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Contents
------------- EntityJS Gem ---------------------- The EntityJS Gem lets you quickly create HTML5 javascript games. # Directory Structure ## /assets Contains all sounds, images and data files. Place all sounds in the sounds directory and all the images in the images directory. These directories will be looked at and an asset array will be created for easy asset loading (see scripts/scenes/load.js) Creating any other directory or placing files in the levels directory will be seen as data files and will be read and automatically put in js files. For example, if I have a directory like /assets/animations/monster.json. The file will automatically be read upon calling 'entityjs refresh' and will be turned into this: re.e('monster.json animation') .attr(**Animation JSON here**); Which means you can edit files in different programs and not worry about copying and pasting the contents. Just run entityjs refresh. At the moment JSON, XML and TMX is supported but in the future, YAML, and CSV will be supported. TMX is a special XML format for a tile map editor called tiled. ## /builds Contains assets and minified code for the game. ## /scripts Contains javascripts for the game. ## /tests Contains tests for the game. It is good practice to keep this structured exactly the same as the scripts directory. ## config.yml A configuration file in yaml. This can be edited in any text editor. ## readme.txt Good practice to make one for every game to help other people. # Commands ## create a new entityjs game entityjs new [project_name] - example entityjs new alien_shooter - create game with arrow_keys template entityjs new alien_shooter alien arrow_keys ## create a new component entityjs comp [component_name] - example entityjs comp hero ## build game entityjs build Exports game in builds directory ## build game with custom name entityjs build release1 ## Run server entityjs server or entityjs s Navigate to localhost:2345 to play the game.
Version data entries
19 entries across 8 versions & 1 rubygems