/** * An updateable progress bar component. The progress bar supports two different modes: manual and automatic. * * In manual mode, you are responsible for showing, updating (via {@link #updateProgress}) and clearing the progress bar * as needed from your own code. This method is most appropriate when you want to show progress throughout an operation * that has predictable points of interest at which you can update the control. * * In automatic mode, you simply call {@link #wait} and let the progress bar run indefinitely, only clearing it once the * operation is complete. You can optionally have the progress bar wait for a specific amount of time and then clear * itself. Automatic mode is most appropriate for timed operations or asynchronous operations in which you have no need * for indicating intermediate progress. * * @example * var p = Ext.create('Ext.ProgressBar', { * renderTo: Ext.getBody(), * width: 300 * }); * * // Wait for 5 seconds, then update the status el (progress bar will auto-reset) * p.wait({ * interval: 500, //bar will move fast! * duration: 50000, * increment: 15, * text: 'Updating...', * scope: this, * fn: function(){ * p.updateText('Done!'); * } * }); */ Ext.define('Ext.ProgressBar', { extend: 'Ext.Component', alias: 'widget.progressbar', requires: [ 'Ext.Template', 'Ext.CompositeElement', 'Ext.TaskManager', 'Ext.layout.component.ProgressBar' ], uses: ['Ext.fx.Anim'], /** * @cfg {Number} [value=0] * A floating point value between 0 and 1 (e.g., .5) */ /** * @cfg {String/HTMLElement/Ext.Element} textEl * The element to render the progress text to (defaults to the progress bar's internal text element) */ /** * @cfg {String} id * The progress bar element's id (defaults to an auto-generated id) */ /** * @cfg {String} [baseCls='x-progress'] * The base CSS class to apply to the progress bar's wrapper element. */ baseCls: Ext.baseCSSPrefix + 'progress', /** * @cfg {Boolean} animate * True to animate the progress bar during transitions. */ animate: false, /** * @cfg {String} text * The text shown in the progress bar. */ text: '', // private waitTimer: null, childEls: [ 'bar' ], renderTpl: [ '', '
{text}
', '
', '
', '', '
', '
{text}
', '
', '
', '
' ], componentLayout: 'progressbar', // private initComponent: function() { this.callParent(); this.addEvents( /** * @event update * Fires after each update interval * @param {Ext.ProgressBar} this * @param {Number} value The current progress value * @param {String} text The current progress text */ "update" ); }, initRenderData: function() { var me = this; return Ext.apply(me.callParent(), { internalText : !me.hasOwnProperty('textEl'), text : me.text || ' ', percentage : me.value ? me.value * 100 : 0 }); }, onRender : function() { var me = this; me.callParent(arguments); // External text display if (me.textEl) { me.textEl = Ext.get(me.textEl); me.updateText(me.text); } // Inline text display else { // This produces a composite w/2 el's (which is why we cannot use childEls or // renderSelectors): me.textEl = me.el.select('.' + me.baseCls + '-text'); } }, /** * Updates the progress bar value, and optionally its text. If the text argument is not specified, any existing text * value will be unchanged. To blank out existing text, pass ''. Note that even if the progress bar value exceeds 1, * it will never automatically reset -- you are responsible for determining when the progress is complete and * calling {@link #reset} to clear and/or hide the control. * @param {Number} [value=0] A floating point value between 0 and 1 (e.g., .5) * @param {String} [text=''] The string to display in the progress text element * @param {Boolean} [animate=false] Whether to animate the transition of the progress bar. If this value is not * specified, the default for the class is used * @return {Ext.ProgressBar} this */ updateProgress: function(value, text, animate) { var me = this, oldValue = me.value; me.value = value || 0; if (text) { me.updateText(text); } if (me.rendered && !me.isDestroyed) { if (animate === true || (animate !