require File.expand_path(File.dirname(__FILE__) + '/../test_helper') class TransitionCollectionTest < Test::Unit::TestCase def test_should_raise_exception_if_invalid_option_specified exception = assert_raise(ArgumentError) {EnumStateMachine::TransitionCollection.new([], :invalid => true)} assert_equal 'Invalid key(s): invalid', exception.message end def test_should_raise_exception_if_multiple_transitions_for_same_attribute_specified @klass = Class.new @machine = EnumStateMachine::Machine.new(@klass, :initial => :parked) @machine.state :parked, :idling @machine.event :ignite @object = @klass.new exception = assert_raise(ArgumentError) do EnumStateMachine::TransitionCollection.new([ EnumStateMachine::Transition.new(@object, @machine, :ignite, :parked, :idling), EnumStateMachine::Transition.new(@object, @machine, :ignite, :parked, :idling) ]) end assert_equal 'Cannot perform multiple transitions in parallel for the same state machine attribute', exception.message end end class TransitionCollectionByDefaultTest < Test::Unit::TestCase def setup @transitions = EnumStateMachine::TransitionCollection.new end def test_should_not_skip_actions assert !@transitions.skip_actions end def test_should_not_skip_after assert !@transitions.skip_after end def test_should_use_transaction assert @transitions.use_transaction end def test_should_be_empty assert @transitions.empty? end end class TransitionCollectionEmptyWithoutBlockTest < Test::Unit::TestCase def setup @transitions = EnumStateMachine::TransitionCollection.new @result = @transitions.perform end def test_should_succeed assert_equal true, @result end end class TransitionCollectionEmptyWithBlockTest < Test::Unit::TestCase def setup @transitions = EnumStateMachine::TransitionCollection.new end def test_should_raise_exception_if_perform_raises_exception assert_raise(ArgumentError) { @transitions.perform { raise ArgumentError } } end def test_should_use_block_result_if_non_boolean assert_equal 1, @transitions.perform { 1 } end def test_should_use_block_result_if_false assert_equal false, @transitions.perform { false } end def test_should_use_block_reslut_if_nil assert_equal nil, @transitions.perform { nil } end end class TransitionCollectionInvalidTest < Test::Unit::TestCase def setup @transitions = EnumStateMachine::TransitionCollection.new([false]) end def test_should_be_empty assert @transitions.empty? end def test_should_not_succeed assert_equal false, @transitions.perform end def test_should_not_run_perform_block ran_block = false @transitions.perform { ran_block = true } assert !ran_block end end class TransitionCollectionPartialInvalidTest < Test::Unit::TestCase def setup @klass = Class.new do attr_accessor :ran_transaction end @callbacks = [] @machine = EnumStateMachine::Machine.new(@klass, :initial => :parked) @machine.state :idling @machine.event :ignite @machine.before_transition {@callbacks << :before} @machine.after_transition {@callbacks << :after} @machine.around_transition {|block| @callbacks << :around_before; block.call; @callbacks << :around_after} class << @machine def within_transaction(object) object.ran_transaction = true end end @object = @klass.new @transitions = EnumStateMachine::TransitionCollection.new([ EnumStateMachine::Transition.new(@object, @machine, :ignite, :parked, :idling), false ]) end def test_should_not_store_invalid_values assert_equal 1, @transitions.length end def test_should_not_succeed assert_equal false, @transitions.perform end def test_should_not_start_transaction assert !@object.ran_transaction end def test_should_not_run_perform_block ran_block = false @transitions.perform { ran_block = true } assert !ran_block end def test_should_not_run_before_callbacks assert !@callbacks.include?(:before) end def test_should_not_persist_states assert_equal 'parked', @object.state end def test_should_not_run_after_callbacks assert !@callbacks.include?(:after) end def test_should_not_run_around_callbacks_before_yield assert !@callbacks.include?(:around_before) end def test_should_not_run_around_callbacks_after_yield assert !@callbacks.include?(:around_after) end end class TransitionCollectionValidTest < Test::Unit::TestCase def setup @klass = Class.new do attr_reader :persisted def initialize @persisted = nil super @persisted = [] end def state=(value) @persisted << 'state' if @persisted @state = value end def status=(value) @persisted << 'status' if @persisted @status = value end end @state = EnumStateMachine::Machine.new(@klass, :initial => :parked) @state.state :idling @state.event :ignite @status = EnumStateMachine::Machine.new(@klass, :status, :initial => :first_gear) @status.state :second_gear @status.event :shift_up @object = @klass.new @result = EnumStateMachine::TransitionCollection.new([ @state_transition = EnumStateMachine::Transition.new(@object, @state, :ignite, :parked, :idling), @status_transition = EnumStateMachine::Transition.new(@object, @status, :shift_up, :first_gear, :second_gear) ]).perform end def test_should_succeed assert_equal true, @result end def test_should_persist_each_state assert_equal 'idling', @object.state assert_equal 'second_gear', @object.status end def test_should_persist_in_order assert_equal ['state', 'status'], @object.persisted end def test_should_store_results_in_transitions assert_nil @state_transition.result assert_nil @status_transition.result end end class TransitionCollectionWithoutTransactionsTest < Test::Unit::TestCase def setup @klass = Class.new do attr_accessor :ran_transaction end @machine = EnumStateMachine::Machine.new(@klass, :initial => :parked) @machine.state :idling @machine.event :ignite class << @machine def within_transaction(object) object.ran_transaction = true end end @object = @klass.new @transitions = EnumStateMachine::TransitionCollection.new([ EnumStateMachine::Transition.new(@object, @machine, :ignite, :parked, :idling) ], :transaction => false) @transitions.perform end def test_should_not_run_within_transaction assert !@object.ran_transaction end end class TransitionCollectionWithTransactionsTest < Test::Unit::TestCase def setup @klass = Class.new do attr_accessor :running_transaction, :cancelled_transaction end @machine = EnumStateMachine::Machine.new(@klass, :initial => :parked) @machine.state :idling @machine.event :ignite class << @machine def within_transaction(object) object.running_transaction = true object.cancelled_transaction = yield == false object.running_transaction = false end end @object = @klass.new @transitions = EnumStateMachine::TransitionCollection.new([ EnumStateMachine::Transition.new(@object, @machine, :ignite, :parked, :idling) ], :transaction => true) end def test_should_run_before_callbacks_within_transaction @machine.before_transition {|object| @in_transaction = object.running_transaction} @transitions.perform assert @in_transaction end def test_should_run_action_within_transaction @transitions.perform { @in_transaction = @object.running_transaction } assert @in_transaction end def test_should_run_after_callbacks_within_transaction @machine.after_transition {|object| @in_transaction = object.running_transaction} @transitions.perform assert @in_transaction end def test_should_cancel_the_transaction_on_before_halt @machine.before_transition {throw :halt} @transitions.perform assert @object.cancelled_transaction end def test_should_cancel_the_transaction_on_action_failure @transitions.perform { false } assert @object.cancelled_transaction end def test_should_not_cancel_the_transaction_on_after_halt @machine.after_transition {throw :halt} @transitions.perform assert !