module Watir
# Base class for html elements.
# This is not a class that users would normally access.
class Element # Wrapper
include Comparable
include ElementExtensions
include Exception
include Container # presumes @container is defined
include DragAndDropHelper
attr_accessor :container
# number of spaces that separate the property from the value in the to_s method
TO_S_SIZE = 14
def initialize(container, specifiers)
set_container container
raise ArgumentError, "#{specifiers.inspect} has to be Hash" unless specifiers.is_a?(Hash)
@o = specifiers[:ole_object]
@specifiers = specifiers
end
def <=> other
assert_exists
other.assert_exists
ole_object.sourceindex <=> other.ole_object.sourceindex
end
alias_method :eql?, :==
def locate
@o = @container.locator_for(TaggedElementLocator, @specifiers, self.class).locate
end
# Return the ole object, allowing any methods of the DOM that Watir doesn't support to be used.
def ole_object
@o
end
def ole_object=(o)
@o = o
end
def inspect
'#<%s:0x%x located=%s specifiers=%s>' % [self.class, hash*2, !!ole_object, @specifiers.inspect]
end
private
def self.attr_ole(method_name, ole_method_name=nil)
class_eval %Q[
def #{method_name}
assert_exists
ole_method_name = '#{ole_method_name || method_name.to_s.gsub(/\?$/, '')}'
ole_object.invoke(ole_method_name) rescue attribute_value(ole_method_name) || '' rescue ''
end]
end
public
def assert_exists
locate
unless ole_object
exception_class = self.is_a?(Frame) ? UnknownFrameException : UnknownObjectException
raise exception_class.new(Watir::Exception.message_for_unable_to_locate(@specifiers))
end
end
def assert_enabled
raise ObjectDisabledException, "object #{@specifiers.inspect} is disabled" unless enabled?
end
# return the id of the element
attr_ole :id
# return the title of the element
attr_ole :title
# return the class name of the element
# raise an ObjectNotFound exception if the object cannot be found
attr_ole :class_name, :className
# return the unique COM number for the element
attr_ole :unique_number, :uniqueNumber
# Return the outer html of the object - see http://msdn.microsoft.com/workshop/author/dhtml/reference/properties/outerhtml.asp?frame=true
attr_ole :html, :outerHTML
def tag_name
assert_exists
@o.tagName.downcase
end
# returns specific Element subclass for current Element
def to_subtype
assert_exists
tag = tag_name
if tag == "html"
element(:ole_object => ole_object)
elsif tag == "input"
send(ole_object.invoke('type'), :ole_object => ole_object)
elsif tag == "select"
select_list(:ole_object => ole_object)
elsif respond_to?(tag.downcase)
send(tag.downcase, :ole_object => ole_object)
else
self
end
end
# send keys to element
def send_keys(*keys)
focus
page_container.send_keys *keys
end
# return the css style as a string
def style
assert_exists
ole_object.style.cssText
end
# Return the innerText of the object or an empty string if the object is
# not visible
# Raise an ObjectNotFound exception if the object cannot be found
def text
assert_exists
visible? ? ole_object.innerText.strip : ""
end
def __ole_inner_elements
assert_exists
ole_object.all
end
def document
assert_exists
ole_object
end
# Return the element immediately containing self.
def parent
assert_exists
parent_element = ole_object.parentelement
return unless parent_element
Element.new(self, :ole_object => parent_element).to_subtype
end
def typingspeed
@container.typingspeed
end
def type_keys
@type_keys || @container.type_keys
end
def activeObjectHighLightColor
@container.activeObjectHighLightColor
end
# Return an array with many of the properties, in a format to be used by the to_s method
def string_creator
n = []
n << "id:".ljust(TO_S_SIZE) + self.id.to_s
return n
end
private :string_creator
# Display basic details about the object. Sample output for a button is shown.
# Raises UnknownObjectException if the object is not found.
# name b4
# type button
# id b5
# value Disabled Button
# disabled true
def to_s
assert_exists
return string_creator.join("\n")
end
# This method is responsible for setting and clearing the colored highlighting on the currently active element.
# use :set to set the highlight
# :clear to clear the highlight
# TODO: Make this two methods: set_highlight & clear_highlight
# TODO: Remove begin/rescue blocks
def highlight(set_or_clear)
if set_or_clear == :set
begin
@original_color ||= ole_object.style.backgroundColor
ole_object.style.backgroundColor = @container.activeObjectHighLightColor
rescue
@original_color = nil
end
else
begin
ole_object.style.backgroundColor = @original_color if @original_color
rescue
# we could be here for a number of reasons...
# e.g. page may have reloaded and the reference is no longer valid
ensure
@original_color = nil
end
end
end
private :highlight
# This method clicks the active element.
# raises: UnknownObjectException if the object is not found
# ObjectDisabledException if the object is currently disabled
def click
click!