== false && me.animate)) { me.bar.stopAnimation(); me.bar.animate(Ext.apply({ from: { width: (oldValue * 100) + '%' }, to: { width: (me.value * 100) + '%' } }, me.animate)); } else { me.bar.setStyle('width', (me.value * 100) + '%'); } } me.fireEvent('update', me, me.value, text); return me; }, /** * Updates the progress bar text. If specified, textEl will be updated, otherwise the progress bar itself will * display the updated text. * @param {String} [text=''] The string to display in the progress text element * @return {Ext.ProgressBar} this */ updateText: function(text) { var me = this; me.text = text; if (me.rendered) { me.textEl.update(me.text); } return me; }, applyText : function(text) { this.updateText(text); }, getText: function(){ return this.text; }, /** * Initiates an auto-updating progress bar. A duration can be specified, in which case the progress bar will * automatically reset after a fixed amount of time and optionally call a callback function if specified. If no * duration is passed in, then the progress bar will run indefinitely and must be manually cleared by calling * {@link #reset}. * * Example usage: * * var p = new Ext.ProgressBar({ * renderTo: 'my-el' * }); * * //Wait for 5 seconds, then update the status el (progress bar will auto-reset) * var p = Ext.create('Ext.ProgressBar', { * renderTo: Ext.getBody(), * width: 300 * }); * * //Wait for 5 seconds, then update the status el (progress bar will auto-reset) * p.wait({ * interval: 500, //bar will move fast! * duration: 50000, * increment: 15, * text: 'Updating...', * scope: this, * fn: function(){ * p.updateText('Done!'); * } * }); * * //Or update indefinitely until some async action completes, then reset manually * p.wait(); * myAction.on('complete', function(){ * p.reset(); * p.updateText('Done!'); * }); * * @param {Object} config (optional) Configuration options * @param {Number} config.duration The length of time in milliseconds that the progress bar should * run before resetting itself (defaults to undefined, in which case it will run indefinitely * until reset is called) * @param {Number} config.interval The length of time in milliseconds between each progress update * (defaults to 1000 ms) * @param {Boolean} config.animate Whether to animate the transition of the progress bar. If this * value is not specified, the default for the class is used. * @param {Number} config.increment The number of progress update segments to display within the * progress bar (defaults to 10). If the bar reaches the end and is still updating, it will * automatically wrap back to the beginning. * @param {String} config.text Optional text to display in the progress bar element (defaults to ''). * @param {Function} config.fn A callback function to execute after the progress bar finishes auto- * updating. The function will be called with no arguments. This function will be ignored if * duration is not specified since in that case the progress bar can only be stopped programmatically, * so any required function should be called by the same code after it resets the progress bar. * @param {Object} config.scope The scope that is passed to the callback function (only applies when * duration and fn are both passed). * @return {Ext.ProgressBar} this */ wait: function(o) { var me = this, scope; if (!me.waitTimer) { scope = me; o = o || {}; me.updateText(o.text); me.waitTimer = Ext.TaskManager.start({ run: function(i){ var inc = o.increment || 10; i -= 1; me.updateProgress(((((i+inc)%inc)+1)*(100/inc))*0.01, null, o.animate); }, interval: o.interval || 1000, duration: o.duration, onStop: function(){ if (o.fn) { o.fn.apply(o.scope || me); } me.reset(); }, scope: scope }); } return me; }, /** * Returns true if the progress bar is currently in a {@link #wait} operation * @return {Boolean} True if waiting, else false */ isWaiting: function(){ return this.waitTimer !== null; }, /** * Resets the progress bar value to 0 and text to empty string. If hide = true, the progress bar will also be hidden * (using the {@link #hideMode} property internally). * @param {Boolean} [hide=false] True to hide the progress bar. * @return {Ext.ProgressBar} this */ reset: function(hide){ var me = this; me.updateProgress(0); me.clearTimer(); if (hide === true) { me.hide(); } return me; }, // private clearTimer: function(){ var me = this; if (me.waitTimer) { me.waitTimer.onStop = null; //prevent recursion Ext.TaskManager.stop(me.waitTimer); me.waitTimer = null; } }, onDestroy: function(){ var me = this; me.clearTimer(); if (me.rendered) { if (me.textEl.isComposite) { me.textEl.clear(); } Ext.destroyMembers(me, 'textEl', 'progressBar'); } me.callParent(); } });