@object.cancelled_transaction end end class TransitionCollectionWithEmptyActionsTest < Test::Unit::TestCase def setup @klass = Class.new @state = EnumStateMachine::Machine.new(@klass, :initial => :parked) @state.state :idling @state.event :ignite @status = EnumStateMachine::Machine.new(@klass, :status, :initial => :first_gear) @status.state :second_gear @status.event :shift_up @object = @klass.new @transitions = EnumStateMachine::TransitionCollection.new([ @state_transition = EnumStateMachine::Transition.new(@object, @state, :ignite, :parked, :idling), @status_transition = EnumStateMachine::Transition.new(@object, @status, :shift_up, :first_gear, :second_gear) ]) @object.state = 'idling' @object.status = 'second_gear' @result = @transitions.perform end def test_should_succeed assert_equal true, @result end def test_should_persist_states assert_equal 'idling', @object.state assert_equal 'second_gear', @object.status end def test_should_store_results_in_transitions assert_nil @state_transition.result assert_nil @status_transition.result end end class TransitionCollectionWithSkippedActionsTest < Test::Unit::TestCase def setup @klass = Class.new do attr_reader :actions def save_state (@actions ||= []) << :save_state :save_state end def save_status (@actions ||= []) << :save_status :save_status end end @callbacks = [] @state = EnumStateMachine::Machine.new(@klass, :initial => :parked, :action => :save_state) @state.state :idling @state.event :ignite @state.before_transition {@callbacks << :state_before} @state.after_transition {@callbacks << :state_after} @state.around_transition {|block| @callbacks << :state_around_before; block.call; @callbacks << :state_around_after} @status = EnumStateMachine::Machine.new(@klass, :status, :initial => :first_gear, :action => :save_status) @status.state :second_gear @status.event :shift_up @status.before_transition {@callbacks << :status_before} @status.after_transition {@callbacks << :status_after} @status.around_transition {|block| @callbacks << :status_around_before; block.call; @callbacks << :status_around_after} @object = @klass.new @transitions = EnumStateMachine::TransitionCollection.new([ @state_transition = EnumStateMachine::Transition.new(@object, @state, :ignite, :parked, :idling), @status_transition = EnumStateMachine::Transition.new(@object, @status, :shift_up, :first_gear, :second_gear) ], :actions => false) @result = @transitions.perform end def test_should_skip_actions assert_equal true, @transitions.skip_actions end def test_should_succeed assert_equal true, @result end def test_should_persist_states assert_equal 'idling', @object.state assert_equal 'second_gear', @object.status end def test_should_not_run_actions assert_nil @object.actions end def test_should_store_results_in_transitions assert_nil @state_transition.result assert_nil @status_transition.result end def test_should_run_all_callbacks assert_equal [:state_before, :state_around_before, :status_before, :status_around_before, :status_around_after, :status_after, :state_around_after, :state_after], @callbacks end end class TransitionCollectionWithSkippedActionsAndBlockTest < Test::Unit::TestCase def setup @klass = Class.new @machine = EnumStateMachine::Machine.new(@klass, :initial => :parked, :action => :save_state) @machine.state :idling @machine.event :ignite @object = @klass.new @transitions = EnumStateMachine::TransitionCollection.new([ @state_transition = EnumStateMachine::Transition.new(@object, @machine, :ignite, :parked, :idling) ], :actions => false) @result = @transitions.perform { @ran_block = true; 1 } end def test_should_succeed assert_equal 1, @result end def test_should_persist_states assert_equal 'idling', @object.state end def test_should_run_block assert @ran_block end def test_should_store_results_in_transitions assert_equal 1, @state_transition.result end end class TransitionCollectionWithDuplicateActionsTest < Test::Unit::TestCase def setup @klass = Class.new do attr_reader :actions def save (@actions ||= []) << :save :save end end @state = EnumStateMachine::Machine.new(@klass, :initial => :parked, :action => :save) @state.state :idling @state.event :ignite @status = EnumStateMachine::Machine.new(@klass, :status, :initial => :first_gear, :action => :save) @status.state :second_gear @status.event :shift_up @object = @klass.new @transitions = EnumStateMachine::TransitionCollection.new([ @state_transition = EnumStateMachine::Transition.new(@object, @state, :ignite, :parked, :idling), @status_transition = EnumStateMachine::Transition.new(@object, @status, :shift_up, :first_gear, :second_gear) ]) @result = @transitions.perform end def test_should_succeed assert_equal :save, @result end def test_should_persist_states assert_equal 'idling', @object.state assert_equal 'second_gear', @object.status end def test_should_run_action_once assert_equal [:save], @object.actions end def test_should_store_results_in_transitions assert_equal :save, @state_transition.result assert_equal :save, @status_transition.result end end class TransitionCollectionWithDifferentActionsTest < Test::Unit::TestCase def setup @klass = Class.new do attr_reader :actions def save_state (@actions ||= []) << :save_state :save_state end def save_status (@actions ||= []) << :save_status :save_status end end @state = EnumStateMachine::Machine.new(@klass, :initial => :parked, :action => :save_state) @state.state :idling @state.event :ignite @status = EnumStateMachine::Machine.new(@klass, :status, :initial => :first_gear, :action => :save_status) @status.state :second_gear @status.event :shift_up @object = @klass.new @transitions = EnumStateMachine::TransitionCollection.new([ @state_transition = EnumStateMachine::Transition.new(@object, @state, :ignite, :parked, :idling), @status_transition = EnumStateMachine::Transition.new(@object, @status, :shift_up, :first_gear, :second_gear) ]) end def test_should_succeed assert_equal true, @transitions.perform end def test_should_persist_states @transitions.perform assert_equal 'idling', @object.state assert_equal 'second_gear', @object.status end def test_should_run_actions_in_order @transitions.perform assert_equal [:save_state, :save_status], @object.actions end def test_should_store_results_in_transitions @transitions.perform assert_equal :save_state, @state_transition.result assert_equal :save_status, @status_transition.result end def test_should_not_halt_if_action_fails_for_first_transition @klass.class_eval do remove_method :save_state def save_state (@actions ||= []) << :save_state false end end assert_equal false, @transitions.perform assert_equal [:save_state, :save_status], @object.actions end def test_should_halt_if_action_fails_for_second_transition @klass.class_eval do remove_method :save_status def save_status (@actions ||= []) << :save_status false end end assert_equal false, @transitions.perform assert_equal [:save_state, :save_status], @object.actions end def test_should_rollback_if_action_errors_for_first_transition @klass.class_eval do remove_method :save_state def save_state raise ArgumentError end end begin; @transitions.perform; rescue; end assert_equal 'parked', @object.state assert_equal 'first_gear', @object.status end def test_should_rollback_if_action_errors_for_second_transition @klass.class_eval do remove_method :save_status def save_status raise ArgumentError end end begin; @transitions.perform; rescue; end assert_equal 'parked', @object.state assert_equal 'first_gear', @object.status end def test_should_not_run_after_callbacks_if_action_fails_for_first_transition @klass.class_eval do remove_method :save_state def save_state false end end @callbacks = [] @state.after_transition { @callbacks << :state_after } @state.around_transition {|block| block.call; @callbacks << :state_around } @status.after_transition { @callbacks << :status_after } @status.around_transition {|block| block.call; @callbacks << :status_around } @transitions.perform assert_equal [], @callbacks end def test_should_not_run_after_callbacks_if_action_fails_for_second_transition @klass.class_eval do remove_method :save_status def save_status false end end @callbacks = [] @state.after_transition { @callbacks << :state_after } @state.around_transition {|block| block.call; @callbacks << :state_around } @status.after_transition { @callbacks << :status_after } @status.around_transition {|block| block.call; @callbacks << :status_around } @transitions.perform assert_equal [], @callbacks end def test_should_run_after_failure_callbacks_if_action_fails_for_first_transition @klass.class_eval do remove_method :save_state def save_state false end end @callbacks = [] @state.after_failure { @callbacks << :state_after } @status.after_failure { @callbacks << :status_after } @transitions.perform assert_equal [:status_after, :state_after], @callbacks end def test_should_run_after_failure_callbacks_if_action_fails_for_second_transition @klass.class_eval do remove_method :save_status def save_status false end end @callbacks = [] @state.after_failure { @callbacks << :state_after } @status.after_failure { @callbacks << :status_after } @transitions.perform assert_equal [:status_after, :state_after], @callbacks end end class TransitionCollectionWithMixedActionsTest < Test::Unit::TestCase def setup @klass = Class.new do def save true end end @state = EnumStateMachine::Machine.new(@klass, :initial => :parked, :action => :save) @state.state :idling @state.event :ignite @status = EnumStateMachine::Machine.new(@klass, :status, :initial => :first_gear) @status.state :second_gear @status.event :shift_up @object = @klass.new @transitions = EnumStateMachine::TransitionCollection.new([ @state_transition = EnumStateMachine::Transition.new(@object, @state, :ignite, :parked, :idling), @status_transition = EnumStateMachine::Transition.new(@object, @status, :shift_up, :first_gear, :second_gear) ]) @result = @transitions.perform end def test_should_succeed assert_equal true, @result end def test_should_persist_states assert_equal 'idling', @object.state assert_equal 'second_gear', @object.status end def test_should_store_results_in_transitions assert_equal true, @state_transition.result assert_nil @status_transition.result end end class TransitionCollectionWithBlockTest < Test::Unit::TestCase def setup @klass = Class.new do attr_reader :actions def save (@actions ||= []) << :save end end @state = EnumStateMachine::Machine.new(@klass, :state, :initial => :parked, :action => :save) @state.state :idling @state.event :ignite @status = EnumStateMachine::Machine.new(@klass, :status, :initial => :first_gear, :action => :save) @status.state :second_gear @status.event :shift_up @object = @klass.new @transitions = EnumStateMachine::TransitionCollection.new([ @state_transition = EnumStateMachine::Transition.new(@object, @state, :ignite, :parked, :idling), @status_transition = EnumStateMachine::Transition.new(@object, @status, :shift_up, :first_gear, :second_gear) ]) @result = @transitions.perform { 1 } end def test_should_succeed assert_equal 1, @result end def test_should_persist_states assert_equal 'idling', @object.state assert_equal 'second_gear', @object.status end def test_should_not_run_machine_actions assert_nil @object.actions end def test_should_use_result_as_transition_result assert_equal 1, @state_transition.result assert_equal 1, @status_transition.result end end class TransitionCollectionWithActionFailedTest < Test::Unit::TestCase def setup @klass = Class.new do def save false end end @before_count = 0 @around_before_count = 0 @after_count = 0 @around_after_count = 0 @failure_count = 0 @machine = EnumStateMachine::Machine.new(@klass, :initial => :parked, :action => :save) @machine.state :idling @machine.event :ignite @machine.before_transition {@before_count += 1} @machine.after_transition {@after_count += 1} @machine.around_transition {|block| @around_before_count += 1; block.call; @around_after_count += 1} @machine.after_failure {@failure_count += 1} @object = @klass.new @transitions = EnumStateMachine::TransitionCollection.new([ EnumStateMachine::Transition.new(@object, @machine, :ignite, :parked, :idling) ]) @result = @transitions.perform end def test_should_not_succeed assert_equal false, @result end def test_should_not_persist_state assert_equal 'parked', @object.state end def test_should_run_before_callbacks assert_equal 1, @before_count end def test_should_run_around_callbacks_before_yield assert_equal 1, @around_before_count end def test_should_not_run_after_callbacks assert_equal 0, @after_count end def test_should_not_run_around_callbacks assert_equal 0, @around_after_count end def test_should_run_failure_callbacks assert_equal 1, @failure_count end end class TransitionCollectionWithActionErrorTest < Test::Unit::TestCase def setup @klass = Class.new do def save raise ArgumentError end end @before_count = 0 @around_before_count = 0 @after_count = 0 @around_after_count = 0 @failure_count = 0 @machine = EnumStateMachine::Machine.new(@klass, :initial => :parked, :action => :save) @machine.state :idling @machine.event :ignite @machine.before_transition {@before_count += 1} @machine.after_transition {@after_count += 1} @machine.around_transition {|block| @around_before_count += 