(function (global, factory) { if (typeof define === "function" && define.amd) { define(["exports", "three"], factory); } else if (typeof exports !== "undefined") { factory(exports, require("three")); } else { var mod = { exports: {} }; factory(mod.exports, global.three); global.OBJLoader = mod.exports; } })(typeof globalThis !== "undefined" ? globalThis : typeof self !== "undefined" ? self : this, function (_exports, _three) { "use strict"; Object.defineProperty(_exports, "__esModule", { value: true }); _exports.OBJLoader = void 0; function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function"); } Object.defineProperty(subClass, "prototype", { value: Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }), writable: false }); if (superClass) _setPrototypeOf(subClass, superClass); } function _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); } function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; } function _possibleConstructorReturn(self, call) { if (call && (typeof call === "object" || typeof call === "function")) { return call; } else if (call !== void 0) { throw new TypeError("Derived constructors may only return object or undefined"); } return _assertThisInitialized(self); } function _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return self; } function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } } function _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); } // o object_name | g group_name var _object_pattern = /^[og]\s*(.+)?/; // mtllib file_reference var _material_library_pattern = /^mtllib /; // usemtl material_name var _material_use_pattern = /^usemtl /; // usemap map_name var _map_use_pattern = /^usemap /; var _vA = new _three.Vector3(); var _vB = new _three.Vector3(); var _vC = new _three.Vector3(); var _ab = new _three.Vector3(); var _cb = new _three.Vector3(); function ParserState() { var state = { objects: [], object: {}, vertices: [], normals: [], colors: [], uvs: [], materials: {}, materialLibraries: [], startObject: function startObject(name, fromDeclaration) { // If the current object (initial from reset) is not from a g/o declaration in the parsed // file. We need to use it for the first parsed g/o to keep things in sync. if (this.object && this.object.fromDeclaration === false) { this.object.name = name; this.object.fromDeclaration = fromDeclaration !== false; return; } var previousMaterial = this.object && typeof this.object.currentMaterial === 'function' ? this.object.currentMaterial() : undefined; if (this.object && typeof this.object._finalize === 'function') { this.object._finalize(true); } this.object = { name: name || '', fromDeclaration: fromDeclaration !== false, geometry: { vertices: [], normals: [], colors: [], uvs: [], hasUVIndices: false }, materials: [], smooth: true, startMaterial: function startMaterial(name, libraries) { var previous = this._finalize(false); // New usemtl declaration overwrites an inherited material, except if faces were declared // after the material, then it must be preserved for proper MultiMaterial continuation. if (previous && (previous.inherited || previous.groupCount <= 0)) { this.materials.splice(previous.index, 1); } var material = { index: this.materials.length, name: name || '', mtllib: Array.isArray(libraries) && libraries.length > 0 ? libraries[libraries.length - 1] : '', smooth: previous !== undefined ? previous.smooth : this.smooth, groupStart: previous !