedTouches[0].pageY;
} else {
pageY = event.pageY;
}
if (handle) {
var handleH = handle.el().offsetHeight;
// Adjusted X and Width, so handle doesn't go outside the bar
boxY = boxY + (handleH / 2);
boxH = boxH - handleH;
}
// Percent that the click is through the adjusted area
return Math.max(0, Math.min(1, ((boxY - pageY) + boxH) / boxH));
} else {
boxX = box.left;
if (event.changedTouches) {
pageX = event.changedTouches[0].pageX;
} else {
pageX = event.pageX;
}
if (handle) {
var handleW = handle.el().offsetWidth;
// Adjusted X and Width, so handle doesn't go outside the bar
boxX = boxX + (handleW / 2);
boxW = boxW - handleW;
}
// Percent that the click is through the adjusted area
return Math.max(0, Math.min(1, (pageX - boxX) / boxW));
}
};
vjs.Slider.prototype.onFocus = function(){
vjs.on(document, 'keyup', vjs.bind(this, this.onKeyPress));
};
vjs.Slider.prototype.onKeyPress = function(event){
if (event.which == 37 || event.which == 40) { // Left and Down Arrows
event.preventDefault();
this.stepBack();
} else if (event.which == 38 || event.which == 39) { // Up and Right Arrows
event.preventDefault();
this.stepForward();
}
};
vjs.Slider.prototype.onBlur = function(){
vjs.off(document, 'keyup', vjs.bind(this, this.onKeyPress));
};
/**
* Listener for click events on slider, used to prevent clicks
* from bubbling up to parent elements like button menus.
* @param {Object} event Event object
*/
vjs.Slider.prototype.onClick = function(event){
event.stopImmediatePropagation();
event.preventDefault();
};
/**
* SeekBar Behavior includes play progress bar, and seek handle
* Needed so it can determine seek position based on handle position/size
* @param {vjs.Player|Object} player
* @param {Object=} options
* @constructor
*/
vjs.SliderHandle = vjs.Component.extend();
/**
* Default value of the slider
*
* @type {Number}
* @private
*/
vjs.SliderHandle.prototype.defaultValue = 0;
/** @inheritDoc */
vjs.SliderHandle.prototype.createEl = function(type, props) {
props = props || {};
// Add the slider element class to all sub classes
props.className = props.className + ' vjs-slider-handle';
props = vjs.obj.merge({
innerHTML: ''+this.defaultValue+''
}, props);
return vjs.Component.prototype.createEl.call(this, 'div', props);
};
/* Menu
================================================================================ */
/**
* The Menu component is used to build pop up menus, including subtitle and
* captions selection menus.
*
* @param {vjs.Player|Object} player
* @param {Object=} options
* @class
* @constructor
*/
vjs.Menu = vjs.Component.extend();
/**
* Add a menu item to the menu
* @param {Object|String} component Component or component type to add
*/
vjs.Menu.prototype.addItem = function(component){
this.addChild(component);
component.on('click', vjs.bind(this, function(){
this.unlockShowing();
}));
};
/** @inheritDoc */
vjs.Menu.prototype.createEl = function(){
var contentElType = this.options().contentElType || 'ul';
this.contentEl_ = vjs.createEl(contentElType, {
className: 'vjs-menu-content'
});
var el = vjs.Component.prototype.createEl.call(this, 'div', {
append: this.contentEl_,
className: 'vjs-menu'
});
el.appendChild(this.contentEl_);
// Prevent clicks from bubbling up. Needed for Menu Buttons,
// where a click on the parent is significant
vjs.on(el, 'click', function(event){
event.preventDefault();
event.stopImmediatePropagation();
});
return el;
};
/**
* The component for a menu item. `
`
*
* @param {vjs.Player|Object} player
* @param {Object=} options
* @class
* @constructor
*/
vjs.MenuItem = vjs.Button.extend({
/** @constructor */
init: function(player, options){
vjs.Button.call(this, player, options);
this.selected(options['selected']);
}
});
/** @inheritDoc */
vjs.MenuItem.prototype.createEl = function(type, props){
return vjs.Button.prototype.createEl.call(this, 'li', vjs.obj.merge({
className: 'vjs-menu-item',
innerHTML: this.options_['label']
}, props));
};
/**
* Handle a click on the menu item, and set it to selected
*/
vjs.MenuItem.prototype.onClick = function(){
this.selected(true);
};
/**
