Sha256: 5ae25891fbe7c0eb8b6a3db8f03f5a870af996d4fc8f6fe6c2329aae161a1c1c

Contents?: true

Size: 1.28 KB

Versions: 4

Compression:

Stored size: 1.28 KB

Contents

o: ActiveSupport::Cache::Entry	:@compressedF:@expires_in0:@created_atf1362249882.8777652:@value"�{I"
class:EFI"BundledAsset;FI"logical_path;FI"&Shaders/Materials/BlobMaterial.js;TI"
pathname;FI"W/Users/bogumil/www/cesium/app/assets/javascripts/Shaders/Materials/BlobMaterial.js;TI"content_type;FI"application/javascript;FI"
mtime;FI"2013-02-24T17:37:41+01:00;FI"length;Fi�I"digest;F"%50ed806a450e0f6aeaf233f19ccd2f2dI"source;FI"�// This file is automatically rebuilt by the Cesium build process.
/*global define*/

define(function() {
    "use strict";
    return "uniform vec4 lightColor;\n\
uniform vec4 darkColor;\n\
uniform float frequency;\n\
\n\
czm_material czm_getMaterial(czm_materialInput materialInput)\n\
{\n\
    czm_material material = czm_getDefaultMaterial(materialInput);\n\
\n\
    // From Stefan Gustavson's Procedural Textures in GLSL in OpenGL Insights\n\
    vec2 F = czm_cellular(materialInput.st * frequency);\n\
    float t = 1.0 - F.x * F.x;\n\
    \n\
    vec4 color = mix(lightColor, darkColor, t);\n\
    material.diffuse = color.rgb;\n\
    material.alpha = color.a;\n\
    \n\
    return material;\n\
}";
});
;FI"required_assets_digest;F"%c99716bf9e34a1874ac999d4503548a9I"
_version;F"%6776f581a4329e299531e1d52aa59832

Version data entries

4 entries across 4 versions & 1 rubygems

Version Path
cesium-0.24.0 test/dummy/tmp/cache/assets/D47/A70/sprockets%2F526b1eb3f0c2369b0c16c96ddf775f96
cesium-0.23.0 test/dummy/tmp/cache/assets/D47/A70/sprockets%2F526b1eb3f0c2369b0c16c96ddf775f96
cesium-0.22.0 test/dummy/tmp/cache/assets/D47/A70/sprockets%2F526b1eb3f0c2369b0c16c96ddf775f96
cesium-0.14.0 test/dummy/tmp/cache/assets/D47/A70/sprockets%2F526b1eb3f0c2369b0c16c96ddf775f96