// Copyright (C) 2011 Davis E. King (davis@dlib.net) // License: Boost Software License See LICENSE.txt for the full license. #ifndef DLIB_BOX_OVERlAP_TESTING_Hh_ #define DLIB_BOX_OVERlAP_TESTING_Hh_ #include "box_overlap_testing_abstract.h" #include "../geometry.h" #include namespace dlib { // ---------------------------------------------------------------------------------------- class test_box_overlap { public: test_box_overlap ( ) : match_thresh(0.5), overlap_thresh(1.0) {} explicit test_box_overlap ( double match_thresh_, double overlap_thresh_ = 1.0 ) : match_thresh(match_thresh_), overlap_thresh(overlap_thresh_) { // make sure requires clause is not broken DLIB_ASSERT(0 <= match_thresh && match_thresh <= 1 && 0 <= overlap_thresh && overlap_thresh <= 1, "\t test_box_overlap::test_box_overlap(match_thresh, overlap_thresh)" << "\n\t Invalid inputs were given to this function " << "\n\t match_thresh: " << match_thresh << "\n\t overlap_thresh: " << overlap_thresh << "\n\t this: " << this ); } bool operator() ( const dlib::rectangle& a, const dlib::rectangle& b ) const { const double inner = a.intersect(b).area(); if (inner == 0) return false; const double outer = (a+b).area(); if (inner/outer > match_thresh || inner/a.area() > overlap_thresh || inner/b.area() > overlap_thresh) return true; else return false; } double get_overlap_thresh ( ) const { return overlap_thresh; } double get_match_thresh ( ) const { return match_thresh; } private: double match_thresh; double overlap_thresh; }; // ---------------------------------------------------------------------------------------- inline void serialize ( const test_box_overlap& item, std::ostream& out ) { serialize(item.get_match_thresh(), out); serialize(item.get_overlap_thresh(), out); } inline void deserialize ( test_box_overlap& item, std::istream& in ) { double overlap_thresh, match_thresh; deserialize(match_thresh, in); deserialize(overlap_thresh, in); item = test_box_overlap(match_thresh, overlap_thresh); } // ---------------------------------------------------------------------------------------- inline test_box_overlap find_tight_overlap_tester ( const std::vector >& rects ) { double max_overlap = 0; double max_match_score = 0; for (unsigned long i = 0; i < rects.size(); ++i) { for (unsigned long j = 0; j < rects[i].size(); ++j) { for (unsigned long k = j+1; k < rects[i].size(); ++k) { const rectangle a = rects[i][j]; const rectangle b = rects[i][k]; const double match_score = (a.intersect(b)).area()/(double)(a+b).area(); const double overlap_a = (a.intersect(b)).area()/(double)(a).area(); const double overlap_b = (a.intersect(b)).area()/(double)(b).area(); if (match_score > max_match_score) max_match_score = match_score; if (overlap_a > max_overlap) max_overlap = overlap_a; if (overlap_b > max_overlap) max_overlap = overlap_b; } } } // Relax these thresholds very slightly. We do this because on some systems the // boxes that generated the max values erroneously trigger a box overlap match // even though their overlap and match values are *equal* to the thresholds but not // greater. That is, sometimes when double values get moved around they change // their values slightly, so this avoids the problems that can create. max_match_score = std::min(1.0000001*max_match_score, 1.0); max_overlap = std::min(1.0000001*max_overlap, 1.0); return test_box_overlap(max_match_score, max_overlap); } // ---------------------------------------------------------------------------------------- inline bool overlaps_any_box ( const test_box_overlap& tester, const std::vector& rects, const rectangle& rect ) { for (unsigned long i = 0; i < rects.size(); ++i) { if (tester(rects[i],rect)) return true; } return false; } // ---------------------------------------------------------------------------------------- inline bool overlaps_any_box ( const std::vector& rects, const rectangle& rect ) { return overlaps_any_box(test_box_overlap(),rects,rect); } // ---------------------------------------------------------------------------------------- } #endif // DLIB_BOX_OVERlAP_TESTING_Hh_