* Set this menu item as selected or not
* @param {Boolean} selected
*/
vjs.MenuItem.prototype.selected = function(selected){
if (selected) {
this.addClass('vjs-selected');
this.el_.setAttribute('aria-selected',true);
} else {
this.removeClass('vjs-selected');
this.el_.setAttribute('aria-selected',false);
}
};
/**
* A button class with a popup menu
* @param {vjs.Player|Object} player
* @param {Object=} options
* @constructor
*/
vjs.MenuButton = vjs.Button.extend({
/** @constructor */
init: function(player, options){
vjs.Button.call(this, player, options);
this.menu = this.createMenu();
// Add list to element
this.addChild(this.menu);
// Automatically hide empty menu buttons
if (this.items && this.items.length === 0) {
this.hide();
}
this.on('keyup', this.onKeyPress);
this.el_.setAttribute('aria-haspopup', true);
this.el_.setAttribute('role', 'button');
}
});
/**
* Track the state of the menu button
* @type {Boolean}
* @private
*/
vjs.MenuButton.prototype.buttonPressed_ = false;
vjs.MenuButton.prototype.createMenu = function(){
var menu = new vjs.Menu(this.player_);
// Add a title list item to the top
if (this.options().title) {
menu.contentEl().appendChild(vjs.createEl('li', {
className: 'vjs-menu-title',
innerHTML: vjs.capitalize(this.options().title),
tabindex: -1
}));
}
this.items = this['createItems']();
if (this.items) {
// Add menu items to the menu
for (var i = 0; i < this.items.length; i++) {
menu.addItem(this.items[i]);
}
}
return menu;
};
/**
* Create the list of menu items. Specific to each subclass.
*/
vjs.MenuButton.prototype.createItems = function(){};
/** @inheritDoc */
vjs.MenuButton.prototype.buildCSSClass = function(){
return this.className + ' vjs-menu-button ' + vjs.Button.prototype.buildCSSClass.call(this);
};
// Focus - Add keyboard functionality to element
// This function is not needed anymore. Instead, the keyboard functionality is handled by
// treating the button as triggering a submenu. When the button is pressed, the submenu
// appears. Pressing the button again makes the submenu disappear.
vjs.MenuButton.prototype.onFocus = function(){};
// Can't turn off list display that we turned on with focus, because list would go away.
vjs.MenuButton.prototype.onBlur = function(){};
vjs.MenuButton.prototype.onClick = function(){
// When you click the button it adds focus, which will show the menu indefinitely.
// So we'll remove focus when the mouse leaves the button.
// Focus is needed for tab navigation.
this.one('mouseout', vjs.bind(this, function(){
this.menu.unlockShowing();
this.el_.blur();
}));
if (this.buttonPressed_){
this.unpressButton();
} else {
this.pressButton();
}
};
vjs.MenuButton.prototype.onKeyPress = function(event){
event.preventDefault();
// Check for space bar (32) or enter (13) keys
if (event.which == 32 || event.which == 13) {
if (this.buttonPressed_){
this.unpressButton();
} else {
this.pressButton();
}
// Check for escape (27) key
} else if (event.which == 27){
if (this.buttonPressed_){
this.unpressButton();
}
}
};
vjs.MenuButton.prototype.pressButton = function(){
this.buttonPressed_ = true;
this.menu.lockShowing();
this.el_.setAttribute('aria-pressed', true);
if (this.items && this.items.length > 0) {
this.items[0].el().focus(); // set the focus to the title of the submenu
}
};
vjs.MenuButton.prototype.unpressButton = function(){
this.buttonPressed_ = false;
this.menu.unlockShowing();
this.el_.setAttribute('aria-pressed', false);
};
/**
* Custom MediaError to mimic the HTML5 MediaError
* @param {Number} code The media error code
*/
vjs.MediaError = function(code){
if (typeof code === 'number') {
this.code = code;
} else if (typeof code === 'string') {
// default code is zero, so this is a custom error
this.message = code;
} else if (typeof code === 'object') { // object
vjs.obj.merge(this, code);
}
if (!this.message) {
this.message = vjs.MediaError.defaultMessages[this.code] || '';
}
};
/**
* The error code that refers two one of the defined
* MediaError types
* @type {Number}
*/
vjs.MediaError.prototype.code = 0;
/**
* An optional message to be shown with the error.
