Sha256: 5b4c8fa764fdcc210f5a0e6563e339cc1ea1349c0254c59cff83b11924e0c246
Contents?: true
Size: 1.7 KB
Versions: 4
Compression:
Stored size: 1.7 KB
Contents
o: ActiveSupport::Cache::Entry :@compressedF:@expires_in0:@created_atf1362249883.037251:@value"h{I" class:EFI"BundledAsset;FI"logical_path;FI"(Shaders/Materials/StripeMaterial.js;TI" pathname;FI"Y/Users/bogumil/www/cesium/app/assets/javascripts/Shaders/Materials/StripeMaterial.js;TI"content_type;FI"application/javascript;FI" mtime;FI"2013-02-24T17:37:41+01:00;FI"length;Fi{I"digest;F"%218bab3bb6742402da932529db51c8daI"source;FI"{// This file is automatically rebuilt by the Cesium build process. /*global define*/ define(function() { "use strict"; return "uniform vec4 lightColor;\n\ uniform vec4 darkColor;\n\ uniform float offset;\n\ uniform float repeat;\n\ uniform bool horizontal;\n\ \n\ czm_material czm_getMaterial(czm_materialInput materialInput)\n\ {\n\ czm_material material = czm_getDefaultMaterial(materialInput);\n\ \n\ // Based on the Stripes Fragment Shader in the Orange Book (11.1.2)\n\ // Fuzz Factor - Controls blurriness between light and dark colors\n\ const float fuzz = 0.1;\n\ \n\ float coord = mix(materialInput.st.s, materialInput.st.t, float(horizontal));\n\ float value = fract((coord - offset) * (repeat * 0.5));\n\ \n\ //anti-aliasing\n\ float val1 = clamp(value / fuzz, 0.0, 1.0);\n\ float val2 = clamp((value - 0.5) / fuzz, 0.0, 1.0);\n\ val1 = val1 * (1.0 - val2);\n\ val1 = val1 * val1 * (3.0 - (2.0 * val1));\n\ \n\ vec4 color = mix(lightColor, darkColor, val1);\n\ material.diffuse = color.rgb;\n\ material.alpha = color.a;\n\ \n\ return material;\n\ }\n\ "; }); ;FI"required_assets_digest;F"%67c181324b047137b0171864398ffd1bI" _version;F"%6776f581a4329e299531e1d52aa59832
Version data entries
4 entries across 4 versions & 1 rubygems