/**
* @class Object
*
* Creates an object wrapper.
*
* The Object constructor creates an object wrapper for the given value. If the value is null or
* undefined, it will create and return an empty object, otherwise, it will return an object of a type
* that corresponds to the given value.
*
* When called in a non-constructor context, Object behaves identically.
*
* # Using Object given undefined and null types
*
* The following examples store an empty Object object in o:
* var o = new Object();
*
* var o = new Object(undefined);
*
* var o = new Object(null);
*
* # Using Object to create Boolean objects
*
* The following examples store Boolean objects in o:
*
* // equivalent to o = new Boolean(true);
* var o = new Object(true);
*
* // equivalent to o = new Boolean(false);
* var o = new Object(Boolean());
*
*
*/
/**
* @method constructor
* Creates new Object.
* @param {Object} [value] The value to wrap.
*/
//Properties
/**
* @property prototype
* Allows the addition of properties to all objects of type Object.
*/
//Methods
/**
* @method hasOwnProperty
* Returns a boolean indicating whether an object contains the specified property as a direct property
* of that object and not inherited through the prototype chain.
*
* Every object descended from `Object` inherits the `hasOwnProperty` method. This method can be used
* to determine whether an object has the specified property as a direct property of that object;
* unlike the `in` operator, this method does not check down the object's prototype chain.
*
* The following example determines whether the o object contains a property named prop:
*
* o = new Object();
* o.prop = 'exists';
*
* function changeO() {
* o.newprop = o.prop;
* delete o.prop;
* }
*
* o.hasOwnProperty('prop'); //returns true
* changeO();
* o.hasOwnProperty('prop'); //returns false
*
* The following example differentiates between direct properties and properties inherited through the
* prototype chain:
*
* o = new Object();
* o.prop = 'exists';
* o.hasOwnProperty('prop'); // returns true
* o.hasOwnProperty('toString'); // returns false
* o.hasOwnProperty('hasOwnProperty'); // returns false
*
* The following example shows how to iterate over the properties of an object without executing on
* inherit properties.
*
* var buz = {
* fog: 'stack'
* };
*
* for (var name in buz) {
* if (buz.hasOwnProperty(name)) {
* alert("this is fog (" + name + ") for sure. Value: " + buz[name]);
* }
* else {
* alert(name); // toString or something else
* }
* }
*
* @param {String} prop The name of the property to test.
* @return {Boolean} Returns true if object contains specified property; else
* returns false.
*/
/**
* @method isPrototypeOf
* Returns a boolean indication whether the specified object is in the prototype chain of the object
* this method is called upon.
*
* `isPrototypeOf` allows you to check whether or not an object exists within another object's
* prototype chain.
*
* For example, consider the following prototype chain:
*
* function Fee() {
* // . . .
* }
*
* function Fi() {
* // . . .
* }
* Fi.prototype = new Fee();
*
* function Fo() {
* // . . .
* }
* Fo.prototype = new Fi();
*
* function Fum() {
* // . . .
* }
* Fum.prototype = new Fo();
*
* Later on down the road, if you instantiate `Fum` and need to check if `Fi`'s prototype exists
* within the `Fum` prototype chain, you could do this:
*
* var fum = new Fum();
* . . .
*
* if (Fi.prototype.isPrototypeOf(fum)) {
* // do something safe
* }
*
* This, along with the `instanceof` operator particularly comes in handy if you have code that can
* only function when dealing with objects descended from a specific prototype chain, e.g., to
* guarantee that certain methods or properties will be present on that object.
*
* @param {Object} prototype an object to be tested against each link in the prototype chain of the
* *object* argument
* @param {Object} object the object whose prototype chain will be searched
* @return {Boolean} Returns true if object is a prototype and false if not.
*/
/**
* @method propertyIsEnumerable
* Returns a boolean indicating if the internal ECMAScript DontEnum attribute is set.
*
* Every object has a `propertyIsEnumerable` method. This method can determine whether the specified
* property in an object can be enumerated by a `for...in` loop, with the exception of properties
* inherited through the prototype chain. If the object does not have the specified property, this
* method returns false.
