/**
* An updateable progress bar component. The progress bar supports two different modes: manual and automatic.
*
* In manual mode, you are responsible for showing, updating (via {@link #updateProgress}) and clearing the progress bar
* as needed from your own code. This method is most appropriate when you want to show progress throughout an operation
* that has predictable points of interest at which you can update the control.
*
* In automatic mode, you simply call {@link #wait} and let the progress bar run indefinitely, only clearing it once the
* operation is complete. You can optionally have the progress bar wait for a specific amount of time and then clear
* itself. Automatic mode is most appropriate for timed operations or asynchronous operations in which you have no need
* for indicating intermediate progress.
*
* @example
* var p = Ext.create('Ext.ProgressBar', {
* renderTo: Ext.getBody(),
* width: 300
* });
*
* // Wait for 5 seconds, then update the status el (progress bar will auto-reset)
* p.wait({
* interval: 500, //bar will move fast!
* duration: 50000,
* increment: 15,
* text: 'Updating...',
* scope: this,
* fn: function(){
* p.updateText('Done!');
* }
* });
*/
Ext.define('Ext.ProgressBar', {
extend: 'Ext.Component',
alias: 'widget.progressbar',
requires: [
'Ext.Template',
'Ext.CompositeElement',
'Ext.TaskManager',
'Ext.layout.component.ProgressBar'
],
uses: ['Ext.fx.Anim'],
/**
* @cfg {Number} [value=0]
* A floating point value between 0 and 1 (e.g., .5)
*/
/**
* @cfg {String/HTMLElement/Ext.Element} textEl
* The element to render the progress text to (defaults to the progress bar's internal text element)
*/
/**
* @cfg {String} id
* The progress bar element's id (defaults to an auto-generated id)
*/
/**
* @cfg {String} [baseCls='x-progress']
* The base CSS class to apply to the progress bar's wrapper element.
*/
baseCls: Ext.baseCSSPrefix + 'progress',
/**
* @cfg {Boolean} animate
* True to animate the progress bar during transitions.
*/
animate: false,
/**
* @cfg {String} text
* The text shown in the progress bar.
*/
text: '',
// private
waitTimer: null,
childEls: [
'bar'
],
renderTpl: [
'',
'{text}
',
'',
'
'
],
componentLayout: 'progressbar',
// private
initComponent: function() {
this.callParent();
this.addEvents(
/**
* @event update
* Fires after each update interval
* @param {Ext.ProgressBar} this
* @param {Number} value The current progress value
* @param {String} text The current progress text
*/
"update"
);
},
initRenderData: function() {
var me = this;
return Ext.apply(me.callParent(), {
internalText : !me.hasOwnProperty('textEl'),
text : me.text || ' ',
percentage : me.value ? me.value * 100 : 0
});
},
onRender : function() {
var me = this;
me.callParent(arguments);
// External text display
if (me.textEl) {
me.textEl = Ext.get(me.textEl);
me.updateText(me.text);
}
// Inline text display
else {
// This produces a composite w/2 el's (which is why we cannot use childEls or
// renderSelectors):
me.textEl = me.el.select('.' + me.baseCls + '-text');
}
},
/**
* Updates the progress bar value, and optionally its text. If the text argument is not specified, any existing text
* value will be unchanged. To blank out existing text, pass ''. Note that even if the progress bar value exceeds 1,
* it will never automatically reset -- you are responsible for determining when the progress is complete and
* calling {@link #reset} to clear and/or hide the control.
* @param {Number} [value=0] A floating point value between 0 and 1 (e.g., .5)
* @param {String} [text=''] The string to display in the progress text element
* @param {Boolean} [animate=false] Whether to animate the transition of the progress bar. If this value is not
* specified, the default for the class is used
* @return {Ext.ProgressBar} this
*/
updateProgress: function(value, text, animate) {
var me = this,
oldValue = me.value;
me.value = value || 0;
if (text) {
me.updateText(text);
}
if (me.rendered && !me.isDestroyed) {
if (animate === true || (animate !== false && me.animate)) {
me.bar.stopAnimation();
me.bar.animate(Ext.apply({
from: {
width: (oldValue * 100) + '%'
},
to: {
width: (me.value * 100) + '%'
}
}, me.animate));
} else {
me.bar.setStyle('width', (me.value * 100) + '%');
}
}
me.fireEvent('update', me, me.value, text);
return me;
},
/**
* Updates the progress bar text. If specified, textEl will be updated, otherwise the progress bar itself will
* display the updated text.
