Sha256: 5a94bb4e436a75948bb1f4f48509739b500779b344545d54ea8b8ada160df9c4
Contents?: true
Size: 1.66 KB
Versions: 2
Compression:
Stored size: 1.66 KB
Contents
o: ActiveSupport::Cache::Entry :@compressedF:@expires_in0:@created_atf1380709798.138077:@value"<{I" class:ETI"BundledAsset;FI"logical_path;TI"&Shaders/Materials/WoodMaterial.js;TI" pathname;TI"_/Users/bogumil/www/engines/cesium/app/assets/javascripts/Shaders/Materials/WoodMaterial.js;FI"content_type;TI"application/javascript;TI" mtime;TI"2013-10-02T12:16:28+02:00;TI"length;Ti<I"digest;TI"%d4235ae1f762c10748a9f065e07e113c;FI"source;TI"< //This file is automatically rebuilt by the Cesium build process. /*global define*/ define(function() { "use strict"; return "uniform vec4 lightWoodColor;\n\ uniform vec4 darkWoodColor;\n\ uniform float ringFrequency;\n\ uniform vec2 noiseScale;\n\ uniform float grainFrequency;\n\ czm_material czm_getMaterial(czm_materialInput materialInput)\n\ {\n\ czm_material material = czm_getDefaultMaterial(materialInput);\n\ vec2 st = materialInput.st;\n\ vec2 noisevec;\n\ noisevec.x = czm_snoise(st * noiseScale.x);\n\ noisevec.y = czm_snoise(st * noiseScale.y);\n\ vec2 location = st + noisevec;\n\ float dist = sqrt(location.x * location.x + location.y * location.y);\n\ dist *= ringFrequency;\n\ float r = fract(dist + noisevec[0] + noisevec[1]) * 2.0;\n\ if(r > 1.0)\n\ r = 2.0 - r;\n\ vec4 color = mix(lightWoodColor, darkWoodColor, r);\n\ r = abs(czm_snoise(vec2(st.x * grainFrequency, st.y * grainFrequency * 0.02))) * 0.2;\n\ color.rgb += lightWoodColor.rgb * r;\n\ material.diffuse = color.rgb;\n\ material.alpha = color.a;\n\ return material;\n\ }\n\ "; }); ;TI"required_assets_digest;TI"%604749eba0103a3c8f1d54e53ab1c072;FI" _version;TI"%6776f581a4329e299531e1d52aa59832;F
Version data entries
2 entries across 2 versions & 1 rubygems