Sha256: 5b5f5c8963c7207734c369d7649fd50afd526290fd53d9b70cd5177e4485fcda
Contents?: true
Size: 1.32 KB
Versions: 1
Compression:
Stored size: 1.32 KB
Contents
# MiniGL MiniGL is a minimal **2D Game** Library, available as a Ruby gem, and built on top of the [Gosu](http://www.libgosu.org/) gem. It provides the following features: * Resource management (images, sounds, ...) * Input manipulation (keyboard, mouse, ...) * UI (text, buttons, text fields, ...) * Basic physics and collision checking * Animated objects More functionalities are coming. Feel free to contribute! You can send feedback to victordavidsantos@gmail.com. ## Installing MiniGL was built on top of the Gosu gem. This gem has its own dependencies for compiling extensions. Visit [this page](https://github.com/jlnr/gosu/wiki/Getting-Started-on-Linux) for details. After installing the gosu dependencies, you can just `gem install minigl`. Please note: * The test package is not complete! Most of the functionality provided by the gem is difficult to test automatically, but you can check the examples provided with the gem. * The library is 100% RDoc-documented. * An auxiliary, tutorial-like documentation is under construction [here](https://github.com/victords/minigl/wiki/How-To). ## Version 2.0.4 * Adjustment in the ramp physics. * Adjustment in the `move_carrying` method (from `Movement`) to perform collision checking for the carried objects (and corresponding adjustment in the `cycle` method).
Version data entries
1 entries across 1 versions & 1 rubygems
Version | Path |
---|---|
minigl-2.0.4 | README.md |