== undefined ? previous.groupEnd : 0, groupEnd: -1, groupCount: -1, inherited: false, clone: function clone(index) { var cloned = { index: typeof index === 'number' ? index : this.index, name: this.name, mtllib: this.mtllib, smooth: this.smooth, groupStart: 0, groupEnd: -1, groupCount: -1, inherited: false }; cloned.clone = this.clone.bind(cloned); return cloned; } }; this.materials.push(material); return material; }, currentMaterial: function currentMaterial() { if (this.materials.length > 0) { return this.materials[this.materials.length - 1]; } return undefined; }, _finalize: function _finalize(end) { var lastMultiMaterial = this.currentMaterial(); if (lastMultiMaterial && lastMultiMaterial.groupEnd === -1) { lastMultiMaterial.groupEnd = this.geometry.vertices.length / 3; lastMultiMaterial.groupCount = lastMultiMaterial.groupEnd - lastMultiMaterial.groupStart; lastMultiMaterial.inherited = false; } // Ignore objects tail materials if no face declarations followed them before a new o/g started. if (end && this.materials.length > 1) { for (var mi = this.materials.length - 1; mi >= 0; mi--) { if (this.materials[mi].groupCount <= 0) { this.materials.splice(mi, 1); } } } // Guarantee at least one empty material, this makes the creation later more straight forward. if (end && this.materials.length === 0) { this.materials.push({ name: '', smooth: this.smooth }); } return lastMultiMaterial; } }; // Inherit previous objects material. // Spec tells us that a declared material must be set to all objects until a new material is declared. // If a usemtl declaration is encountered while this new object is being parsed, it will // overwrite the inherited material. Exception being that there was already face declarations // to the inherited material, then it will be preserved for proper MultiMaterial continuation. if (previousMaterial && previousMaterial.name && typeof previousMaterial.clone === 'function') { var declared = previousMaterial.clone(0); declared.inherited = true; this.object.materials.push(declared); } this.objects.push(this.object); }, finalize: function finalize() { if (this.object && typeof this.object._finalize === 'function') { this.object._finalize(true); } }, parseVertexIndex: function parseVertexIndex(value, len) { var index = parseInt(value, 10); return (index >= 0 ? index - 1 : index + len / 3) * 3; }, parseNormalIndex: function parseNormalIndex(value, len) { var index = parseInt(value, 10); return (index >= 0 ? index - 1 : index + len / 3) * 3; }, parseUVIndex: function parseUVIndex(value, len) { var index = parseInt(value, 10); return (index >= 0 ? index - 1 : index + len / 2) * 2; }, addVertex: function addVertex(a, b, c) { var src = this.vertices; var dst = this.object.geometry.vertices; dst.push(src[a + 0], src[a + 1], src[a + 2]); dst.push(src[b + 0], src[b + 1], src[b + 2]); dst.push(src[c + 0], src[c + 1], src[c + 2]); }, addVertexPoint: function addVertexPoint(a) { var src = this.vertices; var dst = this.object.geometry.vertices; dst.push(src[a + 0], src[a + 1], src[a + 2]); }, addVertexLine: function addVertexLine(a) { var src = this.vertices; var dst = this.object.geometry.vertices; dst.push(src[a + 0], src[a + 1], src[a + 2]); }, addNormal: function addNormal(a, b, c) { var src = this.normals; var dst = this.object.geometry.normals; dst.push(src[a + 0], src[a + 1], src[a + 2]); dst.push(src[b + 0], src[b + 1], src[b + 2]); dst.push(src[c + 0], src[c + 1], src[c + 2]); }, addFaceNormal: function addFaceNormal(a, b, c) { var src = this.vertices; var dst = this.object.geometry.normals; _vA.fromArray(src, a); _vB.fromArray(src, b); _vC.fromArray(src, c); _cb.subVectors(_vC, _vB); _ab.subVectors(_vA, _vB); _cb.cross(_ab); _cb.normalize(); dst.push(_cb.x, _cb.y, _cb.z); dst.push(_cb.x, _cb.y, _cb.z); dst.push(_cb.x, _cb.y, _cb.z); }, addColor: function addColor(a, b, c) { var src = this.colors; var dst = this.object.geometry.colors; if (src[a] !== undefined) dst.push(src[a + 0], src[a + 1], src[a + 2]); if (src[b] !== undefined) dst.push(src[b + 0], src[b + 1], src[b + 2]); if (src[c] !== undefined) dst.push(src[c + 0], src[c + 1], src[c + 2]); }, addUV: function addUV(a, b, c) { var src = this.uvs; var dst = this.object.geometry.uvs; dst.push(src[a + 0], src[a + 1]); dst.push(src[b + 0], src[b + 1]); dst.push(src[c + 0], src[c + 1]); }, addDefaultUV: function addDefaultUV() { var dst = this.object.geometry.uvs; dst.push(0, 0); dst.push(0, 0); dst.push(0, 0); }, addUVLine: function addUVLine(a) { var src = this.uvs; var dst = this.object.geometry.uvs; dst.push(src[a + 0], src[a + 1]); }, addFace: function addFace(a, b, c, ua, ub, uc, na, nb, nc) { var vLen = this.vertices.length; var ia = this.parseVertexIndex(a, vLen); var ib = this.parseVertexIndex(b, vLen); var ic = this.parseVertexIndex(c, vLen); this.addVertex(ia, ib, ic); this.addColor(ia, ib, ic); // normals if (na !