module CyberarmEngine class Element class Container < Element include Common attr_accessor :stroke_color, :fill_color attr_reader :children, :gui_state, :scroll_position def initialize(options = {}, block = nil) @gui_state = options.delete(:gui_state) super @scroll_position = Vector.new(0, 0) @scroll_speed = 40 @text_color = options[:color] @children = [] event(:window_size_changed) end def build @block.call(self) if @block root.gui_state.request_recalculate end def add(element) @children << element root.gui_state.request_recalculate end def clear(&block) @children.clear old_container = $__current_container__ $__current_container__ = self block.call(self) if block $__current_container__ = old_container root.gui_state.request_recalculate end def apend(&block) old_container = $__current_container__ $__current_container__ = self block.call(self) if block $__current_container__ = old_container root.gui_state.request_recalculate end def render Gosu.clip_to(@x, @y, width, height) do @children.each(&:draw) end end def debug_draw super @children.each do |child| child.debug_draw end end def update @children.each(&:update) end def hit_element?(x, y) @children.reverse_each do |child| next unless child.visible? case child when Container if element = child.hit_element?(x, y) return element end else return child if child.hit?(x, y) end end self if hit?(x, y) end def recalculate @current_position = Vector.new(@style.margin_left + @style.padding_left, @style.margin_top + @style.padding_top) @current_position += @scroll_position return unless visible? Stats.increment(:gui_recalculations_last_frame, 1) stylize layout if is_root? @width = @style.width = window.width @height = @style.height = window.height else @width = 0 @height = 0 _width = dimensional_size(@style.width, :width) _height = dimensional_size(@style.height, :height) @width = _width || (@children.map { |c| c.x + c.outer_width }.max || 0).round @height = _height || (@children.map { |c| c.y + c.outer_height }.max || 0).round end # Move child to parent after positioning @children.each do |child| child.x += (@x + @style.border_thickness_left) - style.margin_left child.y += (@y + @style.border_thickness_top) - style.margin_top child.stylize child.recalculate child.reposition # TODO: Implement top,bottom,left,center, and right positioning Stats.increment(:gui_recalculations_last_frame, 1) end update_background end def layout raise "Not overridden" end def max_width _width = dimensional_size(@style.width, :width) if _width outer_width else window.width - (@parent ? @parent.style.margin_right + @style.margin_right : @style.margin_right) end end def fits_on_line?(element) # Flow p [@options[:id], @width] if @options[:id] @current_position.x + element.outer_width <= max_width && @current_position.x + element.outer_width <= window.width end def position_on_current_line(element) # Flow element.x = element.style.margin_left + @current_position.x element.y = element.style.margin_top + @current_position.y @current_position.x += element.outer_width @current_position.x = @style.margin_left if @current_position.x >= max_width end def tallest_neighbor(querier, _y_position) # Flow response = querier @children.each do |child| response = child if child.outer_height > response.outer_height break if child == querier end response end def position_on_next_line(child) # Flow @current_position.x = @style.margin_left @current_position.y += tallest_neighbor(child, @current_position.y).outer_height child.x = child.style.margin_left + @current_position.x child.y = child.style.margin_top + @current_position.y @current_position.x += child.outer_width end def move_to_next_line(element) # Stack element.x = element.style.margin_left + @current_position.x element.y = element.style.margin_top + @current_position.y @current_position.y += element.outer_height end def mouse_wheel_up(sender, x, y) return unless @style.scroll if @scroll_position.y < 0 @scroll_position.y += @scroll_speed @scroll_position.y = 0 if @scroll_position.y > 0 recalculate return :handled end end def mouse_wheel_down(sender, x, y) return unless @style.scroll return unless height < scroll_height if @scroll_position.y.abs < max_scroll_height @scroll_position.y -= @scroll_speed @scroll_position.y = -max_scroll_height if @scroll_position.y.abs > max_scroll_height recalculate return :handled end end def scroll_top @scroll_position.y end def scroll_top=(n) n = 0 if n <= 0 @scroll_position.y = -n if max_scroll_height.positive? @scroll_position.y = -max_scroll_height if @scroll_position.y.abs > max_scroll_height else @scroll_position.y = 0 end end def value @children.map { |c| c.class }.join(", ") end def to_s "#{self.class} x=#{x} y=#{y} width=#{width} height=#{height} children=#{@children.size}" end def write_tree(indent = "", _index = 0) puts self indent += " " @children.each_with_index do |child, i| print "#{indent}#{i}: " if child.is_a?(Container) child.write_tree(indent) else puts child end end end end end end