module Watir # Base class for html elements. # This is not a class that users would normally access. class Element # Wrapper include Comparable include ElementExtensions include Exception include Container # presumes @container is defined include DragAndDropHelper attr_accessor :container # number of spaces that separate the property from the value in the to_s method TO_S_SIZE = 14 def initialize(container, specifiers) set_container container raise ArgumentError, "#{specifiers.inspect} has to be Hash" unless specifiers.is_a?(Hash) @o = specifiers[:ole_object] @specifiers = specifiers end def <=> other assert_exists other.assert_exists ole_object.sourceindex <=> other.ole_object.sourceindex end alias_method :eql?, :== def locate @o = @container.locator_for(TaggedElementLocator, @specifiers, self.class).locate end # Return the ole object, allowing any methods of the DOM that Watir doesn't support to be used. def ole_object @o end def ole_object=(o) @o = o end def inspect '#<%s:0x%x located=%s specifiers=%s>' % [self.class, hash*2, !!ole_object, @specifiers.inspect] end private def self.attr_ole(method_name, ole_method_name=nil) class_eval %Q[ def #{method_name} assert_exists ole_method_name = '#{ole_method_name || method_name.to_s.gsub(/\?$/, '')}' ole_object.invoke(ole_method_name) rescue attribute_value(ole_method_name) || '' rescue '' end] end public def assert_exists locate unless ole_object exception_class = self.is_a?(Frame) ? UnknownFrameException : UnknownObjectException raise exception_class.new(Watir::Exception.message_for_unable_to_locate(@specifiers)) end end def assert_enabled raise ObjectDisabledException, "object #{@specifiers.inspect} is disabled" unless enabled? end # return the id of the element attr_ole :id # return the title of the element attr_ole :title # return the class name of the element # raise an ObjectNotFound exception if the object cannot be found attr_ole :class_name, :className # return the unique COM number for the element attr_ole :unique_number, :uniqueNumber # Return the outer html of the object - see http://msdn.microsoft.com/workshop/author/dhtml/reference/properties/outerhtml.asp?frame=true attr_ole :html, :outerHTML def tag_name assert_exists @o.tagName.downcase end # returns specific Element subclass for current Element def to_subtype assert_exists tag = tag_name if tag == "html" element(:ole_object => ole_object) elsif tag == "input" send(ole_object.invoke('type'), :ole_object => ole_object) elsif tag == "select" select_list(:ole_object => ole_object) elsif respond_to?(tag.downcase) send(tag.downcase, :ole_object => ole_object) else self end end # send keys to element def send_keys(*keys) focus page_container.send_keys *keys end # return the css style as a string def style assert_exists ole_object.style.cssText end # Return the innerText of the object or an empty string if the object is # not visible # Raise an ObjectNotFound exception if the object cannot be found def text assert_exists visible? ? ole_object.innerText.strip : "" end def __ole_inner_elements assert_exists ole_object.all end def document assert_exists ole_object end # Return the element immediately containing self. def parent assert_exists parent_element = ole_object.parentelement return unless parent_element Element.new(self, :ole_object => parent_element).to_subtype end def typingspeed @container.typingspeed end def type_keys @type_keys || @container.type_keys end def activeObjectHighLightColor @container.activeObjectHighLightColor end # Return an array with many of the properties, in a format to be used by the to_s method def string_creator n = [] n << "id:".ljust(TO_S_SIZE) + self.id.to_s return n end private :string_creator # Display basic details about the object. Sample output for a button is shown. # Raises UnknownObjectException if the object is not found. # name b4 # type button # id b5 # value Disabled Button # disabled true def to_s assert_exists return string_creator.join("\n") end # This method is responsible for setting and clearing the colored highlighting on the currently active element. # use :set to set the highlight # :clear to clear the highlight # TODO: Make this two methods: set_highlight & clear_highlight # TODO: Remove begin/rescue blocks def highlight(set_or_clear) if set_or_clear == :set begin @original_color ||= ole_object.style.backgroundColor ole_object.style.backgroundColor = @container.activeObjectHighLightColor rescue @original_color = nil end else begin ole_object.style.backgroundColor = @original_color if @original_color rescue # we could be here for a number of reasons... # e.g. page may have reloaded and the reference is no longer valid ensure @original_color = nil end end end private :highlight # This method clicks the active element. # raises: UnknownObjectException if the object is not found # ObjectDisabledException if the object is currently disabled def click click! @container.wait end def right_click perform_action {fire_event("oncontextmenu"); @container.wait} end def double_click perform_action {fire_event("ondblclick"); @container.wait} end def replace_method(method) method == 'click' ? 'click!' : method end private :replace_method def build_method(method_name, *args) arguments = args.map do |argument| if argument.is_a?