const params = new URLSearchParams(window.location.search) let gameBoard = document.querySelector(".game-board") let serachValue = params.get('q') let decodeBase64 = atob(serachValue) let word = decodeBase64 let targetWord = word.toLocaleLowerCase() let ANIMATION_DURATION = 500 let wordLength = 5 let keyboard = document.querySelector(".game-keyboard") let alertContainer = document.querySelector(".alert-container") let errorMsg = document.querySelector("#errorMsg") let gameResult = document.querySelector(".gameResult") let openPopup = document.querySelector(".open-popup") let wordleGameShareLink = document.querySelector(".wordle-game-share-link") let wordleGameCopyLink = document.querySelector(".wordle-game-copy-link") let ResutlGuessWord = document.querySelector(".guess-word") let answer = document.querySelector("#answer") let facebookSHareLink = document.querySelector(".facebook-share-link") let twitterSHareLink = document.querySelector(".twitter-share-link") let whatsappSHareLink = document.querySelector(".whatsapp-share-link") document.querySelector(".navbar").style.display = "none" document.querySelector(".tools_headings").style.display = "none" document.querySelector(".ads_layout").style.display = "none" document.querySelector(".relatedPosts").style.display = "none" document.querySelector(".footer-section").style.display = "none" document.querySelector(".rating-tool").style.display = "none" let wordleTime = document.querySelector(".wordle-time") let gameResultTime = document.querySelector("#game-result-time") let wordleRunningTimer = document.querySelector("#wordle-running-timer") // wordleRunningTimer.innerHTML = "00:00" let tile = document.querySelector('.tile') tile.focus() function limitKeypress(event, value, maxLength) { if (value != undefined && value.toString().length >= maxLength) { event.preventDefault(); } } let second = 0 let minutes = 0 let clear let bool = false function startTime() { second++ if (second == 59) { minutes++ second = 0 } min = checkTime(minutes) sec = checkTime(second) // console.log(min + ":" + sec) wordleRunningTimer.innerText = min + ":" + sec gameResultTime.innerHTML = "Your game ended :" + " " + min + ":" + sec clear = setTimeout(function () { startTime() }, 1000) } function expriyTime() { clearInterval(clear) } function checkTime(i) { if (i < 10) { i = '0' + i } return i } // wordleTime.addEventListener("click", (() => { // if (bool) { // bool = false // wordleRunningTimer.style.display = "block" // } else { // bool = true // wordleRunningTimer.style.display = "none" // } // })) let dictionary let attempt = 0 async function getData() { const response = await fetch("/dictionary.json") const data = await response.json() dictionary = data } getData() const handleClick = (e) => { if (e.target.matches("[data-key]")) { pressCount++; if (pressCount == 1) { startTime() } pressKey(e.target.dataset.key) return } if (e.target.matches("[data-enter]")) { handleSubmit() return } if (e.target.matches("[data-delete]")) { deleteKey() return } } let pressCount = 0; const handleKeyPress = (e) => { pressCount++; if (pressCount == 1) { startTime() } if (e.key === "Enter") { handleSubmit() return } if (e.key === "Delete" || e.key === "Backspace") { deleteKey() return } if (e.key.match(/^[a-zA-Z]$/)) { pressKey(e.key) return } } const getActiveTiles = () => { return gameBoard.querySelectorAll('[data-state="active"]') } const pressKey = (key) => { const activeTiles = getActiveTiles() if (activeTiles.length >= wordLength) return const nextTile = gameBoard.querySelector(":not([data-letter])") nextTile.dataset.letter = key.toLowerCase() nextTile.dataset.state = "active" nextTile.classList.add("popAni") nextTile.value = key nextTile.focus() nextTile.style.border = "2px solid #a7adc0" } const deleteKey = () => { const activeTiles = getActiveTiles() const lastTile = activeTiles[activeTiles.length - 1] if (lastTile == null) return lastTile.value = "" lastTile.focus() delete lastTile.dataset.state delete lastTile.dataset.letter lastTile.style.border = "2px solid #dee1e9" lastTile.classList.remove("popAni") } const handleSubmit = () => { const allTiles = [...getActiveTiles()] if (allTiles.length !== wordLength) { showAlertMessage("Not enough letters") shakeTiles(allTiles) return } const guessWord = allTiles.reduce((word, tile) => { return word + tile.dataset.letter }, "") if (guessWord === targetWord) { } else { if (!dictionary.includes(guessWord)) { showAlertMessage("Not a valid word") shakeTiles(allTiles) return } } stopAllEventListeners() let matchLetters = [...targetWord] let matchedLettersCount = matchLetters.reduce((obj, letter) => { if (obj[letter]) { obj[letter]++; return obj; } obj[letter] = 1; return obj; }, {}) evaluateTiles(allTiles, matchedLettersCount, guessWord) } const evaluateTiles = (allTiles, matchedLettersCount, guessWord) => { let reEvaluate = [] allTiles.map((tile, index) => { tile.setAttribute("disabled", true) if (targetWord !