*
* The following example shows the use of `propertyIsEnumerable` on objects and arrays:
*
* var o = {};
* var a = [];
* o.prop = 'is enumerable';
* a[0] = 'is enumerable';
*
* o.propertyIsEnumerable('prop'); // returns true
* a.propertyIsEnumerable(0); // returns true
*
* The following example demonstrates the enumerability of user-defined versus built-in properties:
*
* var a = ['is enumerable'];
*
* a.propertyIsEnumerable(0); // returns true
* a.propertyIsEnumerable('length'); // returns false
*
* Math.propertyIsEnumerable('random'); // returns false
* this.propertyIsEnumerable('Math'); // returns false
*
* Direct versus inherited properties
*
* var a = [];
* a.propertyIsEnumerable('constructor'); // returns false
*
* function firstConstructor()
* {
* this.property = 'is not enumerable';
* }
* firstConstructor.prototype.firstMethod = function () {};
*
* function secondConstructor()
* {
* this.method = function method() { return 'is enumerable'; };
* }
*
* secondConstructor.prototype = new firstConstructor;
* secondConstructor.prototype.constructor = secondConstructor;
*
* var o = new secondConstructor();
* o.arbitraryProperty = 'is enumerable';
*
* o.propertyIsEnumerable('arbitraryProperty'); // returns true
* o.propertyIsEnumerable('method'); // returns true
* o.propertyIsEnumerable('property'); // returns false
*
* o.property = 'is enumerable';
*
* o.propertyIsEnumerable('property'); // returns true
*
* // These return false as they are on the prototype which
* // propertyIsEnumerable does not consider (even though the last two
* // are iteratable with for-in)
* o.propertyIsEnumerable('prototype'); // returns false (as of JS 1.8.1/FF3.6)
* o.propertyIsEnumerable('constructor'); // returns false
* o.propertyIsEnumerable('firstMethod'); // returns false
*
* @param {String} prop The name of the property to test.
* @return {Boolean} If the object does not have the specified property, this
* method returns false.
*/
/**
* @method toLocaleString
* Returns a string representing the object. This method is meant to be overridden by derived objects
* for locale-specific purposes.
*
* `Object`'s `toLocaleString` returns the result of calling `toString`.
*
* This function is provided to give objects a generic `toLocaleString` method, even though not all
* may use it. Currently, only `Array`, `Number`, and `Date` override `toLocaleString`.
*
* @return {String} Object represented as a string.
*/
/**
* @method toString
* Returns a string representation of the object.
*
* Every object has a `toString()` method that is automatically called when the object is to be
* represented as a text value or when an object is referred to in a manner in which a string is
* expected. By default, the `toString()` method is inherited by every object descended from `Object`.
* If this method is not overridden in a custom object, `toString()` returns "[object type]", where
* `type` is the object type. The following code illustrates this:
*
* var o = new Object();
* o.toString(); // returns [object Object]
*
* You can create a function to be called in place of the default `toString()` method. The
* `toString()` method takes no arguments and should return a string. The `toString()` method you
* create can be any value you want, but it will be most useful if it carries information about the
* object.
*
* The following code defines the `Dog` object type and creates `theDog`, an object of type `Dog`:
*
* function Dog(name,breed,color,sex) {
* this.name=name;
* this.breed=breed;
* this.color=color;
* this.sex=sex;
* }
*
* theDog = new Dog("Gabby","Lab","chocolate","female");
*
* If you call the `toString()` method on this custom object, it returns the default value inherited
* from `Object`:
*
* theDog.toString(); //returns [object Object]
*
* The following code creates and assigns `dogToString()` to override the default `toString()` method.
* This function generates a string containing the name, breed, color, and sex of the object, in the
* form `"property = value;"`.
