# Copyright (c) 2007-2022 Andy Maleh # # Permission is hereby granted, free of charge, to any person obtaining # a copy of this software and associated documentation files (the # "Software"), to deal in the Software without restriction, including # without limitation the rights to use, copy, modify, merge, publish, # distribute, sublicense, and/or sell copies of the Software, and to # permit persons to whom the Software is furnished to do so, subject to # the following conditions: # # The above copyright notice and this permission notice shall be # included in all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. require_relative 'slot' class Connect4 module Model class Grid WIDTH = 7 HEIGHT = 6 attr_reader :slot_rows attr_accessor :current_player, :game_over def initialize build_slots start! end def start! self.game_over = false self.current_player = 1 reset_slots end alias restart! start! def insert!(column_index) found_row_index = bottom_most_free_row_index(column_index) raise "Illegal move at #{column_index}" if found_row_index == -1 @slot_rows[found_row_index][column_index].value = @current_player self.current_player = @current_player%2 + 1 evaluate_game_over end # returns bottom most free row index # returns -1 if none def bottom_most_free_row_index(column_index) found_row_index = @slot_rows.size - 1 found_row_index -= 1 until found_row_index == -1 || @slot_rows[found_row_index][column_index].value == 0 found_row_index end private def build_slots @slot_rows = HEIGHT.times.map do |row_index| WIDTH.times.map do |column_index| Slot.new(self) end end end def reset_slots @slot_rows.flatten.each {|s| s.value = 0} end def evaluate_game_over evaluate_horizontal_win evaluate_vertical_win evaluate_sw_ne_diagonal_win evaluate_se_nw_diagonal_win self.game_over ||= true if @slot_rows.flatten.map(&:value).all? {|v| v > 0} end def evaluate_horizontal_win connections = nil last_slot_value = nil HEIGHT.times do |row_index| connections = nil last_slot_value = nil WIDTH.times do |column_index| slot = @slot_rows[row_index][column_index] if slot.value.to_i > 0 && slot.value == last_slot_value connections += 1 else last_slot_value = slot.value connections = 1 end break if connections == 4 end break if connections == 4 end self.game_over = last_slot_value if connections == 4 end def evaluate_vertical_win connections = nil last_slot_value = nil WIDTH.times do |column_index| connections = nil last_slot_value = nil HEIGHT.times do |row_index| slot = @slot_rows[row_index][column_index] if slot.value.to_i > 0 && slot.value == last_slot_value connections += 1 else last_slot_value = slot.value connections = 1 end break if connections == 4 end break if connections == 4 end self.game_over = last_slot_value if connections == 4 end def evaluate_sw_ne_diagonal_win sw_ne_coordinates = [ [[3, 0], [2, 1], [1, 2], [0, 3]], [[4, 0], [3, 1], [2, 2], [1, 3], [0, 4]], [[5, 0], [4, 1], [3, 2], [2, 3], [1, 4], [0, 5]], [[5, 1], [4, 2], [3, 3], [2, 4], [1, 5], [0, 6]], [[5, 2], [4, 3], [3, 4], [2, 5], [1, 6]], [[5, 3], [4, 4], [3, 5], [2, 6]], ] evaluate_diagonal_win(sw_ne_coordinates) end def evaluate_se_nw_diagonal_win sw_ne_coordinates = [ [[0, 3], [1, 4], [2, 5], [3, 6]], [[0, 2], [1, 3], [2, 4], [3, 5], [4, 6]], [[0, 1], [1, 2], [2, 3], [3, 4], [4, 5], [5, 6]], [[0, 0], [1, 1], [2, 2], [3, 3], [4, 4], [5, 5]], [[1, 0], [2, 1], [3, 2], [4, 3], [5, 4]], [[2, 0], [3, 1], [4, 2], [5, 3]], ] evaluate_diagonal_win(sw_ne_coordinates) end def evaluate_diagonal_win(diagonal_coordinates) connections = nil last_slot_value = nil diagonal_coordinates.each do |group| connections = nil last_slot_value = nil group.each do |row_index, column_index| slot = @slot_rows[row_index][column_index] if slot.value.to_i > 0 && slot.value == last_slot_value connections += 1 else last_slot_value = slot.value connections = 1 end break if connections == 4 end break if connections == 4 end self.game_over = last_slot_value if connections == 4 end end end end