== guessWord) { setTimeout(() => { tile.classList.add("flip") }, (index * ANIMATION_DURATION) / 2) tile.addEventListener( "transitionend", () => { tile.classList.remove("flip") }) } let letter = tile.dataset.letter let key = keyboard.querySelector(`[data-key="${letter}"i]`) if (targetWord[index] === letter) { tile.dataset.state = "correct-spot" key.dataset.state = "correct-spot" matchedLettersCount[letter]--; return } reEvaluate.push(tile) }) reEvaluate.map((tile) => { let letter = tile.dataset.letter let key = keyboard.querySelector(`[data-key="${letter}"i]`) if (matchedLettersCount[letter] > 0) { tile.dataset.state = "wrong-spot" key.dataset.state = "wrong-spot" matchedLettersCount[letter]--; } else { tile.dataset.state = "wrong-word" key.dataset.state = "wrong-word" } }) startAllEventListeners() gameOver(guessWord, allTiles) } const shakeTiles = (tiles) => { tiles.forEach(tile => { tile.classList.add("shake") tile.addEventListener('animationend', () => { // console.log('Animation ended'); tile.classList.remove("shake") }); }) } const gameOver = (guessWord, tiles) => { attempt++ const danceTiles = (tiles) => { tiles.forEach((tile) => { tile.classList.add("dance") tile.addEventListener("animationend", () => { tile.classList.remove("dance") }) }) } if (guessWord === targetWord) { expriyTime() // console.log(`Wordle guessed in ${attempt}/6!`) facebookSHareLink.setAttribute("href", `https://www.facebook.com/share.php?u=${window.location.protocol + "//" + window.location.hostname}/word-game-play?q=${(serachValue)}"e= I guessed this wordle in ${attempt}/6 tries. Can you do better ? Try this wordle: ${window.location.protocol + "//" + window.location.hostname}/word-game-play?q=${(serachValue)}`) twitterSHareLink.setAttribute("href", `https://www.twitter.com/compose/tweet?&text=I guessed this wordle in ${attempt}/6 tries. Can you do better ? Try this wordle: ${window.location.protocol + "//" + window.location.hostname}/word-game-play?q=${(serachValue)}`) whatsappSHareLink.setAttribute("href", `whatsapp://send?text=I guessed this wordle in ${attempt}/6 tries. Can you do better ? Try this wordle: ${window.location.protocol + "//" + window.location.hostname}/word-game-play?q=${(serachValue)}`) startConfetti() showAlertMessage("You WON! 🏆") stopAllEventListeners() danceTiles(tiles) setTimeout(() => { openPopup.click() stopConfetti() }, 1500); return } const remainingTiles = gameBoard.querySelectorAll(":not([data-letter])") if (remainingTiles.length === 0) { expriyTime() facebookSHareLink.setAttribute("href", `https://www.facebook.com/share.php?u=${window.location.protocol + "//" + window.location.hostname}/word-game-play?q=${(serachValue)}"e= I guessed this wordle in ${attempt}/6 tries. Can you do better ? Try this wordle: ${window.location.protocol + "//" + window.location.hostname}/word-game-play?q=${(serachValue)}`) twitterSHareLink.setAttribute("href", `https://www.twitter.com/compose/tweet?&text=I guessed this wordle in ${attempt}/6 tries. Can you do better ? Try this wordle: ${window.location.protocol + "//" + window.location.hostname}/word-game-play?q=${(serachValue)}`) whatsappSHareLink.setAttribute("href", `whatsapp://send?text=I guessed this wordle in ${attempt}/6 tries. Can you do better ? Try this wordle: ${window.location.protocol + "//" + window.location.hostname}/word-game-play?q=${(serachValue)}`) showAlertMessage("You LOST!") setTimeout(() => { openPopup.click() }, 1000); stopAllEventListeners() } } const startAllEventListeners = () => { document.addEventListener("keydown", handleKeyPress) document.addEventListener("click", handleClick) } startAllEventListeners() const stopAllEventListeners = () => { document.removeEventListener("click", handleClick) document.removeEventListener("keydown", handleKeyPress) } const showAlertMessage = (msg) => { if (msg === "You LOST!") { answer.innerText = "The answer was" } ResutlGuessWord.innerHTML = targetWord gameResult.innerHTML = msg errorMsg.innerHTML = msg alertContainer.classList.add("active-alert") setTimeout(() => { alertContainer.classList.remove("active-alert") }, 1000) } const copyToClipboard = (str) => { try { const el = document.createElement('textarea') el.value = str document.body.appendChild(el) el.select() document.execCommand('copy') document.body.removeChild(el) errorMsg.innerHTML = "Copied !" alertContainer.classList.add("active-alert") setTimeout(() => { alertContainer.classList.remove("active-alert") }, 1000) } catch (error) { console.log(error) } } wordleGameCopyLink.addEventListener('click', () => { copyToClipboard(`${window.location.protocol + "//" + window.location.hostname}/word-game-play?q=${(serachValue)}`) }) wordleGameShareLink.addEventListener('click', () => { copyToClipboard(`${window.location.protocol + "//" + window.location.hostname}/word-game-play?q=${(serachValue)}`) })