1; block.call; @around_after_count += 1} @machine.after_failure {@failure_count += 1} @object = @klass.new @transitions = EnumStateMachine::TransitionCollection.new([ EnumStateMachine::Transition.new(@object, @machine, :ignite, :parked, :idling) ]) @raised = true begin @transitions.perform @raised = false rescue ArgumentError end end def test_should_not_catch_exception assert @raised end def test_should_not_persist_state assert_equal 'parked', @object.state end def test_should_run_before_callbacks assert_equal 1, @before_count end def test_should_run_around_callbacks_before_yield assert_equal 1, @around_before_count end def test_should_not_run_after_callbacks assert_equal 0, @after_count end def test_should_not_run_around_callbacks_after_yield assert_equal 0, @around_after_count end def test_should_not_run_failure_callbacks assert_equal 0, @failure_count end end class TransitionCollectionWithCallbacksTest < Test::Unit::TestCase def setup @klass = Class.new do attr_reader :saved def save @saved = true end end @before_callbacks = [] @after_callbacks = [] @state = EnumStateMachine::Machine.new(@klass, :initial => :parked, :action => :save) @state.state :idling @state.event :ignite @state.before_transition {@before_callbacks << :state_before} @state.after_transition {@after_callbacks << :state_after} @state.around_transition {|block| @before_callbacks << :state_around; block.call; @after_callbacks << :state_around} @status = EnumStateMachine::Machine.new(@klass, :status, :initial => :first_gear, :action => :save) @status.state :second_gear @status.event :shift_up @status.before_transition {@before_callbacks << :status_before} @status.after_transition {@after_callbacks << :status_after} @status.around_transition {|block| @before_callbacks << :status_around; block.call; @after_callbacks << :status_around} @object = @klass.new @transitions = EnumStateMachine::TransitionCollection.new([ EnumStateMachine::Transition.new(@object, @state, :ignite, :parked, :idling), EnumStateMachine::Transition.new(@object, @status, :shift_up, :first_gear, :second_gear) ]) end def test_should_run_before_callbacks_in_order @transitions.perform assert_equal [:state_before, :state_around, :status_before, :status_around], @before_callbacks end def test_should_halt_if_before_callback_halted_for_first_transition @state.before_transition {throw :halt} assert_equal false, @transitions.perform assert_equal [:state_before, :state_around], @before_callbacks end def test_should_halt_if_before_callback_halted_for_second_transition @status.before_transition {throw :halt} assert_equal false, @transitions.perform assert_equal [:state_before, :state_around, :status_before, :status_around], @before_callbacks end def test_should_halt_if_around_callback_halted_before_yield_for_first_transition @state.around_transition {throw :halt} assert_equal false, @transitions.perform assert_equal [:state_before, :state_around], @before_callbacks end def test_should_halt_if_around_callback_halted_before_yield_for_second_transition @status.around_transition {throw :halt} assert_equal false, @transitions.perform assert_equal [:state_before, :state_around, :status_before, :status_around], @before_callbacks end def test_should_run_after_callbacks_in_reverse_order @transitions.perform assert_equal [:status_around, :status_after, :state_around, :state_after], @after_callbacks end def test_should_not_halt_if_after_callback_halted_for_first_transition @state.after_transition {throw :halt} assert_equal true, @transitions.perform assert_equal [:status_around, :status_after, :state_around, :state_after], @after_callbacks end def test_should_not_halt_if_around_callback_halted_for_second_transition @status.around_transition {|block| block.call; throw :halt} assert_equal true, @transitions.perform assert_equal [:state_around, :state_after], @after_callbacks end def test_should_run_before_callbacks_before_persisting_the_state @state.before_transition {|object| @before_state = object.state} @state.around_transition {|object, transition, block| @around_state = object.state; block.call} @transitions.perform assert_equal 'parked', @before_state assert_equal 'parked', @around_state end def test_should_persist_state_before_running_action @klass.class_eval do attr_reader :saved_on_persist def state=(value) @state = value @saved_on_persist = saved end end @transitions.perform assert !@object.saved_on_persist end def test_should_persist_state_before_running_action_block @klass.class_eval do attr_writer :saved attr_reader :saved_on_persist def state=(value) @state = value @saved_on_persist = saved end end @transitions.perform { @object.saved = true } assert !@object.saved_on_persist end def test_should_run_after_callbacks_after_running_the_action @state.after_transition {|object| @after_saved = object.saved} @state.around_transition {|object, transition, block| block.call; @around_saved = object.saved} @transitions.perform assert @after_saved assert @around_saved end end class TransitionCollectionWithBeforeCallbackHaltTest < Test::Unit::TestCase def setup @klass = Class.new do attr_reader :saved def save @saved = true end end @before_count = 0 @after_count = 0 @machine = EnumStateMachine::Machine.new(@klass, :initial => :parked, :action => :save) @machine.state :idling @machine.event :ignite @machine.before_transition {@before_count += 1; throw :halt} @machine.before_transition {@before_count += 1} @machine.after_transition {@after_count += 1} @machine.around_transition {|block| @before_count += 1; block.call; @after_count += 1} @object = @klass.new @transitions = EnumStateMachine::TransitionCollection.new([ EnumStateMachine::Transition.new(@object, @machine, :ignite, :parked, :idling) ]) @result = @transitions.perform end def test_should_not_succeed assert_equal false, @result end def test_should_not_persist_state assert_equal 'parked', @object.state end def test_should_not_run_action assert !@object.saved end def test_should_not_run_further_before_callbacks assert_equal 1, @before_count end def test_should_not_run_after_callbacks assert_equal 0, @after_count end end class TransitionCollectionWithAfterCallbackHaltTest < Test::Unit::TestCase def setup @klass = Class.new do attr_reader :saved def save @saved = true end end @before_count = 0 @after_count = 0 @machine = EnumStateMachine::Machine.new(@klass, :initial => :parked, :action => :save) @machine.state :idling @machine.event :ignite @machine.before_transition {@before_count += 1} @machine.after_transition {@after_count += 1; throw :halt} @machine.after_transition {@after_count += 1} @machine.around_transition {|block| @before_count += 1; block.call; @after_count += 1} @object = @klass.new @transitions = EnumStateMachine::TransitionCollection.new([ EnumStateMachine::Transition.new(@object, @machine, :ignite, :parked, :idling) ]) @result = @transitions.perform end def test_should_succeed assert_equal true, @result end def test_should_persist_state assert_equal 'idling', @object.state end def test_should_run_before_callbacks assert_equal 2, @before_count end def test_should_not_run_further_after_callbacks assert_equal 2, @after_count end end class TransitionCollectionWithSkippedAfterCallbacksTest < Test::Unit::TestCase def setup @klass = Class.new @callbacks = [] @machine = EnumStateMachine::Machine.new(@klass, :initial => :parked) @machine.state :idling @machine.event :ignite @machine.after_transition {@callbacks << :after} @object = @klass.new @transitions = EnumStateMachine::TransitionCollection.new([ @transition = EnumStateMachine::Transition.new(@object, @machine, :ignite, :parked, :idling) ], :after => false) @result = @transitions.perform end def test_should_succeed assert_equal true, @result end def test_should_not_run_after_callbacks assert !