*
* Dog.prototype.toString = function dogToString() {
* var ret = "Dog " + this.name + " is a " + this.sex + " " + this.color + " " + this.breed;
* return ret;
* }
*
* With the preceding code in place, any time theDog is used in a string context, JavaScript
* automatically calls the `dogToString()` function, which returns the following string:
*
* Dog Gabby is a female chocolate Lab
*
* `toString()` can be used with every object and allows you to get its class. To use the
* `Object.prototype.toString()` with every object, you need to call `Function.prototype.call()` or
* `Function.prototype.apply()` on it, passing the object you want to inspect as the first parameter
* called `thisArg`.
*
* var toString = Object.prototype.toString;
*
* toString.call(new Date); // [object Date]
* toString.call(new String); // [object String]
* toString.call(Math); // [object Math]
*
* @return {String} Object represented as a string.
*/
/**
* @method valueOf
* Returns the primitive value of the specified object.
*
* JavaScript calls the `valueOf` method to convert an object to a primitive value. You rarely need to
* invoke the `valueOf` method yourself; JavaScript automatically invokes it when encountering an
* object where a primitive value is expected.
*
* By default, the `valueOf` method is inherited by every object descended from `Object`. Every built-
* in core object overrides this method to return an appropriate value. If an object has no primitive
* value, `valueOf` returns the object itself, which is displayed as:
*
* [object Object]
*
* You can use `valueOf` within your own code to convert a built-in object into a primitive value.
* When you create a custom object, you can override `Object.valueOf` to call a custom method instead
* of the default `Object` method.
*
* You can create a function to be called in place of the default `valueOf` method. Your function must
* take no arguments.
*
* Suppose you have an object type `myNumberType` and you want to create a `valueOf` method for it.
* The following code assigns a user-defined function to the object's valueOf method:
*
* myNumberType.prototype.valueOf = new Function(functionText)
*
* With the preceding code in place, any time an object of type `myNumberType` is used in a context
* where it is to be represented as a primitive value, JavaScript automatically calls the function
* defined in the preceding code.
*
* An object's `valueOf` method is usually invoked by JavaScript, but you can invoke it yourself as
* follows:
*
* myNumber.valueOf()
*
* Note: Objects in string contexts convert via the `toString` method, which is different from
* `String` objects converting to string primitives using `valueOf`. All objects have a string
* conversion, if only `"[object type]"`. But many objects do not convert to number, boolean, or
* function.
*
* @return {Object} Returns value of the object or the object itself.
*/
//Properties
/**
* @property constructor
* Specifies the function that creates an object's prototype.
*
* Returns a reference to the Object function that created the instance's prototype. Note that the
* value of this property is a reference to the function itself, not a string containing the
* function's name, but it isn't read only (except for primitive Boolean, Number or String values: 1,
* true, "read-only").
*
* All objects inherit a `constructor` property from their `prototype`:
*
* o = new Object // or o = {} in JavaScript 1.2
* o.constructor == Object
* a = new Array // or a = [] in JavaScript 1.2
* a.constructor == Array
* n = new Number(3)
* n.constructor == Number
*
* Even though you cannot construct most HTML objects, you can do comparisons. For example,
*
* document.constructor == Document
* document.form3.constructor == Form
*
* The following example creates a prototype, `Tree`, and an object of that type, theTree. The example then displays the `constructor` property for the object `theTree`.
*
* function Tree(name) {
* this.name = name;
* }
* theTree = new Tree("Redwood");
* console.log("theTree.constructor is " + theTree.constructor);
*
* This example displays the following output:
*
* theTree.constructor is function Tree(name) {
* this.name = name;
* }
*
* The following example shows how to modify constructor value of generic objects. Only true, 1 and
* "test" variable constructors will not be changed. This example explains that is not always so safe
* to believe in constructor function.
*
* function Type(){};
* var types = [
* new Array, [],
* new Boolean, true,
* new Date,
* new Error,
* new Function, function(){},
* Math,
* new Number, 1,
* new Object, {},
* new RegExp, /(?:)/,
* new String, "test"
* ];
* for(var i = 0; i < types.length; i++){
* types[i].constructor = Type;
* types[i] = [types[i].constructor, types[i] instanceof Type, types[i].toString()];
* };
* alert(types.join("\n"));
*/
// ECMAScript 5 methods
/**
* @method create
* @static
* Creates a new object with the specified prototype object and properties.
