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  <h6 id="header">RMagick User's Guide and Reference</h6>

  <div class="nav">
    &laquo;&nbsp;<a href="usage.html">Prev</a> | <a href=
    "index.html">Contents</a> | <a href=
    "comtasks.html">Next</a>&nbsp;&raquo;
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  <h1>RMagick: ImageMagick/GraphicsMagick Conventions</h1>

  <div id="toc">
    <h2>Table of Contents</h2>

    <ul style="margin-left: 15px; padding-top: 1em">
      <li><a href="#formats">Image formats and filenames</a></li>

      <li><a href="#color_names">Color names</a></li>

      <li><a href="#geometry">The geometry string</a></li>

      <li><a href="#classtype">DirectClass and PseudoClass</a></li>

      <li><a href="#builtin_formats">Built-in image
      formats</a></li>
    </ul>
  </div>

  <h2 id="formats">Image formats and filenames</h2>

  <p>&times;Magick supports over 90 major <a href=
  "http://www.imagemagick.org/script/formats.php">image
  formats</a>.</p>

  <p>&times;Magick determines the format (GIF, PNG, JPEG, etc.) of
  an image file either from its magic number, the filename suffix
  (.gif, .png, .jpg) or from a prefix attached to the filename. For
  example, <code>ps:mydoc</code> indicates that <code>mydoc</code>
  is a Postscript file. <span class="imquote">The magic number
  takes precedence over the filename suffix and the prefix takes
  precedence over the magic number and the suffix in input files.
  The prefix takes precedence over the filename suffix in output
  files.</span></p>

  <p>This makes it easy to convert an image file to another format.
  Simply write the image file using a name that has either a prefix
  or a suffix corresponding to the format you want.</p>

  <p><em>Note:</em> Keep in mind that files in some formats may
  only be read by &times;Magick, not written.</p>

  <h2 id="color_names">Color names</h2>

  <p>Many RMagick methods expect color name arguments or return
  color names. A color name can be</p>

  <ol>
    <li>an X color name such as "red", "chocolate", or
    "lightslategray". (On Linux and FreeBSD, the master list is
    usually <code>/usr/X11R6/lib/X11/rgb.txt</code>.)</li>

    <li>an <a href=
    "http://www.w3.org/TR/SVG/types.html#ColorKeywords">SVG color
    name</a> (similar to the X color names), or</li>

    <li>a hex digit string in one of the formats shown in the
    following table.</li>
  </ol>

  <table id="rgbfmts" summary="RGB formats">
    <caption>
      RGB color name formats
    </caption>

    <tr class="oddrow">
      <td>#RGB</td>

      <td>4 bits for each channel</td>
    </tr>

    <tr class="evenrow">
      <td>#RRGGBB</td>

      <td>8 bits for each channel</td>
    </tr>

    <tr class="oddrow">
      <td>#RRRGGGBBB</td>

      <td>12 bits for each channel</td>
    </tr>

    <tr class="evenrow">
      <td>#RRRRGGGGBBBB</td>

      <td>16 bits for each channel</td>
    </tr>

    <tr class="oddrow">
      <td>#RGBA</td>

      <td>4 bits for each channel, plus the alpha channel</td>
    </tr>

    <tr class="evenrow">
      <td>#RRGGBBAA</td>

      <td>8 bits for each channel, plus the alpha channel</td>
    </tr>

    <tr class="oddrow">
      <td>#RRRGGGBBBAAA</td>

      <td>12 bits for each channel, plus the alpha channel</td>
    </tr>

    <tr class="evenrow">
      <td>#RRRRGGGGBBBBAAAA</td>

      <td>16 bits for each channel, plus the alpha channel</td>
    </tr>

    <tr class="oddrow">
      <td>rgb(r,g,b)</td>

      <td>SVG functional notation. r, g, and b are either three
      integers 0-255 or 3 percentanges 0%-100%.</td>
    </tr>

    <tr class="evenrow">
      <td>rgb(r,g,b,a)</td>

      <td>SVG functional notation plus the alpha channel.</td>
    </tr>
  </table>

  <p>The alpha channel is the opacity of the image, which can range
  from 0 (Magick::OpaqueOpacity) to MaxRGB
  (Magick::TransparentOpacity).</p>