@callbacks.include?(:after) end def test_should_run_after_callbacks_on_subsequent_perform EnumStateMachine::TransitionCollection.new([@transition]).perform assert @callbacks.include?(:after) end end if EnumStateMachine::Transition.pause_supported? class TransitionCollectionWithSkippedAfterCallbacksAndAroundCallbacksTest < Test::Unit::TestCase def setup @klass = Class.new @callbacks = [] @machine = EnumStateMachine::Machine.new(@klass, :initial => :parked) @machine.state :idling @machine.event :ignite @machine.around_transition {|block| @callbacks << :around_before; block.call; @callbacks << :around_after} @object = @klass.new @transitions = EnumStateMachine::TransitionCollection.new([ @transition = EnumStateMachine::Transition.new(@object, @machine, :ignite, :parked, :idling) ], :after => false) @result = @transitions.perform end def test_should_succeed assert_equal true, @result end def test_should_not_run_around_callbacks_after_yield assert !@callbacks.include?(:around_after) end def test_should_run_around_callbacks_after_yield_on_subsequent_perform EnumStateMachine::TransitionCollection.new([@transition]).perform assert @callbacks.include?(:around_after) end def test_should_not_rerun_around_callbacks_before_yield_on_subsequent_perform @callbacks = [] EnumStateMachine::TransitionCollection.new([@transition]).perform assert !@callbacks.include?(:around_before) end end else class TransitionCollectionWithSkippedAfterCallbacksAndAroundCallbacksTest < Test::Unit::TestCase def setup @klass = Class.new @callbacks = [] @machine = EnumStateMachine::Machine.new(@klass, :initial => :parked) @machine.state :idling @machine.event :ignite @machine.around_transition {|block| @callbacks << :around_before; block.call; @callbacks << :around_after} @object = @klass.new @transitions = EnumStateMachine::TransitionCollection.new([ @transition = EnumStateMachine::Transition.new(@object, @machine, :ignite, :parked, :idling) ], :after => false) end def test_should_raise_exception assert_raise(ArgumentError) { @transitions.perform } end end end class TransitionCollectionWithActionHookBaseTest < Test::Unit::TestCase def setup @superclass = Class.new do def save true end end @klass = Class.new(@superclass) do attr_reader :saved, :state_on_save, :state_event_on_save, :state_event_transition_on_save def save @saved = true @state_on_save = state @state_event_on_save = state_event @state_event_transition_on_save = state_event_transition super end end @machine = EnumStateMachine::Machine.new(@klass, :initial => :parked, :action => :save) @machine.state :idling @machine.event :ignite @object = @klass.new @transition = EnumStateMachine::Transition.new(@object, @machine, :ignite, :parked, :idling) end def default_test end end class TransitionCollectionWithActionHookAndSkippedActionTest < TransitionCollectionWithActionHookBaseTest def setup super @result = EnumStateMachine::TransitionCollection.new([@transition], :actions => false).perform end def test_should_succeed assert_equal true, @result end def test_should_not_run_action assert !@object.saved end end class TransitionCollectionWithActionHookAndSkippedAfterCallbacksTest < TransitionCollectionWithActionHookBaseTest def setup super @result = EnumStateMachine::TransitionCollection.new([@transition], :after => false).perform end def test_should_succeed assert_equal true, @result end def test_should_run_action assert @object.saved end def test_should_have_already_persisted_when_running_action assert_equal 'idling', @object.state_on_save end def test_should_not_have_event_during_action assert_nil @object.state_event_on_save end def test_should_not_write_event assert_nil @object.state_event end def test_should_not_have_event_transition_during_save assert_nil @object.state_event_transition_on_save end def test_should_not_write_event_attribute assert_nil @object.send(:state_event_transition) end end class TransitionCollectionWithActionHookAndBlockTest < TransitionCollectionWithActionHookBaseTest def setup super @result = EnumStateMachine::TransitionCollection.new([@transition]).perform { true } end def test_should_succeed assert_equal true, @result end def test_should_not_run_action assert !@object.saved end end class TransitionCollectionWithActionHookInvalidTest < TransitionCollectionWithActionHookBaseTest def setup super @result = EnumStateMachine::TransitionCollection.new([@transition, nil]).perform end def test_should_not_succeed assert_equal false, @result end def test_should_not_run_action assert !@object.saved end end class TransitionCollectionWithActionHookWithNilActionTest < TransitionCollectionWithActionHookBaseTest def setup super @machine = EnumStateMachine::Machine.new(@klass, :status, :initial => :first_gear) @machine.state :second_gear @machine.event :shift_up @result = EnumStateMachine::TransitionCollection.new([@transition, EnumStateMachine::Transition.new(@object, @machine, :shift_up, :first_gear, :second_gear)]).perform end def test_should_succeed assert_equal true, @result end def test_should_run_action assert @object.saved end def test_should_have_already_persisted_when_running_action assert_equal 'idling', @object.state_on_save end def test_should_not_have_event_during_action assert_nil @object.state_event_on_save end def test_should_not_write_event assert_nil @object.state_event end def test_should_not_have_event_transition_during_save assert_nil @object.state_event_transition_on_save end def test_should_not_write_event_attribute assert_nil @object.send(:state_event_transition) end end class TransitionCollectionWithActionHookWithDifferentActionsTest < TransitionCollectionWithActionHookBaseTest def setup super @klass.class_eval do def save_status true end end @machine = EnumStateMachine::Machine.new(@klass, :status, :initial => :first_gear, :action => :save_status) @machine.state :second_gear @machine.event :shift_up @result = EnumStateMachine::TransitionCollection.new([@transition, EnumStateMachine::Transition.new(@object, @machine, :shift_up, :first_gear, :second_gear)]).perform end def test_should_succeed assert_equal true, @result end def test_should_run_action