Sha256: 5824355ebde340d77c8814a0466a536c9bc23e477acfedda93c84392427708fd

Contents?: true

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Versions: 3

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Stored size: 1.48 KB

Contents

local storyboard = require( "storyboard" )
local scene = storyboard.newScene()

local ui = require "scripts.lib.ui"
local radlib = require "scripts.lib.radlib"

---------------------------------------------------------------------------------
-- BEGINNING OF YOUR IMPLEMENTATION
---------------------------------------------------------------------------------
function scene:createScene( event )
  local screenGroup = self.view

end

function scene:enterScene( event )
  print("About loaded...")

  storyboard.removeAll()
end

function scene:exitScene( event )
end

function scene:destroyScene( event )
end

---------------------------------------------------------------------------------
-- END OF YOUR IMPLEMENTATION
---------------------------------------------------------------------------------
--
-- "createScene" event is dispatched if scene's view does not exist
scene:addEventListener( "createScene", scene )

-- "enterScene" event is dispatched whenever scene transition has finished
scene:addEventListener( "enterScene", scene )

-- "exitScene" event is dispatched before next scene's transition begins
scene:addEventListener( "exitScene", scene )

-- "destroyScene" event is dispatched before view is unloaded, which can be
-- automatically unloaded in low memory situations, or explicitly via a call to
-- storyboard.purgeScene() or storyboard.removeScene().
scene:addEventListener( "destroyScene", scene )
---------------------------------------------------------------------------------

return scene

Version data entries

3 entries across 3 versions & 1 rubygems

Version Path
nakor-0.0.12 lib/nakor/generators/corona-game-template/about.lua
nakor-0.0.10 lib/nakor/generators/corona-game-template/about.lua
nakor-0.0.9 lib/nakor/generators/corona-game-template/about.lua