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Contents

game = {}

# Replace this with your state name, an example would be :main_menu
# if you had a MainMenuState
game[:start_state] = :main_menu

game[:media] = ["app/media"]

# Here you can setup how you would like the window to act.
# DISCL_NONEXCLUSIVE means the mouse and keyboard are not bound to your program.
game[:window] = {
  "w32_mouse" => ["DISCL_FOREGROUND", "DISCL_NONEXCLUSIVE"],
  "w32_keyboard" => ["DISCL_FOREGROUND", "DISCL_NONEXCLUSIVE"]
}

Shatter::GameLoader.instance.environment=game

Version data entries

1 entries across 1 versions & 1 rubygems

Version Path
shattered_ruby-0.5.1 lib/templates/environments/environment.rb