* Message is not part of the HTML5 video spec
* but allows for more informative custom errors.
* @type {String}
*/
vjs.MediaError.prototype.message = '';
/**
* An optional status code that can be set by plugins
* to allow even more detail about the error.
* For example the HLS plugin might provide the specific
* HTTP status code that was returned when the error
* occurred, then allowing a custom error overlay
* to display more information.
* @type {[type]}
*/
vjs.MediaError.prototype.status = null;
vjs.MediaError.errorTypes = [
'MEDIA_ERR_CUSTOM', // = 0
'MEDIA_ERR_ABORTED', // = 1
'MEDIA_ERR_NETWORK', // = 2
'MEDIA_ERR_DECODE', // = 3
'MEDIA_ERR_SRC_NOT_SUPPORTED', // = 4
'MEDIA_ERR_ENCRYPTED' // = 5
];
vjs.MediaError.defaultMessages = {
1: 'You aborted the video playback',
2: 'A network error caused the video download to fail part-way.',
3: 'The video playback was aborted due to a corruption problem or because the video used features your browser did not support.',
4: 'The video could not be loaded, either because the server or network failed or because the format is not supported.',
5: 'The video is encrypted and we do not have the keys to decrypt it.'
};
// Add types as properties on MediaError
// e.g. MediaError.MEDIA_ERR_SRC_NOT_SUPPORTED = 4;
for (var errNum = 0; errNum < vjs.MediaError.errorTypes.length; errNum++) {
vjs.MediaError[vjs.MediaError.errorTypes[errNum]] = errNum;
// values should be accessible on both the class and instance
vjs.MediaError.prototype[vjs.MediaError.errorTypes[errNum]] = errNum;
}
(function(){
var apiMap, specApi, browserApi, i;
/**
* Store the browser-specifc methods for the fullscreen API
* @type {Object|undefined}
* @private
*/
vjs.browser.fullscreenAPI;
// browser API methods
// map approach from Screenful.js - https://github.com/sindresorhus/screenfull.js
apiMap = [
// Spec: https://dvcs.w3.org/hg/fullscreen/raw-file/tip/Overview.html
[
'requestFullscreen',
'exitFullscreen',
'fullscreenElement',
'fullscreenEnabled',
'fullscreenchange',
'fullscreenerror'
],
// WebKit
[
'webkitRequestFullscreen',
'webkitExitFullscreen',
'webkitFullscreenElement',
'webkitFullscreenEnabled',
'webkitfullscreenchange',
'webkitfullscreenerror'
],
// Old WebKit (Safari 5.1)
[
'webkitRequestFullScreen',
'webkitCancelFullScreen',
'webkitCurrentFullScreenElement',
'webkitCancelFullScreen',
'webkitfullscreenchange',
'webkitfullscreenerror'
],
// Mozilla
[
'mozRequestFullScreen',
'mozCancelFullScreen',
'mozFullScreenElement',
'mozFullScreenEnabled',
'mozfullscreenchange',
'mozfullscreenerror'
],
// Microsoft
[
'msRequestFullscreen',
'msExitFullscreen',
'msFullscreenElement',
'msFullscreenEnabled',
'MSFullscreenChange',
'MSFullscreenError'
]
];
specApi = apiMap[0];
// determine the supported set of functions
for (i=0; i
*