*
* ## Classical inheritance with Object.create
*
* Below is an example of how to use `Object.create` to achieve
* classical inheritance, this is for single inheritance, which is all
* that Javascript supports.
*
* //Shape - superclass
* function Shape() {
* this.x = 0;
* this.y = 0;
* }
*
* Shape.prototype.move = function(x, y) {
* this.x += x;
* this.y += y;
* console.info("Shape moved.");
* };
*
* // Rectangle - subclass
* function Rectangle() {
* Shape.call(this); //call super constructor.
* }
*
* Rectangle.prototype = Object.create(Shape.prototype);
*
* var rect = new Rectangle();
*
* rect instanceof Rectangle //true.
* rect instanceof Shape //true.
*
* rect.move(); //Outputs, "Shape moved."
*
* If you wish to inherit from multiple objects, then mixins are a possibility.
*
* function MyClass() {
* SuperClass.call(this);
* OtherSuperClass.call(this);
* }
*
* MyClass.prototype = Object.create(SuperClass.prototype); //inherit
* mixin(MyClass.prototype, OtherSuperClass.prototype); //mixin
*
* MyClass.prototype.myMethod = function() {
* // do a thing
* };
*
* The mixin function would copy the functions from the superclass
* prototype to the subclass prototype, the mixin function needs to be
* supplied by the user.
*
* ## Using `propertiesObject` argument with Object.create
*
* var o;
*
* // create an object with null as prototype
* o = Object.create(null);
*
*
* o = {};
* // is equivalent to:
* o = Object.create(Object.prototype);
*
*
* // Example where we create an object with a couple of sample properties.
* // (Note that the second parameter maps keys to *property descriptors*.)
* o = Object.create(Object.prototype, {
* // foo is a regular "value property"
* foo: { writable:true, configurable:true, value: "hello" },
* // bar is a getter-and-setter (accessor) property
* bar: {
* configurable: false,
* get: function() { return 10 },
* set: function(value) { console.log("Setting `o.bar` to", value) }
* }})
*
*
* function Constructor(){}
* o = new Constructor();
* // is equivalent to:
* o = Object.create(Constructor.prototype);
* // Of course, if there is actual initialization code in the Constructor function, the Object.create cannot reflect it
*
*
* // create a new object whose prototype is a new, empty object
* // and a adding single property 'p', with value 42
* o = Object.create({}, { p: { value: 42 } })
*
* // by default properties ARE NOT writable, enumerable or configurable:
* o.p = 24
* o.p
* //42
*
* o.q = 12
* for (var prop in o) {
* console.log(prop)
* }
* //"q"
*
* delete o.p
* //false
*
* //to specify an ES3 property
* o2 = Object.create({}, { p: { value: 42, writable: true, enumerable: true, configurable: true } });
*
* **NOTE:** This method is part of the ECMAScript 5 standard.
*
* @param {Object} proto The object which should be the prototype of
* the newly-created object.
*
* Throws a `TypeError` exception if the `proto` parameter isn't null or
* an object.
*
* @param {Object} [propertiesObject] If specified and not undefined,
* an object whose enumerable own properties (that is, those
* properties defined upon itself and not enumerable properties along
* its prototype chain) specify property descriptors to be added to
* the newly-created object, with the corresponding property names.
*
* @return {Object} the newly created object.
*/
/**
* @method defineProperty
* @static
*
* Defines a new property directly on an object, or modifies an
* existing property on an object, and returns the object.
*
* This method allows precise addition to or modification of a
* property on an object. Normal property addition through assignment
* creates properties which show up during property enumeration
* (for...in loop or {@link Object#keys} method), whose values may be
* changed, and which may be deleted. This method allows these extra
* details to be changed from their defaults.
