#define LAMBERT out vec3 vLightFront; #ifdef DOUBLE_SIDED out vec3 vLightBack; #endif #include common #include map_pars_vertex #include lightmap_pars_vertex #include envmap_pars_vertex #include lights_lambert_pars_vertex #include color_pars_vertex #include morphtarget_pars_vertex #include skinning_pars_vertex #include shadowmap_pars_vertex #include logdepthbuf_pars_vertex void main() { #include map_vertex #include lightmap_vertex #include color_vertex #include morphnormal_vertex #include skinbase_vertex #include skinnormal_vertex #include defaultnormal_vertex #include morphtarget_vertex #include skinning_vertex #include default_vertex #include logdepthbuf_vertex #include worldpos_vertex #include envmap_vertex #include lights_lambert_vertex #include shadowmap_vertex }