== undefined && na !== '') { var nLen = this.normals.length; ia = this.parseNormalIndex(na, nLen); ib = this.parseNormalIndex(nb, nLen); ic = this.parseNormalIndex(nc, nLen); this.addNormal(ia, ib, ic); } else { this.addFaceNormal(ia, ib, ic); } // uvs if (ua !== undefined && ua !== '') { var uvLen = this.uvs.length; ia = this.parseUVIndex(ua, uvLen); ib = this.parseUVIndex(ub, uvLen); ic = this.parseUVIndex(uc, uvLen); this.addUV(ia, ib, ic); this.object.geometry.hasUVIndices = true; } else { // add placeholder values (for inconsistent face definitions) this.addDefaultUV(); } }, addPointGeometry: function addPointGeometry(vertices) { this.object.geometry.type = 'Points'; var vLen = this.vertices.length; for (var vi = 0, l = vertices.length; vi < l; vi++) { var index = this.parseVertexIndex(vertices[vi], vLen); this.addVertexPoint(index); this.addColor(index); } }, addLineGeometry: function addLineGeometry(vertices, uvs) { this.object.geometry.type = 'Line'; var vLen = this.vertices.length; var uvLen = this.uvs.length; for (var vi = 0, l = vertices.length; vi < l; vi++) { this.addVertexLine(this.parseVertexIndex(vertices[vi], vLen)); } for (var uvi = 0, _l = uvs.length; uvi < _l; uvi++) { this.addUVLine(this.parseUVIndex(uvs[uvi], uvLen)); } } }; state.startObject('', false); return state; } // var OBJLoader = /*#__PURE__*/function (_Loader) { _inherits(OBJLoader, _Loader); var _super = _createSuper(OBJLoader); function OBJLoader(manager) { var _this; _classCallCheck(this, OBJLoader); _this = _super.call(this, manager); _this.materials = null; return _this; } _createClass(OBJLoader, [{ key: "load", value: function load(url, onLoad, onProgress, onError) { var scope = this; var loader = new _three.FileLoader(this.manager); loader.setPath(this.path); loader.setRequestHeader(this.requestHeader); loader.setWithCredentials(this.withCredentials); loader.load(url, function (text) { try { onLoad(scope.parse(text)); } catch (e) { if (onError) { onError(e); } else { console.error(e); } scope.manager.itemError(url); } }, onProgress, onError); } }, { key: "setMaterials", value: function setMaterials(materials) { this.materials = materials; return this; } }, { key: "parse", value: function parse(text) { var state = new ParserState(); if (text.indexOf('\r\n') !== -1) { // This is faster than String.split with regex that splits on both text = text.replace(/\r\n/g, '\n'); } if (text.indexOf('\\\n') !== -1) { // join lines separated by a line continuation character (\) text = text.replace(/\\\n/g, ''); } var lines = text.split('\n'); var line = '', lineFirstChar = ''; var lineLength = 0; var result = []; // Faster to just trim left side of the line. Use if available. var trimLeft = typeof ''.trimLeft === 'function'; for (var i = 0, l = lines.length; i < l; i++) { line = lines[i]; line = trimLeft ? line.trimLeft() : line.trim(); lineLength = line.length; if (lineLength === 0) continue; lineFirstChar = line.charAt(0); // @todo invoke passed in handler if any if (lineFirstChar === '#') continue; if (lineFirstChar === 'v') { var data = line.split(/\s+/); switch (data[0]) { case 'v': state.vertices.push(parseFloat(data[1]), parseFloat(data[2]), parseFloat(data[3])); if (data.length >= 7) { state.colors.push(parseFloat(data[4]), parseFloat(data[5]), parseFloat(data[6])); } else { // if no colors are defined, add placeholders so color and vertex indices match state.colors.push(undefined, undefined, undefined); } break; case 'vn': state.normals.push(parseFloat(data[1]), parseFloat(data[2]), parseFloat(data[3])); break; case 'vt': state.uvs.push(parseFloat(data[1]), parseFloat(data[2])); break; } } else if (lineFirstChar === 'f') { var lineData = line.substr(1).trim(); var vertexData = lineData.split(/\s+/); var faceVertices = []; // Parse the face vertex data into an easy to work with format for (var j = 0, jl = vertexData.length; j < jl; j++) { var vertex = vertexData[j]; if (vertex.length > 0) { var vertexParts = vertex.split('/'); faceVertices.push(vertexParts); } } // Draw an edge between the first vertex and all subsequent vertices to form an n-gon var v1 = faceVertices[0]; for (var _j = 1, _jl = faceVertices.length - 1; _j < _jl; _j++) { var v2 = faceVertices[_j]; var v3 = faceVertices[_j + 1]; state.addFace(v1[0], v2[0], v3[0], v1[1], v2[1], v3[1], v1[2], v2[2], v3[2]); } } else if (lineFirstChar === 'l') { var lineParts = line.substring(1).trim().split(' '); var lineVertices = []; var lineUVs = []; if (line.indexOf('/') === -1) { lineVertices = lineParts; } else { for (var li = 0, llen = lineParts.length; li < llen; li++) { var parts = lineParts[li].split('/'); if (parts[0] !== '') lineVertices.push(parts[0]); if (parts[1] !== '') lineUVs.push(parts[1]); } } state.addLineGeometry(lineVertices, lineUVs); } else if (lineFirstChar === 'p') { var _lineData = line.substr(1).trim(); var pointData = _lineData.split(' '); state.addPointGeometry(pointData); } else if ((result = _object_pattern.exec(line)) !== null) { // o object_name // or // g group_name // WORKAROUND: https://bugs.chromium.org/p/v8/issues/detail?id=2869 // let name = result[ 0 ].substr( 1 ).trim(); var name = (' ' + result[0].substr(1).trim()).substr(1); state.startObject(name); } else if (_material_use_pattern.test(line)) { // material state.object.startMaterial(line.substring(7).trim(), state.materialLibraries); } else if (_material_library_pattern.test(line)) { // mtl file state.materialLibraries.push(line.substring(7).trim()); } else if (_map_use_pattern.test(line)) { // the line is parsed but ignored since the loader assumes textures are defined MTL files // (according to https://www.okino.com/conv/imp_wave.htm, 'usemap' is the old-style Wavefront texture reference method) console.warn('THREE.OBJLoader: Rendering identifier "usemap" not supported. Textures must be defined in MTL files.'); } else if (lineFirstChar === 's') { result = line.split(' '); // smooth shading // @todo Handle files that have varying smooth values for a set of faces inside one geometry, // but does not define a usemtl for each face set. // This should be detected and a dummy material created (later MultiMaterial and geometry groups). // This requires some care to not create extra material on each smooth value for "normal" obj files. // where explicit usemtl defines geometry groups. // Example asset: examples/models/obj/cerberus/Cerberus.obj /* * http://paulbourke.net/dataformats/obj/ * or * http://www.cs.utah.edu/~boulos/cs3505/obj_spec.pdf * * From chapter "Grouping" Syntax explanation "s group_number": * "group_number is the smoothing group number. To turn off smoothing groups, use a value of 0 or off. * Polygonal elements use group numbers to put elements in different smoothing groups. For free-form * surfaces, smoothing groups are either turned on or off; there is no difference between values greater * than 0." */ if (result.length > 1) { var value = result[1].trim().toLowerCase(); state.object.smooth = value !== '0' && value !== 'off'; } else { // ZBrush can produce "s" lines #11707 state.object.smooth = true; } var material = state.object.currentMaterial(); if (material) material.smooth = state.object.smooth; } else { // Handle null terminated files without exception if (line === '\0') continue; console.warn('THREE.OBJLoader: Unexpected line: "' + line + '"'); } } state.finalize(); var container = new _three.Group(); container.materialLibraries = [].concat(state.materialLibraries); var hasPrimitives = !