*
* Property descriptors present in objects come in two main flavors:
* data descriptors and accessor descriptors. A data descriptor is a
* property that has a value, which may or may not be writable. An
* accessor descriptor is a property described by a getter-setter pair
* of functions. A descriptor must be one of these two flavors; it
* cannot be both.
*
* Both data and accessor descriptor is an object with the following
* optional keys:
*
* - **configurable** True if and only if the type of this property
* descriptor may be changed and if the property may be deleted from
* the corresponding object. Defaults to false.
*
* - **enumerable** True if and only if this property shows up during
* enumeration of the properties on the corresponding
* object. Defaults to false.
*
* A data descriptor is an object with the following optional keys:
*
* - **value** The value associated with the property. Can be any
* valid JavaScript value (number, object, function, etc) Defaults
* to undefined.
*
* - **writable** True if and only if the value associated with the
* property may be changed with an assignment operator. Defaults to
* false.
*
* An accessor descriptor is an object with the following optional
* keys:
*
* - **get** A function which serves as a getter for the property, or
* undefined if there is no getter. The function return will be used
* as the value of property. Defaults to undefined.
*
* - **set** A function which serves as a setter for the property, or
* undefined if there is no setter. The function will receive as
* only argument the new value being assigned to the
* property. Defaults to undefined.
*
* Bear in mind that these options are not necessarily own properties
* so, if inherited, will be considered too. In order to ensure these
* defaults are preserved you might freeze the Object.prototype
* upfront, specify all options explicitly, or point to null as
* __proto__ property.
*
* **NOTE:** This method is part of the ECMAScript 5 standard.
*
* @param {Object} obj The object on which to define the property.
* @param {String} prop The name of the property to be defined or modified.
* @param {Object} descriptor The descriptor for the property being
* defined or modified.
*/
/**
* @method defineProperties
* @static
*
* Defines new or modifies existing properties directly on an object,
* returning the object.
*
* In essence, it defines all properties corresponding to the
* enumerable own properties of props on the object.
*
* Object.defineProperties(obj, {
* "property1": {
* value: true,
* writable: true
* },
* "property2": {
* value: "Hello",
* writable: false
* }
* // etc. etc.
* });
*
* **NOTE:** This method is part of the ECMAScript 5 standard.
*
* @param {Object} obj The object on which to define or modify properties.
* @param {Object} props An object whose own enumerable properties
* constitute descriptors for the properties to be defined or
* modified.
*/
/**
* @method getOwnPropertyDescriptor
* @static
*
* Returns a property descriptor for an own property (that is, one
* directly present on an object, not present by dint of being along
* an object's prototype chain) of a given object.
*
* This method permits examination of the precise description of a
* property. A property in JavaScript consists of a string-valued name
* and a property descriptor. Further information about property
* descriptor types and their attributes can be found in
* {@link Object#defineProperty}.
*
* **NOTE:** This method is part of the ECMAScript 5 standard.
*
* @param {Object} obj The object in which to look for the property.
* @param {String} prop The name of the property whose description is
* to be retrieved.
*
* A property descriptor is a record with some of the following
* attributes:
*
* - **value** The value associated with the property (data
* descriptors only).
*
* - **writable** True if and only if the value associated with
* the property may be changed (data descriptors only).
*
* - **get** A function which serves as a getter for the property,
* or undefined if there is no getter (accessor descriptors only).
*
* - **set** A function which serves as a setter for the property,
* or undefined if there is no setter (accessor descriptors only).
*
* - **configurable** true if and only if the type of this property
* descriptor may be changed and if the property may be deleted
* from the corresponding object.
*
* - **enumerable** true if and only if this property shows up
* during enumeration of the properties on the corresponding object.
*
* @return {Mixed} Value of the property descriptor.
*/
/**
* @method keys
* @static
*
* Returns an array of a given object's own enumerable properties, in
* the same order as that provided by a for-in loop (the difference
* being that a for-in loop enumerates properties in the prototype
* chain as well).
*
* Returns an array whose elements are strings corresponding to the
* enumerable properties found directly upon object. The ordering of
* the properties is the same as that given by looping over the
* properties of the object manually.