assert @object.saved end def test_should_have_already_persisted_when_running_action assert_equal 'idling', @object.state_on_save end def test_should_not_have_event_during_action assert_nil @object.state_event_on_save end def test_should_not_write_event assert_nil @object.state_event end def test_should_not_have_event_transition_during_save assert_nil @object.state_event_transition_on_save end def test_should_not_write_event_attribute assert_nil @object.send(:state_event_transition) end end class TransitionCollectionWithActionHookTest < TransitionCollectionWithActionHookBaseTest def setup super @result = EnumStateMachine::TransitionCollection.new([@transition]).perform end def test_should_succeed assert_equal true, @result end def test_should_run_action assert @object.saved end def test_should_not_have_already_persisted_when_running_action assert_equal 'parked', @object.state_on_save end def test_should_persist assert_equal 'idling', @object.state end def test_should_not_have_event_during_action assert_nil @object.state_event_on_save end def test_should_not_write_event assert_nil @object.state_event end def test_should_have_event_transition_during_action assert_equal @transition, @object.state_event_transition_on_save end def test_should_not_write_event_transition assert_nil @object.send(:state_event_transition) end def test_should_mark_event_transition_as_transient assert @transition.transient? end end class TransitionCollectionWithActionHookMultipleTest < TransitionCollectionWithActionHookBaseTest def setup super @status_machine = EnumStateMachine::Machine.new(@klass, :status, :initial => :first_gear, :action => :save) @status_machine.state :second_gear @status_machine.event :shift_up @klass.class_eval do attr_reader :status_on_save, :status_event_on_save, :status_event_transition_on_save remove_method :save def save @saved = true @state_on_save = state @state_event_on_save = state_event @state_event_transition_on_save = state_event_transition @status_on_save = status @status_event_on_save = status_event @status_event_transition_on_save = status_event_transition super 1 end end @object = @klass.new @state_transition = EnumStateMachine::Transition.new(@object, @machine, :ignite, :parked, :idling) @status_transition = EnumStateMachine::Transition.new(@object, @status_machine, :shift_up, :first_gear, :second_gear) @result = EnumStateMachine::TransitionCollection.new([@state_transition, @status_transition]).perform end def test_should_succeed assert_equal 1, @result end def test_should_run_action assert @object.saved end def test_should_not_have_already_persisted_when_running_action assert_equal 'parked', @object.state_on_save assert_equal 'first_gear', @object.status_on_save end def test_should_persist assert_equal 'idling', @object.state assert_equal 'second_gear', @object.status end def test_should_not_have_events_during_action assert_nil @object.state_event_on_save assert_nil @object.status_event_on_save end def test_should_not_write_events assert_nil @object.state_event assert_nil @object.status_event end def test_should_have_event_transitions_during_action assert_equal @state_transition, @object.state_event_transition_on_save assert_equal @status_transition, @object.status_event_transition_on_save end def test_should_not_write_event_transitions assert_nil @object.send(:state_event_transition) assert_nil @object.send(:status_event_transition) end def test_should_mark_event_transitions_as_transient assert @state_transition.transient? assert @status_transition.transient? end end class TransitionCollectionWithActionHookErrorTest < TransitionCollectionWithActionHookBaseTest def setup super @superclass.class_eval do remove_method :save def save raise ArgumentError end end begin; EnumStateMachine::TransitionCollection.new([@transition]).perform; rescue; end end def test_should_not_write_event assert_nil @object.state_event end def test_should_not_write_event_transition assert_nil @object.send(:state_event_transition) end end class AttributeTransitionCollectionByDefaultTest < Test::Unit::TestCase def setup @transitions = EnumStateMachine::AttributeTransitionCollection.new end def test_should_skip_actions assert @transitions.skip_actions end def test_should_not_skip_after assert !@transitions.skip_after end def test_should_not_use_transaction assert !@transitions.use_transaction end def test_should_be_empty assert @transitions.empty? end end class AttributeTransitionCollectionWithEventsTest < Test::Unit::TestCase def setup @klass = Class.new @state = EnumStateMachine::Machine.new(@klass, :initial => :parked, :action => :save) @state.state :idling @state.event :ignite @status = EnumStateMachine::Machine.new(@klass, :status, :initial => :first_gear, :action => :save) @status.state :second_gear @status.event :shift_up @object = @klass.new @object.state_event = 'ignite' @object.status_event = 'shift_up' @transitions = EnumStateMachine::AttributeTransitionCollection.new([ @state_transition = EnumStateMachine::Transition.new(@object, @state, :ignite, :parked, :idling), @status_transition = EnumStateMachine::Transition.new(@object, @status, :shift_up, :first_gear, :second_gear) ]) @result = @transitions.perform end def test_should_succeed assert_equal true, @result end def test_should_persist_states assert_equal 'idling', @object.state assert_equal 'second_gear', @object.status end def test_should_clear_events assert_nil @object.state_event assert_nil @object.status_event end def test_should_not_write_event_transitions assert_nil @object.send(:state_event_transition) assert_nil @object.send(:status_event_transition) end end class AttributeTransitionCollectionWithEventTransitionsTest < Test::Unit::TestCase def setup @klass = Class.new @state = EnumStateMachine::Machine.new(@klass, :initial => :parked, :action => :save) @state.state :idling @state.event :ignite @status = EnumStateMachine::Machine.new(@klass, :status, :initial => :first_gear, :action => :save) @status.state :second_gear @status.event :shift_up @object = @klass.new @object.send(:state_event_transition=, @state_transition = EnumStateMachine::Transition.new(@object, @state, :ignite, :parked, :idling)) @object.send(:status_event_transition=, @status_transition = EnumStateMachine::Transition.new(@object, @status, :shift_up, :first_gear, :second_gear)) @transitions = EnumStateMachine::AttributeTransitionCollection.new([@state_transition, @status_transition]) @result = @transitions.perform end def test_should_succeed assert_equal true, @result end def test_should_persist_states assert_equal 'idling', @object.state assert_equal 'second_gear', @object.status end def test_should_not_write_events assert_nil @object.state_event assert_nil @object.status_event end def test_should_clear_event_transitions assert_nil @object.send(:state_event_transition) assert_nil @object.send(:status_event_transition) end end class AttributeTransitionCollectionWithActionFailedTest < Test::Unit::TestCase def setup @klass = Class.new @state = EnumStateMachine::Machine.new(@klass, :initial => :parked, :action => :save) @state.state :idling @state.event :ignite @status = EnumStateMachine::Machine.new(@klass, :status, :initial => :first_gear, :action => :save) @status.state :second_gear @status.event :shift_up @object = @klass.new @object.state_event = 'ignite' @object.status_event = 'shift_up' @transitions = EnumStateMachine::AttributeTransitionCollection.new([ @state_transition = EnumStateMachine::Transition.new(@object, @state, :ignite, :parked, :idling), @status_transition = EnumStateMachine::Transition.new(@object, @status, :shift_up, :first_gear, :second_gear) ]) @result = @transitions.perform { false } end def test_should_not_succeed assert_equal false, @result end def test_should_not_persist_states assert_equal 'parked', @object.state assert_equal 'first_gear', @object.status end def test_should_not_clear_events assert_equal :ignite, @object.state_event assert_equal :shift_up, @object.status_event end def test_should_not_write_event_transitions assert_nil @object.send(:state_event_transition) assert_nil @object.send(:status_event_transition) end end class AttributeTransitionCollectionWithActionErrorTest < Test::Unit::TestCase def setup @klass = Class.new @state = EnumStateMachine::Machine.new(@klass, :initial => :parked, :action => :save) @state.state :idling @state.event :ignite @status = EnumStateMachine::Machine.new(@klass, :status, :initial => :first_gear, :action => :save) @status.state :second_gear @status.event :shift_up @object = @klass.new @object.state_event = 'ignite' @object.status_event = 'shift_up' @transitions = EnumStateMachine::AttributeTransitionCollection.new([ @state_transition = EnumStateMachine::Transition.new(@object, @state, :ignite, :parked, :idling), @status_transition = EnumStateMachine::Transition.new(@object, @status, :shift_up, :first_gear, :second_gear) ]) begin; @transitions.perform { raise ArgumentError }; rescue; end end def test_should_not_persist_states assert_equal 'parked', @object.state assert_equal 'first_gear', @object.status end def test_should_not_clear_events assert_equal :ignite, @object.state_event assert_equal :shift_up, @object.status_event end def test_should_not_write_event_transitions assert_nil @object.send(:state_event_transition) assert_nil @object.send(:status_event_transition) end end class AttributeTransitionCollectionWithCallbacksTest < Test::Unit::TestCase def setup @klass = Class.new @state = EnumStateMachine::Machine.new(@klass, :initial => :parked, :action => :save) @state.state :idling @state.event :ignite @status = EnumStateMachine::Machine.new(@klass, :status, :initial => :first_gear, :action => :save) @status.state :second_gear @status.event :shift_up @object = @klass.new @transitions = EnumStateMachine::AttributeTransitionCollection.new([ @state_transition = EnumStateMachine::Transition.new(@object, @state, :ignite, :parked, :idling), @status_transition = EnumStateMachine::Transition.new(@object, @status, :shift_up, :first_gear, :second_gear) ]) end def test_should_not_have_events_during_before_callbacks @state.before_transition {|object, transition| @before_state_event = object.state_event } @state.around_transition {|object, transition, block| @around_state_event = object.state_event; block.call } @transitions.perform assert_nil @before_state_event assert_nil @around_state_event end def test_should_not_have_events_during_action @transitions.perform { @state_event = @object.state_event } assert_nil @state_event end def test_should_not_have_events_during_after_callbacks @state.after_transition {|object, transition| @after_state_event = object.state_event } @state.around_transition {|object, transition, block| block.call; @around_state_event = object.state_event } @transitions.perform assert_nil @after_state_event assert_nil @around_state_event end def test_should_not_have_event_transitions_during_before_callbacks @state.before_transition {|object, transition| @state_event_transition = object.send(:state_event_transition) } @transitions.perform assert_nil @state_event_transition end def test_should_not_have_event_transitions_during_action @transitions.perform { @state_event_transition = @object.send(:state_event_transition) } assert_nil @state_event_transition end def test_should_not_have_event_transitions_during_after_callbacks @state.after_transition {|object, transition| @after_state_event_transition = object.send(:state_event_transition) } @state.around_transition {|object, transition, block| block.call; @around_state_event_transition = object.send(:state_event_transition) } @transitions.perform assert_nil @after_state_event_transition assert_nil @around_state_event_transition end end class AttributeTransitionCollectionWithBeforeCallbackHaltTest < Test::Unit::TestCase def setup @klass = Class.new @machine = EnumStateMachine::Machine.new(@klass, :initial => :parked, :action => :save) @machine.state :idling @machine.event :ignite @machine.before_transition {throw :halt} @object = @klass.new @object.state_event = 'ignite' @transitions = EnumStateMachine::AttributeTransitionCollection.new([ EnumStateMachine::Transition.new(@object, @machine, :ignite, :parked, :idling) ]) @result = @transitions.perform end def test_should_not_succeed assert_equal false, @result end def test_should_not_clear_event assert_equal :ignite, @object.state_event end def test_should_not_write_event_transition assert_nil @object.send(:state_event_transition) end end class AttributeTransitionCollectionWithBeforeCallbackErrorTest < Test::Unit::TestCase def setup @klass = Class.new @machine = EnumStateMachine::Machine.new(@klass, :initial => :parked, :action => :save) @machine.state :idling @machine.event :ignite @machine.before_transition {raise ArgumentError} @object = @klass.new @object.state_event = 'ignite' @transitions = EnumStateMachine::AttributeTransitionCollection.new([ EnumStateMachine::Transition.new(@object, @machine, :ignite, :parked, :idling) ]) begin; @transitions.perform; rescue; end end def test_should_not_clear_event assert_equal :ignite, @object.state_event end def test_should_not_write_event_transition assert_nil @object.send(:state_event_transition) end end class AttributeTransitionCollectionWithAroundCallbackBeforeYieldHaltTest < Test::Unit::TestCase def setup @klass = Class.new @machine = EnumStateMachine::Machine.new(@klass, :initial => :parked, :action => :save) @machine.state :idling @machine.event :ignite @machine.around_transition {throw :halt} @object = @klass.new @object.state_event = 'ignite' @transitions = EnumStateMachine::AttributeTransitionCollection.new([ EnumStateMachine::Transition.new(@object, @machine, :ignite, :parked, :idling) ]) @result = @transitions.perform end def test_should_not_succeed assert_equal false, @result end def test_should_not_clear_event assert_equal :ignite, @object.state_event