@container.wait
end
def right_click
perform_action {fire_event("oncontextmenu"); @container.wait}
end
def double_click
perform_action {fire_event("ondblclick"); @container.wait}
end
def replace_method(method)
method == 'click' ? 'click!' : method
end
private :replace_method
def build_method(method_name, *args)
arguments = args.map do |argument|
if argument.is_a?(String)
argument = "'#{argument}'"
else
argument = argument.inspect
end
end
"#{replace_method(method_name)}(#{arguments.join(',')})"
end
private :build_method
def generate_ruby_code(element, method_name, *args)
# needs to be done like this to avoid segfault on ruby 1.9.3
tag_name = @specifiers[:tag_name].join("' << '")
element = "#{self.class}.new(#{@page_container.attach_command}, :tag_name => Array.new << '#{tag_name}', :unique_number => #{unique_number})"
method = build_method(method_name, *args)
ruby_code = "$:.unshift(#{$LOAD_PATH.map {|p| "'#{p}'" }.join(").unshift(")});" <<
"require '#{File.expand_path(File.dirname(__FILE__))}/core';#{element}.#{method};"
ruby_code
end
private :generate_ruby_code
def spawned_no_wait_command(command)
command = "-e #{command.inspect}"
unless $DEBUG
"start rubyw #{command}"
else
puts "#no_wait command:"
command = "ruby #{command}"
puts command
command
end
end
private :spawned_no_wait_command
def click!
perform_action do
# Not sure why but in IE9 Document mode, passing a parameter
# to click seems to work. Firing the onClick event breaks other tests
# so this seems to be the safest change and also works fine in IE8
ole_object.click(0)
end
end
# Flash the element the specified number of times.
# Defaults to 10 flashes.
def flash number=10
assert_exists
number.times do
highlight(:set)
sleep 0.05
highlight(:clear)
sleep 0.05
end
nil
end
# Executes a user defined "fireEvent" for objects with JavaScript events tied to them such as DHTML menus.
# usage: allows a generic way to fire javascript events on page objects such as "onMouseOver", "onClick", etc.
# raises: UnknownObjectException if the object is not found
# ObjectDisabledException if the object is currently disabled
def fire_event(event)
perform_action {dispatch_event(event); @container.wait}
end
def dispatch_event(event)
if IE.version_parts.first.to_i >= 9 && container.page_container.document.documentMode.to_i >= 9
ole_object.dispatchEvent(create_event(event))
else
ole_object.fireEvent(event)
end
end
def create_event(event)
event =~ /on(.*)/i
event = $1 if $1
event.downcase!
# See http://www.howtocreate.co.uk/tutorials/javascript/domevents
case event
when 'abort', 'blur', 'change', 'error', 'focus', 'load',
'reset', 'resize', 'scroll', 'select', 'submit', 'unload'
event_name = :initEvent
event_type = 'HTMLEvents'
event_args = [event, true, true]
when 'select'
event_name = :initUIEvent
event_type = 'UIEvent'
event_args = [event, true, true, @container.page_container.document.parentWindow.window,0]
when 'keydown', 'keypress', 'keyup'
event_name = :initKeyboardEvent
event_type = 'KeyboardEvent'
# 'type', bubbles, cancelable, windowObject, ctrlKey, altKey, shiftKey, metaKey, keyCode, charCode
event_args = [event, true, true, @container.page_container.document.parentWindow.window, false, false, false, false, 0, 0]
when 'click', 'dblclick', 'mousedown', 'mousemove', 'mouseout', 'mouseover', 'mouseup',
'contextmenu', 'drag', 'dragstart', 'dragenter', 'dragover', 'dragleave', 'dragend', 'drop', 'selectstart'
event_name = :initMouseEvent
event_type = 'MouseEvents'
# 'type', bubbles, cancelable, windowObject, detail, screenX, screenY, clientX, clientY, ctrlKey, altKey, shiftKey, metaKey, button, relatedTarget
event_args = [event, true, true, @container.page_container.document.parentWindow.window, 1, 0, 0, 0, 0, false, false, false, false, 0, @container.page_container.document]
else
raise UnhandledEventException, "Don't know how to trigger event '#{event}'"
end
event = @container.page_container.document.createEvent(event_type)
event.send event_name, *event_args
event
end
# This method sets focus on the active element.
# raises: UnknownObjectException if the object is not found
# ObjectDisabledException if the object is currently disabled
def focus
assert_exists
assert_enabled
@page_container.focus
ole_object.focus(0)
end
def focused?
assert_exists
assert_enabled
@page_container.document.activeElement.uniqueNumber == unique_number
end
# Returns whether this element actually exists.
def exists?
begin
locate
rescue WIN32OLERuntimeError, UnknownObjectException
@o = nil
end
!!@o
end
alias :exist? :exists?
# Returns true if the element is enabled, false if it isn't.
# raises: UnknownObjectException if the object is not found
def enabled?
assert_exists
!disabled?
end
def disabled?
assert_exists
false
end
# If any parent element isn't visible then we cannot write to the
# element. The only realiable way to determine this is to iterate
# up the DOM element tree checking every element to make sure it's
# visible.
def visible?
# Now iterate up the DOM element tree and return false if any
# parent element isn't visible
assert_exists
object = @o
while object
begin
if object.currentstyle.invoke('visibility') =~ /^hidden$/i
return false
end
if object.currentstyle.invoke('display') =~ /^none$/i
return false
end
rescue WIN32OLERuntimeError
end
object = object.parentElement
end
true
end
# Get attribute value for any attribute of the element.
# Returns null if attribute doesn't exist.
def attribute_value(attribute_name)
assert_exists
ole_object.getAttribute(attribute_name)
end
def perform_action
assert_exists
assert_enabled
highlight(:set)
yield
highlight(:clear)
end
private :perform_action
def method_missing(method_name, *args, &block)
meth = method_name.to_s
if meth =~ /(.*)_no_wait/ && self.respond_to?($1)
perform_action do
ruby_code = generate_ruby_code(self, $1, *args)
system(spawned_no_wait_command(ruby_code))
end
elsif meth =~ /^data_(.*)/
self.send(:attribute_value, meth.gsub("_", "-")) || ''
else
super
end
end
end
end