*
* var arr = ["a", "b", "c"];
* alert(Object.keys(arr)); // will alert "0,1,2"
*
* // array like object
* var obj = { 0 : "a", 1 : "b", 2 : "c"};
* alert(Object.keys(obj)); // will alert "0,1,2"
*
* // getFoo is property which isn't enumerable
* var my_obj = Object.create({}, { getFoo : { value : function () { return this.foo } } });
* my_obj.foo = 1;
*
* alert(Object.keys(my_obj)); // will alert only foo
*
* If you want all properties, even the not enumerable, see
* {@link Object#getOwnPropertyNames}.
*
* **NOTE:** This method is part of the ECMAScript 5 standard.
*
* @param {Object} obj The object whose enumerable own properties are
* to be returned.
* @return {String[]} Array of property names.
*/
/**
* @method getOwnPropertyNames
* @static
*
* Returns an array of all properties (enumerable or not) found
* directly upon a given object.
*
* Returns an array whose elements are strings corresponding to the
* enumerable and non-enumerable properties found directly upon
* obj. The ordering of the enumerable properties in the array is
* consistent with the ordering exposed by a for...in loop (or by
* {@link Object#keys}) over the properties of the object. The
* ordering of the non-enumerable properties in the array, and among
* the enumerable properties, is not defined.
*
* var arr = ["a", "b", "c"];
* print(Object.getOwnPropertyNames(arr).sort()); // prints "0,1,2,length"
*
* // Array-like object
* var obj = { 0: "a", 1: "b", 2: "c"};
* print(Object.getOwnPropertyNames(obj).sort()); // prints "0,1,2"
*
* // Printing property names and values using Array.forEach
* Object.getOwnPropertyNames(obj).forEach(function(val, idx, array) {
* print(val + " -> " + obj[val]);
* });
* // prints
* // 0 -> a
* // 1 -> b
* // 2 -> c
*
* // non-enumerable property
* var my_obj = Object.create({}, { getFoo: { value: function() { return this.foo; }, enumerable: false } });
* my_obj.foo = 1;
*
* print(Object.getOwnPropertyNames(my_obj).sort()); // prints "foo, getFoo"
*
* If you want only the enumerable properties, see {@link Object#keys}
* or use a for...in loop (although note that this will return
* enumerable properties not found directly upon that object but also
* along the prototype chain for the object unless the latter is
* filtered with {@link #hasOwnProperty}).
*
* Items on the prototype chain are not listed:
*
* function ParentClass () {
* }
* ParentClass.prototype.inheritedMethod = function () {
* };
*
* function ChildClass () {
* this.prop = 5;
* this.method = function () {};
* }
* ChildClass.prototype = new ParentClass;
* ChildClass.prototype.prototypeMethod = function () {
* };
*
* alert(
* Object.getOwnPropertyNames(
* new ChildClass() // ["prop", "method"]
* )
* )
*
* **NOTE:** This method is part of the ECMAScript 5 standard.
*
* @param {Object} obj The object whose enumerable and non-enumerable
* own properties are to be returned.
* @return {String[]} Array of property names.
*/
/**
* @method getPrototypeOf
* @static
*
* Returns the prototype (i.e. the internal `[[Prototype]]`) of the
* specified object.
*
* **NOTE:** This method is part of the ECMAScript 5 standard.
*
* @param {Object} object The object whose prototype is to be returned.
* Throws a TypeError exception if this parameter isn't an Object.
*
* @return {Object} the prototype
*/
/**
* @method preventExtensions
* @static
*
* Prevents new properties from ever being added to an object
* (i.e. prevents future extensions to the object).
*
* An object is extensible if new properties can be added to it.
* `preventExtensions` marks an object as no longer extensible, so that
* it will never have properties beyond the ones it had at the time it
* was marked as non-extensible. Note that the properties of a
* non-extensible object, in general, may still be deleted. Attempting
* to add new properties to a non-extensible object will fail, either
* silently or by throwing a TypeError (most commonly, but not
* exclusively, when in strict mode).