(state.objects.length === 1 && state.objects[0].geometry.vertices.length === 0); if (hasPrimitives === true) { for (var _i = 0, _l2 = state.objects.length; _i < _l2; _i++) { var object = state.objects[_i]; var geometry = object.geometry; var materials = object.materials; var isLine = geometry.type === 'Line'; var isPoints = geometry.type === 'Points'; var hasVertexColors = false; // Skip o/g line declarations that did not follow with any faces if (geometry.vertices.length === 0) continue; var buffergeometry = new _three.BufferGeometry(); buffergeometry.setAttribute('position', new _three.Float32BufferAttribute(geometry.vertices, 3)); if (geometry.normals.length > 0) { buffergeometry.setAttribute('normal', new _three.Float32BufferAttribute(geometry.normals, 3)); } if (geometry.colors.length > 0) { hasVertexColors = true; buffergeometry.setAttribute('color', new _three.Float32BufferAttribute(geometry.colors, 3)); } if (geometry.hasUVIndices === true) { buffergeometry.setAttribute('uv', new _three.Float32BufferAttribute(geometry.uvs, 2)); } // Create materials var createdMaterials = []; for (var mi = 0, miLen = materials.length; mi < miLen; mi++) { var sourceMaterial = materials[mi]; var materialHash = sourceMaterial.name + '_' + sourceMaterial.smooth + '_' + hasVertexColors; var _material = state.materials[materialHash]; if (this.materials !== null) { _material = this.materials.create(sourceMaterial.name); // mtl etc. loaders probably can't create line materials correctly, copy properties to a line material. if (isLine && _material && !(_material instanceof _three.LineBasicMaterial)) { var materialLine = new _three.LineBasicMaterial(); _three.Material.prototype.copy.call(materialLine, _material); materialLine.color.copy(_material.color); _material = materialLine; } else if (isPoints && _material && !(_material instanceof _three.PointsMaterial)) { var materialPoints = new _three.PointsMaterial({ size: 10, sizeAttenuation: false }); _three.Material.prototype.copy.call(materialPoints, _material); materialPoints.color.copy(_material.color); materialPoints.map = _material.map; _material = materialPoints; } } if (_material === undefined) { if (isLine) { _material = new _three.LineBasicMaterial(); } else if (isPoints) { _material = new _three.PointsMaterial({ size: 1, sizeAttenuation: false }); } else { _material = new _three.MeshPhongMaterial(); } _material.name = sourceMaterial.name; _material.flatShading = sourceMaterial.smooth ? false : true; _material.vertexColors = hasVertexColors; state.materials[materialHash] = _material; } createdMaterials.push(_material); } // Create mesh var mesh = void 0; if (createdMaterials.length > 1) { for (var _mi = 0, _miLen = materials.length; _mi < _miLen; _mi++) { var _sourceMaterial = materials[_mi]; buffergeometry.addGroup(_sourceMaterial.groupStart, _sourceMaterial.groupCount, _mi); } if (isLine) { mesh = new _three.LineSegments(buffergeometry, createdMaterials); } else if (isPoints) { mesh = new _three.Points(buffergeometry, createdMaterials); } else { mesh = new _three.Mesh(buffergeometry, createdMaterials); } } else { if (isLine) { mesh = new _three.LineSegments(buffergeometry, createdMaterials[0]); } else if (isPoints) { mesh = new _three.Points(buffergeometry, createdMaterials[0]); } else { mesh = new _three.Mesh(buffergeometry, createdMaterials[0]); } } mesh.name = object.name; container.add(mesh); } } else { // if there is only the default parser state object with no geometry data, interpret data as point cloud if (state.vertices.length > 0) { var _material2 = new _three.PointsMaterial({ size: 1, sizeAttenuation: false }); var _buffergeometry = new _three.BufferGeometry(); _buffergeometry.setAttribute('position', new _three.Float32BufferAttribute(state.vertices, 3)); if (state.colors.length > 0 && state.colors[0] !== undefined) { _buffergeometry.setAttribute('color', new _three.Float32BufferAttribute(state.colors, 3)); _material2.vertexColors = true; } var points = new _three.Points(_buffergeometry, _material2); container.add(points); } } return container; } }]); return OBJLoader; }(_three.Loader); _exports.OBJLoader = OBJLoader; });