* @param {String} [text=''] The string to display in the progress text element
* @return {Ext.ProgressBar} this
*/
updateText: function(text) {
var me = this;
me.text = text;
if (me.rendered) {
me.textEl.update(me.text);
}
return me;
},
applyText : function(text) {
this.updateText(text);
},
getText: function(){
return this.text;
},
/**
* Initiates an auto-updating progress bar. A duration can be specified, in which case the progress bar will
* automatically reset after a fixed amount of time and optionally call a callback function if specified. If no
* duration is passed in, then the progress bar will run indefinitely and must be manually cleared by calling
* {@link #reset}.
*
* Example usage:
*
* var p = new Ext.ProgressBar({
* renderTo: 'my-el'
* });
*
* //Wait for 5 seconds, then update the status el (progress bar will auto-reset)
* var p = Ext.create('Ext.ProgressBar', {
* renderTo: Ext.getBody(),
* width: 300
* });
*
* //Wait for 5 seconds, then update the status el (progress bar will auto-reset)
* p.wait({
* interval: 500, //bar will move fast!
* duration: 50000,
* increment: 15,
* text: 'Updating...',
* scope: this,
* fn: function(){
* p.updateText('Done!');
* }
* });
*
* //Or update indefinitely until some async action completes, then reset manually
* p.wait();
* myAction.on('complete', function(){
* p.reset();
* p.updateText('Done!');
* });
*
* @param {Object} config (optional) Configuration options
* @param {Number} config.duration The length of time in milliseconds that the progress bar should
* run before resetting itself (defaults to undefined, in which case it will run indefinitely
* until reset is called)
* @param {Number} config.interval The length of time in milliseconds between each progress update
* (defaults to 1000 ms)
* @param {Boolean} config.animate Whether to animate the transition of the progress bar. If this
* value is not specified, the default for the class is used.
* @param {Number} config.increment The number of progress update segments to display within the
* progress bar (defaults to 10). If the bar reaches the end and is still updating, it will
* automatically wrap back to the beginning.
* @param {String} config.text Optional text to display in the progress bar element (defaults to '').
* @param {Function} config.fn A callback function to execute after the progress bar finishes auto-
* updating. The function will be called with no arguments. This function will be ignored if
* duration is not specified since in that case the progress bar can only be stopped programmatically,
* so any required function should be called by the same code after it resets the progress bar.
* @param {Object} config.scope The scope that is passed to the callback function (only applies when
* duration and fn are both passed).
* @return {Ext.ProgressBar} this
*/
wait: function(o) {
var me = this, scope;
if (!me.waitTimer) {
scope = me;
o = o || {};
me.updateText(o.text);
me.waitTimer = Ext.TaskManager.start({
run: function(i){
var inc = o.increment || 10;
i -= 1;
me.updateProgress(((((i+inc)%inc)+1)*(100/inc))*0.01, null, o.animate);
},
interval: o.interval || 1000,
duration: o.duration,
onStop: function(){
if (o.fn) {
o.fn.apply(o.scope || me);
}
me.reset();
},
scope: scope
});
}
return me;
},
/**
* Returns true if the progress bar is currently in a {@link #wait} operation
* @return {Boolean} True if waiting, else false
*/
isWaiting: function(){
return this.waitTimer !== null;
},
/**
* Resets the progress bar value to 0 and text to empty string. If hide = true, the progress bar will also be hidden
* (using the {@link #hideMode} property internally).
* @param {Boolean} [hide=false] True to hide the progress bar.
* @return {Ext.ProgressBar} this
*/
reset: function(hide){
var me = this;
me.updateProgress(0);
me.clearTimer();
if (hide === true) {
me.hide();
}
return me;
},
// private
clearTimer: function(){
var me = this;
if (me.waitTimer) {
me.waitTimer.onStop = null; //prevent recursion
Ext.TaskManager.stop(me.waitTimer);
me.waitTimer = null;
}
},
onDestroy: function(){
var me = this;
me.clearTimer();
if (me.rendered) {
if (me.textEl.isComposite) {
me.textEl.clear();
}
Ext.destroyMembers(me, 'textEl', 'progressBar');
}
me.callParent();
}
});