*
* It only prevents addition of own properties. Properties can still
* be added to the object prototype.
*
* If there is a way to turn an extensible object to a non-extensible
* one, there is no way to do the opposite in ECMAScript 5
*
* **NOTE:** This method is part of the ECMAScript 5 standard.
*
* @param {Object} obj The object which should be made non-extensible.
*/
/**
* @method isExtensible
* @static
*
* Determines if an object is extensible (whether it can have new
* properties added to it).
*
* Objects are extensible by default: they can have new properties
* added to them, and can be modified. An object can be marked as
* non-extensible using {@link Object#preventExtensions},
* {@link Object#seal}, or {@link Object#freeze}.
*
* // New objects are extensible.
* var empty = {};
* assert(Object.isExtensible(empty) === true);
*
* // ...but that can be changed.
* Object.preventExtensions(empty);
* assert(Object.isExtensible(empty) === false);
*
* // Sealed objects are by definition non-extensible.
* var sealed = Object.seal({});
* assert(Object.isExtensible(sealed) === false);
*
* // Frozen objects are also by definition non-extensible.
* var frozen = Object.freeze({});
* assert(Object.isExtensible(frozen) === false);
*
* **NOTE:** This method is part of the ECMAScript 5 standard.
*
* @param {Object} obj The object which should be checked.
* @return {Boolean} True when object is extensible.
*/
/**
* @method seal
* @static
*
* Seals an object, preventing new properties from being added to it
* and marking all existing properties as non-configurable. Values of
* present properties can still be changed as long as they are
* writable.
*
* By default, objects are extensible (new properties can be added to
* them). Sealing an object prevents new properties from being added
* and marks all existing properties as non-configurable. This has the
* effect of making the set of properties on the object fixed and
* immutable. Making all properties non-configurable also prevents
* them from being converted from data properties to accessor
* properties and vice versa, but it does not prevent the values of
* data properties from being changed. Attempting to delete or add
* properties to a sealed object, or to convert a data property to
* accessor or vice versa, will fail, either silently or by throwing a
* TypeError (most commonly, although not exclusively, when in strict
* mode code).
*
* The prototype chain remains untouched.
*
* **NOTE:** This method is part of the ECMAScript 5 standard.
*
* @param {Object} obj The object which should be sealed.
*/
/**
* @method isSealed
* @static
*
* Determines if an object is sealed.
*
* An object is sealed if it is non-extensible and if all its
* properties are non-configurable and therefore not removable (but
* not necessarily non-writable).
*
* // Objects aren't sealed by default.
* var empty = {};
* assert(Object.isSealed(empty) === false);
*
* // If you make an empty object non-extensible, it is vacuously sealed.
* Object.preventExtensions(empty);
* assert(Object.isSealed(empty) === true);
*
* // The same is not true of a non-empty object, unless its properties are all non-configurable.
* var hasProp = { fee: "fie foe fum" };
* Object.preventExtensions(hasProp);
* assert(Object.isSealed(hasProp) === false);
*
* // But make them all non-configurable and the object becomes sealed.
* Object.defineProperty(hasProp, "fee", { configurable: false });
* assert(Object.isSealed(hasProp) === true);
*
* // The easiest way to seal an object, of course, is Object.seal.
* var sealed = {};
* Object.seal(sealed);
* assert(Object.isSealed(sealed) === true);
*
* // A sealed object is, by definition, non-extensible.
* assert(Object.isExtensible(sealed) === false);
*
* // A sealed object might be frozen, but it doesn't have to be.
* assert(Object.isFrozen(sealed) === true); // all properties also non-writable
*
* var s2 = Object.seal({ p: 3 });
* assert(Object.isFrozen(s2) === false); // "p" is still writable
*
* var s3 = Object.seal({ get p() { return 0; } });
* assert(Object.isFrozen(s3) === true); // only configurability matters for accessor properties
*
* **NOTE:** This method is part of the ECMAScript 5 standard.
*
* @param {Object} obj The object which should be checked.