end def test_should_not_write_event_transition assert_nil @object.send(:state_event_transition) end end class AttributeTransitionCollectionWithAroundAfterYieldCallbackErrorTest < Test::Unit::TestCase def setup @klass = Class.new @machine = EnumStateMachine::Machine.new(@klass, :initial => :parked, :action => :save) @machine.state :idling @machine.event :ignite @machine.before_transition {raise ArgumentError} @object = @klass.new @object.state_event = 'ignite' @transitions = EnumStateMachine::AttributeTransitionCollection.new([ EnumStateMachine::Transition.new(@object, @machine, :ignite, :parked, :idling) ]) begin; @transitions.perform; rescue; end end def test_should_not_clear_event assert_equal :ignite, @object.state_event end def test_should_not_write_event_transition assert_nil @object.send(:state_event_transition) end end class AttributeTransitionCollectionWithSkippedAfterCallbacksTest < Test::Unit::TestCase def setup @klass = Class.new @state = EnumStateMachine::Machine.new(@klass, :initial => :parked, :action => :save) @state.state :idling @state.event :ignite @status = EnumStateMachine::Machine.new(@klass, :status, :initial => :first_gear, :action => :save) @status.state :second_gear @status.event :shift_up @object = @klass.new @object.state_event = 'ignite' @object.status_event = 'shift_up' @transitions = EnumStateMachine::AttributeTransitionCollection.new([ @state_transition = EnumStateMachine::Transition.new(@object, @state, :ignite, :parked, :idling), @status_transition = EnumStateMachine::Transition.new(@object, @status, :shift_up, :first_gear, :second_gear) ], :after => false) end def test_should_clear_events @transitions.perform assert_nil @object.state_event assert_nil @object.status_event end def test_should_write_event_transitions_if_success @transitions.perform { true } assert_equal @state_transition, @object.send(:state_event_transition) assert_equal @status_transition, @object.send(:status_event_transition) end def test_should_not_write_event_transitions_if_failed @transitions.perform { false } assert_nil @object.send(:state_event_transition) assert_nil @object.send(:status_event_transition) end end class AttributeTransitionCollectionWithAfterCallbackHaltTest < Test::Unit::TestCase def setup @klass = Class.new @machine = EnumStateMachine::Machine.new(@klass, :initial => :parked, :action => :save) @machine.state :idling @machine.event :ignite @machine.after_transition {throw :halt} @object = @klass.new @object.state_event = 'ignite' @transitions = EnumStateMachine::AttributeTransitionCollection.new([ EnumStateMachine::Transition.new(@object, @machine, :ignite, :parked, :idling) ]) @result = @transitions.perform end def test_should_succeed assert_equal true, @result end def test_should_clear_event assert_nil @object.state_event end def test_should_not_write_event_transition assert_nil @object.send(:state_event_transition) end end class AttributeTransitionCollectionWithAfterCallbackErrorTest < Test::Unit::TestCase def setup @klass = Class.new @machine = EnumStateMachine::Machine.new(@klass, :initial => :parked, :action => :save) @machine.state :idling @machine.event :ignite @machine.after_transition {raise ArgumentError} @object = @klass.new @object.state_event = 'ignite' @transitions = EnumStateMachine::AttributeTransitionCollection.new([ EnumStateMachine::Transition.new(@object, @machine, :ignite, :parked, :idling) ]) begin; @transitions.perform; rescue; end end def test_should_clear_event assert_nil @object.state_event end def test_should_not_write_event_transition assert_nil @object.send(:state_event_transition) end end class AttributeTransitionCollectionWithAroundCallbackAfterYieldHaltTest < Test::Unit::TestCase def setup @klass = Class.new @machine = EnumStateMachine::Machine.new(@klass, :initial => :parked, :action => :save) @machine.state :idling @machine.event :ignite @machine.around_transition {|block| block.call; throw :halt} @object = @klass.new @object.state_event = 'ignite' @transitions = EnumStateMachine::AttributeTransitionCollection.new([ EnumStateMachine::Transition.new(@object, @machine, :ignite, :parked, :idling) ]) @result = @transitions.perform end def test_should_succeed assert_equal true, @result end def test_should_clear_event assert_nil @object.state_event end def test_should_not_write_event_transition assert_nil @object.send(:state_event_transition) end end class AttributeTransitionCollectionWithAroundCallbackAfterYieldErrorTest < Test::Unit::TestCase def setup @klass = Class.new @machine = EnumStateMachine::Machine.new(@klass, :initial => :parked, :action => :save) @machine.state :idling @machine.event :ignite @machine.around_transition {|block| block.call; raise ArgumentError} @object = @klass.new @object.state_event = 'ignite' @transitions = EnumStateMachine::AttributeTransitionCollection.new([ EnumStateMachine::Transition.new(@object, @machine, :ignite, :parked, :idling) ]) begin; @transitions.perform; rescue; end end def test_should_clear_event assert_nil @object.state_event end def test_should_not_write_event_transition assert_nil @object.send(:state_event_transition) end end class AttributeTransitionCollectionMarshallingTest < Test::Unit::TestCase def setup @klass = Class.new self.class.const_set('Example', @klass) @machine = EnumStateMachine::Machine.new(@klass, :initial => :parked, :action => :save) @machine.state :idling @machine.event :ignite @object = @klass.new @object.state_event = 'ignite' end def test_should_marshal_during_before_callbacks @machine.before_transition {|object, transition| Marshal.dump(object)} assert_nothing_raised do transitions(:after => false).perform { true } transitions.perform { true } end end def test_should_marshal_during_action assert_nothing_raised do transitions(:after => false).perform do Marshal.dump(@object) true end transitions.perform do Marshal.dump(@object) true end end end def test_should_marshal_during_after_callbacks @machine.after_transition {|object, transition| Marshal.dump(object)} assert_nothing_raised do transitions(:after => false).perform { true } transitions.perform { true } end end if EnumStateMachine::Transition.pause_supported? def test_should_marshal_during_around_callbacks_before_yield @machine.around_transition {|object, transition, block| Marshal.dump(object); block.call} assert_nothing_raised do transitions(:after => false).perform { true } transitions.perform { true } end end def test_should_marshal_during_around_callbacks_after_yield @machine.around_transition {|object, transition, block| block.call; Marshal.dump(object)} assert_nothing_raised do transitions(:after => false).perform { true } transitions.perform { true } end end end def teardown self.class.send(:remove_const, 'Example') end private def transitions(options = {}) EnumStateMachine::AttributeTransitionCollection.new([ EnumStateMachine::Transition.new(@object, @machine, :ignite, :parked, :idling) ], options) end end