(String) argument = "'#{argument}'" else argument = argument.inspect end end "#{replace_method(method_name)}(#{arguments.join(',')})" end private :build_method def generate_ruby_code(element, method_name, *args) # needs to be done like this to avoid segfault on ruby 1.9.3 tag_name = @specifiers[:tag_name].join("' << '") element = "#{self.class}.new(#{@page_container.attach_command}, :tag_name => Array.new << '#{tag_name}', :unique_number => #{unique_number})" method = build_method(method_name, *args) ruby_code = "$:.unshift(#{$LOAD_PATH.map {|p| "'#{p}'" }.join(").unshift(")});" << "require '#{File.expand_path(File.dirname(__FILE__))}/core';#{element}.#{method};" ruby_code end private :generate_ruby_code def spawned_no_wait_command(command) command = "-e #{command.inspect}" unless $DEBUG "start rubyw #{command}" else puts "#no_wait command:" command = "ruby #{command}" puts command command end end private :spawned_no_wait_command def click! perform_action do # Not sure why but in IE9 Document mode, passing a parameter # to click seems to work. Firing the onClick event breaks other tests # so this seems to be the safest change and also works fine in IE8 ole_object.click(0) end end # Flash the element the specified number of times. # Defaults to 10 flashes. def flash number=10 assert_exists number.times do highlight(:set) sleep 0.05 highlight(:clear) sleep 0.05 end nil end # Executes a user defined "fireEvent" for objects with JavaScript events tied to them such as DHTML menus. # usage: allows a generic way to fire javascript events on page objects such as "onMouseOver", "onClick", etc. # raises: UnknownObjectException if the object is not found # ObjectDisabledException if the object is currently disabled def fire_event(event) perform_action {dispatch_event(event); @container.wait} end def dispatch_event(event) if IE.version_parts.first.to_i >= 9 && container.page_container.document.documentMode.to_i >= 9 ole_object.dispatchEvent(create_event(event)) else ole_object.fireEvent(event) end end def create_event(event) event =~ /on(.*)/i event = $1 if $1 event.downcase! # See http://www.howtocreate.co.uk/tutorials/javascript/domevents case event when 'abort', 'blur', 'change', 'error', 'focus', 'load', 'reset', 'resize', 'scroll', 'select', 'submit', 'unload' event_name = :initEvent event_type = 'HTMLEvents' event_args = [event, true, true] when 'select' event_name = :initUIEvent event_type = 'UIEvent' event_args = [event, true, true, @container.page_container.document.parentWindow.window,0] when 'keydown', 'keypress', 'keyup' event_name = :initKeyboardEvent event_type = 'KeyboardEvent' # 'type', bubbles, cancelable, windowObject, ctrlKey, altKey, shiftKey, metaKey, keyCode, charCode event_args = [event, true, true, @container.page_container.document.parentWindow.window, false, false, false, false, 0, 0] when 'click', 'dblclick', 'mousedown', 'mousemove', 'mouseout', 'mouseover', 'mouseup', 'contextmenu', 'drag', 'dragstart', 'dragenter', 'dragover', 'dragleave', 'dragend', 'drop', 'selectstart' event_name = :initMouseEvent event_type = 'MouseEvents' # 'type', bubbles, cancelable, windowObject, detail, screenX, screenY, clientX, clientY, ctrlKey, altKey, shiftKey, metaKey, button, relatedTarget event_args = [event, true, true, @container.page_container.document.parentWindow.window, 1, 0, 0, 0, 0, false, false, false, false, 0, @container.page_container.document] else raise UnhandledEventException, "Don't know how to trigger event '#{event}'" end event = @container.page_container.document.createEvent(event_type) event.send event_name, *event_args event end # This method sets focus on the active element. # raises: UnknownObjectException if the object is not found # ObjectDisabledException if the object is currently disabled def focus assert_exists assert_enabled @page_container.focus ole_object.focus(0) end def focused? assert_exists assert_enabled @page_container.document.activeElement.uniqueNumber == unique_number end # Returns whether this element actually exists. def exists? begin locate rescue WIN32OLERuntimeError, UnknownObjectException @o = nil end !!@o end alias :exist? :exists? # Returns true if the element is enabled, false if it isn't. # raises: UnknownObjectException if the object is not found def enabled? assert_exists !disabled? end def disabled? assert_exists false end # If any parent element isn't visible then we cannot write to the # element. The only realiable way to determine this is to iterate # up the DOM element tree checking every element to make sure it's # visible. def visible? # Now iterate up the DOM element tree and return false if any # parent element isn't visible assert_exists object = @o while object begin if object.currentstyle.invoke('visibility') =~ /^hidden$/i return false end if object.currentstyle.invoke('display') =~ /^none$/i return false end rescue WIN32OLERuntimeError end object = object.parentElement end true end # Get attribute value for any attribute of the element. # Returns null if attribute doesn't exist. def attribute_value(attribute_name) assert_exists ole_object.getAttribute(attribute_name) end def perform_action assert_exists assert_enabled highlight(:set) yield highlight(:clear) end private :perform_action def method_missing(method_name, *args, &block) meth = method_name.to_s if meth =~ /(.*)_no_wait/ && self.respond_to?($1) perform_action do ruby_code = generate_ruby_code(self, $1, *args) system(spawned_no_wait_command(ruby_code)) end elsif meth =~ /^data_(.*)/ self.send(:attribute_value, meth.gsub("_", "-")) || '' else super end end end end