* @return {Boolean} True if the object is sealed, otherwise false.
*/
/**
* @method freeze
* @static
*
* Freezes an object: that is, prevents new properties from being
* added to it; prevents existing properties from being removed; and
* prevents existing properties, or their enumerability,
* configurability, or writability, from being changed. In essence the
* object is made effectively immutable. The method returns the object
* being frozen.
*
* Nothing can be added to or removed from the properties set of a
* frozen object. Any attempt to do so will fail, either silently or
* by throwing a TypeError exception (most commonly, but not
* exclusively, when in strict mode).
*
* Values cannot be changed for data properties. Accessor properties
* (getters and setters) work the same (and still give the illusion
* that you are changing the value). Note that values that are objects
* can still be modified, unless they are also frozen.
*
* **NOTE:** This method is part of the ECMAScript 5 standard.
*
* @param {Object} obj The object to freeze.
*/
/**
* @method isFrozen
* @static
*
* Determines if an object is frozen.
*
* An object is frozen if and only if it is not extensible, all its
* properties are non-configurable, and all its data properties (that
* is, properties which are not accessor properties with getter or
* setter components) are non-writable.
*
* // A new object is extensible, so it is not frozen.
* assert(Object.isFrozen({}) === false);
*
* // An empty object which is not extensible is vacuously frozen.
* var vacuouslyFrozen = Object.preventExtensions({});
* assert(Object.isFrozen(vacuouslyFrozen) === true);
*
* // A new object with one property is also extensible, ergo not frozen.
* var oneProp = { p: 42 };
* assert(Object.isFrozen(oneProp) === false);
*
* // Preventing extensions to the object still doesn't make it frozen,
* // because the property is still configurable (and writable).
* Object.preventExtensions(oneProp);
* assert(Object.isFrozen(oneProp) === false);
*
* // ...but then deleting that property makes the object vacuously frozen.
* delete oneProp.p;
* assert(Object.isFrozen(oneProp) === true);
*
* // A non-extensible object with a non-writable but still configurable property is not frozen.
* var nonWritable = { e: "plep" };
* Object.preventExtensions(nonWritable);
* Object.defineProperty(nonWritable, "e", { writable: false }); // make non-writable
* assert(Object.isFrozen(nonWritable) === false);
*
* // Changing that property to non-configurable then makes the object frozen.
* Object.defineProperty(nonWritable, "e", { configurable: false }); // make non-configurable
* assert(Object.isFrozen(nonWritable) === true);
*
* // A non-extensible object with a non-configurable but still writable property also isn't frozen.
* var nonConfigurable = { release: "the kraken!" };
* Object.preventExtensions(nonConfigurable);
* Object.defineProperty(nonConfigurable, "release", { configurable: false });
* assert(Object.isFrozen(nonConfigurable) === false);
*
* // Changing that property to non-writable then makes the object frozen.
* Object.defineProperty(nonConfigurable, "release", { writable: false });
* assert(Object.isFrozen(nonConfigurable) === true);
*
* // A non-extensible object with a configurable accessor property isn't frozen.
* var accessor = { get food() { return "yum"; } };
* Object.preventExtensions(accessor);
* assert(Object.isFrozen(accessor) === false);
*
* // ...but make that property non-configurable and it becomes frozen.
* Object.defineProperty(accessor, "food", { configurable: false });
* assert(Object.isFrozen(accessor) === true);
*
* // But the easiest way for an object to be frozen is if Object.freeze has been called on it.
* var frozen = { 1: 81 };
* assert(Object.isFrozen(frozen) === false);
* Object.freeze(frozen);
* assert(Object.isFrozen(frozen) === true);
*
* // By definition, a frozen object is non-extensible.
* assert(Object.isExtensible(frozen) === false);
*
* // Also by definition, a frozen object is sealed.
* assert(Object.isSealed(frozen) === true);
*
* **NOTE:** This method is part of the ECMAScript 5 standard.
*
* @param {Object} obj The object which should be checked.
* @return {Boolean} True if the object is frozen, otherwise false.
*/