  <p>A <code>Pixel</code> object contains the numeric
  representation of a color. The <a href=
  "struct.html#Pixel.from_color">Pixel.from_color</a> method
  converts a color name to a pixel. There are two methods to
  convert a pixel to a color name. The <a href=
  "struct.html#Pixel.to_color">Pixel#to_color</a> method requires
  that you specify whether the alpha (opacity) channel is used, the
  depth (8 or 16) and the color standard to use. The <a href=
  "image3.html#to_color">Image#to_color</a> method uses the image's
  depth and <a href="imageattrs.html#matte">matte</a> attributes.
  If <code>matte</code> is false the opacity value is ignored.</p>

  <p><em>Hint:</em> You can specify the transparent color as
  "none", "transparent", or "#000000ff".</p>

  <p><a href=
  "http://www.imagemagick.org/script/command-line-options.php#fill">
  This</a> is ImageMagick's page about color names.</p>

  <h2 id="geometry">The geometry string</h2>

  <p>RMagick methods frequently require a <code>geometry</code>
  string argument. This string generally specifies width and height
  values as well as x and y offset values. The values are usually
  specified in pixels (but see the % flag, below).</p>

  <p>This is the format of the geometry string. Any of the values
  may be omitted, depending on the context:</p>
  <pre id="geostr">
&lt;width&gt;x&lt;height&gt;+-&lt;x&gt;+-&lt;y&gt;{%@!&lt;&gt;}
</pre>

  <p><a href=
  "http://www.imagemagick.org/script/command-line-options.php#geometry">
  This</a> is the ImageMagick description of the geometry
  string:</p>

  <div class="imquote">
    <p>By default, the width and height are maximum values. That
    is, the image is expanded or contracted to fit the width and
    height value while maintaining the aspect ratio of the image.
    Append an exclamation point to the geometry to force the image
    size to exactly the size you specify. For example, if you
    specify 640x480! the image width is set to 640 pixels and
    height to 480.</p>

    <p>If only the width is specified, the width assumes the value
    and the height is chosen to maintain the aspect ratio of the
    image. Similarly, if only the height is specified (e.g.,
    "x256"), the width is chosen to maintain the aspect ratio. To
    specify a percentage width or height instead, append %. The
    image size is multiplied by the width and height percentages to
    obtain the final image dimensions. To increase the size of an
    image, use a value greater than 100 (e.g. 125%). To decrease an
    image's size, use a percentage less than 100.</p>

    <p>Use @ to specify the maximum area in pixels of an image.</p>

    <p>Use &gt; to change the dimensions of the image only if its
    width or height exceeds the geometry specification. &lt;
    resizes the image only if both of its dimensions are less than
    the geometry specification. For example, if you specify
    '640x480&gt;' and the image size is 256x256, the image size
    does not change. However, if the image is 512x512 or 1024x1024,
    it is resized to 480x480.</p>
  </div>

  <p>The x and y offsets, if present, can be preceeded with either
  a + or - sign. The + causes x and y to be measured from the left
  or top edges, respectively. Conversely, - measures from the right
  or bottom edges. Offsets are always measured in pixels.</p>

  <p>Any method that accepts a geometry string will also accept a
  <a href="struct.html#geometry"><code>Geometry</code></a>
  object.</p>

  <p>Some RMagick methods interpret the geometry string values
  differently. Where this is the case the documentation for the
  method will explain the differences.</p>

  <h2 id="classtype">DirectClass and PseudoClass</h2>

  <p>&times;Magick classifies all images into two <em>classes</em>,
  PseudoClass and DirectClass.</p>

  <div class="imquote">
    <p>DirectClass images are continuous-tone images stored as RGB
    (red, green, blue), RGBA (red, green, blue, alpha), or CMYK
    (cyan, yellow, magenta, black) intensity values as defined by
    the <code>colorspace</code> [attribute].</p>

