[°S:Mikunyan::TypeTree::Node : versioni: depthi: array?F: type"AnimatorController: name" Base: sizeiú: indexi: flagsi€S; ;i;i;F; " string; " m_Name; iú; i; i€S; ;i;i;T; " Array; " Array; iú; i; i@S; ;i;i;F; " SInt32; " size; i ; i; iS; ;i;i;F; " char; " data; i; i ; iS; ;i;i;F; " UInt32; "m_ControllerSize; i ; i ; iS; ;i;i;F; "ControllerConstant; "m_Controller; iú; i ; i€S; ;i;i;F; " vector; "m_HumanLayerArray; iú; i ; i€S; ;i;i;T; " Array; " Array; iú; i ; i€S; ;i;i ;F; " SInt32; " size; i ; i; iS; ;i;i ;F; "OffsetPtr; " data; iú; i; i€S; ;i;i ;F; "HumanLayerConstant; " data; iú; i; i€S; ;i;i ;F; " UInt32; "m_StateMachineIndex; i ; i; iS; ;i;i ;F; " UInt32; "!m_StateMachineMotionSetIndex; i ; i; iS; ;i;i ;F; "HumanPoseMask; "m_BodyMask; i ; i; iS; ;i;i ;F; " UInt32; " word0; i ; i; iS; ;i;i ;F; " UInt32; " word1; i ; i; iS; ;i;i ;F; "OffsetPtr; "m_SkeletonMask; iú; i; iS; ;i;i ;F; "SkeletonMask; " data; iú; i; iS; ;i;i ;F; " vector; " m_Data; iú; i; iS; ;i;i;T; " Array; " Array; iú; i; iS; ;i;i;F; " SInt32; " size; i ; i; iS; ;i;i;F; "SkeletonMaskElement; " data; i ; i; iS; ;i;i;F; " UInt32; " m_Index; i ; i; iS; ;i;i;F; " float; " m_Weight; i ; i; iS; ;i;i ;F; " UInt32; "m_Binding; i ; i; iS; ;i;i ;F; "int; "(int&)m_LayerBlendingMode; i ; i; iS; ;i;i ;F; " bool; " m_IKPass; i; i ; i@S; ;i;i;F; " vector; "m_StateMachineArray; iú; i!; i€S; ;i;i;T; " Array; " Array; iú; i"; i€S; ;i;i ;F; " SInt32; " size; i ; i#; iS; ;i;i ;F; "OffsetPtr; " data; iú; i$; i€S; ;i;i ;F; "StateMachineConstant; " data; iú; i%; i€S; ;i;i ;F; " vector; "m_StateConstantArray; iú; i&; i€S; ;i;i ;T; " Array; " Array; iú; i'; i€S; ;i;i ;F; " SInt32; " size; i ; i(; iS; ;i;i ;F; "OffsetPtr; " data; iú; i); i€S; ;i;i;F; "StateConstant; " data; iú; i*; i€S; ;i;i;F; " vector; "m_TransitionConstantArray; iú; i+; i€S; ;i;i;T; " Array; " Array; iú; i,; i€S; ;i;i;F; " SInt32; " size; i ; i-; iS; ;i;i;F; "OffsetPtr; " data; iú; i.; i€S; ;i;i;F; "TransitionConstant; " data; iú; i/; i€S; ;i;i;F; " vector; "m_ConditionConstantArray; iú; i0; iS; ;i;i;T; " Array; " Array; iú; i1; iS; ;i;i;F; " SInt32; " size; i ; i2; iS; ;i;i;F; "OffsetPtr; " data; i; i3; iS; ;i;i;F; "ConditionConstant; " data; i; i4; iS; ;i;i;F; " UInt32; "m_ConditionMode; i ; i5; iS; ;i;i;F; " UInt32; "m_EventID; i ; i6; iS; ;i;i;F; " float; "m_EventThreshold; i ; i7; iS; ;i;i;F; " float; "m_ExitTime; i ; i8; iS; ;i;i;F; " UInt32; "m_DestinationState; i ; i9; iS; ;i;i;F; " UInt32; " m_ID; i ; i:; iS; ;i;i;F; " UInt32; " m_UserID; i ; i;; iS; ;i;i;F; " float; "m_TransitionDuration; i ; i<; iS; ;i;i;F; " float; "m_TransitionOffset; i ; i=; iS; ;i;i;F; " bool; " m_Atomic; i; i>; i@S; ;i;i;F; " vector; ""m_BlendTreeConstantIndexArray; iú; i?; iS; ;i;i;T; " Array; " Array; iú; i@; iS; ;i;i;F; " SInt32; " size; i ; iA; iS; ;i;i;F; " SInt32; " data; i ; iB; iS; ;i;i;F; " vector; "m_LeafInfoArray; iú; iC; iS; ;i;i;T; " Array; " Array; iú; iD; iS; ;i;i;F; " SInt32; " size; i ; iE; iS; ;i;i;F; "LeafInfoConstant; " data; iú; iF; iS; ;i;i;F; " vector; "m_IDArray; iú; iG; iS; ;i;i;T; " Array; " Array; iú; iH; iS; ;i;i;F; " SInt32; " size; i ; iI; iS; ;i;i;F; " UInt32; " data; i ; iJ; iS; ;i;i;F; " UInt32; "m_IndexOffset; i ; iK; iS; ;i;i;F; " vector; "m_BlendTreeConstantArray; iú; iL; iS; ;i;i;T; " Array; " Array; iú; iM; iS; ;i;i;F; " SInt32; " size; i ; iN; iS; ;i;i;F; "OffsetPtr; " data; iú; iO; iS; ;i;i;F; "BlendTreeConstant; " data; iú; iP; iS; ;i;i;F; " vector; "m_NodeArray; iú; iQ; iS; ;i;i;T; " Array; " Array; iú; iR; iS; ;i;i;F; " SInt32; " size; i ; iS; iS; ;i;i;F; "OffsetPtr; " data; iú; iT; iS; ;i;i;F; "BlendTreeNodeConstant; " data; iú; iU; iS; ;i;i;F; " UInt32; "m_BlendEventID; i ; iV; iS; ;i;i;F; " vector; "m_ChildIndices; iú; iW; iS; ;i;i;T; " Array; " Array; iú; iX; iS; ;i;i;F; " SInt32; " size; i ; iY; iS; ;i;i;F; " UInt32; " data; i ; iZ; iS; ;i;i;F; " vector; "m_ChildThresholdArray; iú; i[; iS; ;i;i;T; " Array; " Array; iú; i\; iS; ;i;i;F; " SInt32; " size; i ; i]; iS; ;i;i;F; " float; " data; i ; i^; iS; ;i;i;F; " UInt32; " m_ClipID; i ; i_; iS; ;i;i;F; " float; "m_Duration; i ; i`; iS; ;i;i;F; "OffsetPtr; "m_BlendEventArrayConstant; iú; ia; iS; ;i;i;F; "ValueArrayConstant; " data; iú; ib; iS; ;i;i;F; " vector; "m_ValueArray; iú; ic; iS; ;i;i;T; " Array; " Array; iú; id; iS; ;i;i;F; " SInt32; " size; i ; ie; iS; ;i;i;F; "ValueConstant; " data; i; if; iS; ;i;i;F; " UInt32; " m_ID; i ; ig; iS; ;i;i;F; " UInt32; " m_TypeID; i ; ih; iS; ;i;i;F; " UInt32; " m_Type; i ; ii; iS; ;i;i;F; " UInt32; " m_Index; i ; ij; iS; ;i;i;F; " UInt32; " m_ID; i ; ik; iS; ;i;i;F; " UInt32; " m_TagID; i ; il; iS; ;i;i;F; " float; " m_Speed; i ; im; iS; ;i;i;F; " bool; "m_IKOnFeet; i; in; iS; ;i;i;F; " bool; " m_Loop; i; io; i@S; ;i;i ;F; " vector; "&m_AnyStateTransitionConstantArray; iú; ip; i€S; ;i;i ;T; " Array; " Array; iú; iq; i€S; ;i;i ;F; " SInt32; " size; i ; ir; iS; ;i;i ;F; "OffsetPtr; " data; iú; is; i€S; ;i;i;F; "TransitionConstant; " data; iú; it; i€S; ;i;i;F; " vector; "m_ConditionConstantArray; iú; iu; iS; ;i;i;T; " Array; " Array; iú; iv; iS; ;i;i;F; " SInt32; " size; i ; iw; iS; ;i;i;F; "OffsetPtr; " data; i; ix; iS; ;i;i;F; "ConditionConstant; " data; i; iy; iS; ;i;i;F; " UInt32; "m_ConditionMode; i ; iz; iS; ;i;i;F; " UInt32; "m_EventID; i ; i{; iS; ;i;i;F; " float; "m_EventThreshold; i ; i|; iS; ;i;i;F; " float; "m_ExitTime; i ; i}; iS; ;i;i;F; " UInt32; "m_DestinationState; i ; i~; iS; ;i;i;F; " UInt32; " m_ID; i ; i; iS; ;i;i;F; " UInt32; " m_UserID; i ; i{; iS; ;i;i;F; " float; "m_TransitionDuration; i ; i|; iS; ;i;i;F; " float; "m_TransitionOffset; i ; i}; iS; ;i;i;F; " bool; " m_Atomic; i; i~; i@S; ;i;i ;F; " UInt32; "m_DefaultState; i ; i; iS; ;i;i ;F; " UInt32; "m_MotionSetCount; i ; i€; iS; ;i;i;F; "OffsetPtr; " m_Values; iú; i; iS; ;i;i;F; "ValueArrayConstant; " data; iú; i‚; iS; ;i;i ;F; " vector; "m_ValueArray; iú; iƒ; iS; ;i;i ;T; " Array; " Array; iú; i„; iS; ;i;i ;F; " SInt32; " size; i ; i…; iS; ;i;i ;F; "ValueConstant; " data; i; i†; iS; ;i;i ;F; " UInt32; " m_ID; i ; i‡; iS; ;i;i ;F; " UInt32; " m_TypeID; i ; iˆ; iS; ;i;i ;F; " UInt32; " m_Type; i ; i‰; iS; ;i;i ;F; " UInt32; " m_Index; i ; iŠ; iS; ;i;i;F; "OffsetPtr; "m_DefaultValues; iú; i‹; i€S; ;i;i;F; "ValueArray; " data; iú; iŒ; i€S; ;i;i ;F; " vector; "m_BoolValues; iú; i; i@S; ;i;i ;T; " Array; " Array; iú; iŽ; iS; ;i;i ;F; " SInt32; " size; i ; i; iS; ;i;i ;F; " bool; " data; i; i; iS; ;i;i ;F; " vector; "m_IntValues; iú; i‘; iS; ;i;i ;T; " Array; " Array; iú; i’; iS; ;i;i ;F; " SInt32; " size; i ; i“; iS; ;i;i ;F; " SInt32; " data; i ; i”; iS; ;i;i ;F; " vector; "m_FloatValues; iú; i•; iS; ;i;i ;T; " Array; " Array; iú; i–; iS; ;i;i ;F; " SInt32; " size; i ; i—; iS; ;i;i ;F; " float; " data; i ; i˜; iS; ;i;i ;F; " vector; "m_VectorValues; iú; i™; iS; ;i;i ;T; " Array; " Array; iú; iš; iS; ;i;i ;F; " SInt32; " size; i ; i›; iS; ;i;i ;F; " float4; " data; i; iœ; iS; ;i;i ;F; " float; "x; i ; i; iS; ;i;i ;F; " float; "y; i ; iž; iS; ;i;i ;F; " float; "z; i ; iŸ; iS; ;i;i ;F; " float; "w; i ; i ; iS; ;i;i;F; "map; " m_TOS; iú; i¡; i€S; ;i;i;T; " Array; " Array; iú; i¢; i€S; ;i;i;F; " SInt32; " size; i ; i£; iS; ;i;i;F; " pair; " data; iú; i¤; i€S; ;i;i ;F; " UInt32; " first; i ; i¥; iS; ;i;i ;F; " string; " second; iú; i¦; i€S; ;i;i ;T; " Array; " Array; iú; i§; i@S; ;i;i ;F; " SInt32; " size; i ; i¨; iS; ;i;i ;F; " char; " data; i; i©; iS; ;i;i;F; " vector; "m_AnimationClips; iú; iª; i@S; ;i;i;T; " Array; " Array; iú; i«; iS; ;i;i;F; " SInt32; " size; i ; i¬; iS; ;i;i;F; "PPtr; " data; i ; i­; iS; ;i;i ;F; " SInt32; " m_FileID; i ; i®; iS; ;i;i ;F; " SInt32; " m_PathID; i ; i¯; i