    <p>PseudoClass images are colormapped RGB images. The colormap
    is stored as a series of red, green, and blue pixel values,
    each value being a byte in size. If the image depth is 16, each
    colormap entry consumes two bytes with the most significant
    byte being first. The number of colormap entries is defined by
    the <code>colors</code> [attribute].</p>
  </div>

  <p>GIF format images are PseudoClass. JPEG format images are
  DirectClass. You can change the class of a image with the
  <code><a href=
  "imageattrs.html#class_type_eq">class_type=</a></code>
  method.</p>

  <h2 id="builtin_formats">Built-in image formats</h2>

  <p>Some of the image formats that &times;Magick supports are
  special-purpose formats that are built-in to &times;Magick
  itself. That is, even though you can "read" images in these
  formats, they do not correspond to any real image files.</p>

  <p>These are the built-in formats that I know something about.
  (There are more but I've never used them.) When the format is
  marked with an <sup>*</sup>, you must supply the desired size of
  the image in order to "read" it. Specify the size by assigning a
  string in the form "WxH" to the <code>size</code> attribute in
  the <code>read</code> method's additional parms block. For
  example, to create a image in the gradient format that is 100
  pixels wide and 200 pixels high, use:</p>
  <pre class="example">
i = Image.read("gradient:red-blue") { self.size = "100x200" }
</pre>

  <p>See <a href="javascript:popup('demo.rb.html')">demo.rb</a> for
  more examples of reading built-in formats.</p>

  <div id="bi_format_list">
    <h4>caption<sup>*</sup></h4>

    <p>The caption format is used to create an image from a text
    string. Ex: "caption:My caption text".</p>

    <p>If you specify only the width in the <code>size</code>
    argument, &times;Magick will wrap the text and compute the
    necessary height. In addition to <code>size</code> (which is
    required) you can use the following <a href=
    "info.html">optional arguments</a>:</p>

    <ul>
      <li>antialias</li>

      <li>background_color</li>

      <li>border_color</li>

      <li>density</li>

      <li>fill</li>

      <li>font</li>

      <li>gravity</li>

      <li>pointsize</li>
    </ul>

    <h4>gradient<sup>*</sup></h4>

    <p>Gradient filenames have the form
    <code>"gradient:color1-color2"</code>. These images are created
    by gradually changing from <code>color1</code> at the top edge
    to <code>color2</code> at the bottom. Don't confuse this image
    format with the <a href=
    "struct.html#GradientFill">GradientFill</a> class, which is
    part of RMagick.</p>

    <h4>granite</h4>

    <p>A mottled gray image suitable for use as a tiled background
    texture. Ex: <code>"granite:"</code>.</p>

    <h4>logo</h4>

    <p>The &times;Magick logo. Ex: <code>"logo:"</code>.</p>

    <h4>netscape</h4>

    <p>The 216-color "Web safe" cube. Ex:
    <code>"netscape:"</code>.</p>

    <h4>null<sup>*</sup></h4>

    <p>An empty image. Ex: <code>"null:"</code>.</p>

    <h4>pattern</h4>

    <p>ImageMagick 5.5.7-3 introduced the <code>pattern:</code>
    format. This format supplies a number of built-in patterns that
    may be referenced by specifying the pattern name. For example,
    <code>pattern:checkerboard</code>. For a list of acceptable
    patterns, see <a href=
    "http://www.imagemagick.org/script/formats.php">this
    page.</a></p>

    <h4>plasma<sup>*</sup></h4>

    <p>Creates a swirly, psychedelic image. Specify a pair of
    colors in the filename (<code>"plasma:red-blue"</code>) or
    specify the filename <code>"plasma:fractal"</code> for best
    results.</p>

    <h4>rose</h4>

    <p>A small picture of a rose. Ex: <code>"rose:"</code>.</p>

    <h4>xc<sup>*</sup></h4>

    <p>Specify a <a href="#color_names">color name</a> after the
    xc: prefix. For example, <code>"xc:red"</code>. This format is
    simply an image of the specified color. You can get exactly the
    same results by specifying the background color when creating
    an image.</p>
  </div>

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