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Versions: 2
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Contents
o: ActiveSupport::Cache::Entry :@compressedF:@expires_in0:@created_atf1381798606.613077:@value"�{I" class:ETI"ProcessedAsset;FI"logical_path;TI"5Shaders/Appearances/BasicMaterialAppearanceFS.js;FI" pathname;TI"n/Users/bogumil/www/engines/cesium/app/assets/javascripts/Shaders/Appearances/BasicMaterialAppearanceFS.js;FI"content_type;TI"application/javascript;TI" mtime;TI"2013-10-15T02:54:58+02:00;TI"length;Ti7I"digest;TI"%8b523c1875d0b9bc309570d328c1f0e8;FI"source;TI"7 //This file is automatically rebuilt by the Cesium build process. /*global define*/ define(function() { "use strict"; return "varying vec3 v_positionEC;\n\ varying vec3 v_normalEC;\n\ void main()\n\ {\n\ vec3 positionToEyeEC = -v_positionEC;\n\ vec3 normalEC;\n\ #ifdef FACE_FORWARD\n\ normalEC = normalize(faceforward(v_normalEC, vec3(0.0, 0.0, 1.0), -v_normalEC));\n\ #else\n\ normalEC = normalize(v_normalEC);\n\ #endif\n\ czm_materialInput materialInput;\n\ materialInput.normalEC = normalEC;\n\ materialInput.positionToEyeEC = positionToEyeEC;\n\ czm_material material = czm_getMaterial(materialInput);\n\ #ifdef FLAT\n\ gl_FragColor = vec4(material.diffuse + material.emission, material.alpha);\n\ #else\n\ gl_FragColor = czm_phong(normalize(positionToEyeEC), material);\n\ #endif\n\ }\n\ "; }); ;TI"dependency_digest;TI"%a1d85100441ec4b9ee5bebe5db7a78ea;FI"required_paths;T[I"n/Users/bogumil/www/engines/cesium/app/assets/javascripts/Shaders/Appearances/BasicMaterialAppearanceFS.js;FI"dependency_paths;T[{I" path;TI"n/Users/bogumil/www/engines/cesium/app/assets/javascripts/Shaders/Appearances/BasicMaterialAppearanceFS.js;FI" mtime;TI"2013-10-15T02:54:58+02:00;TI"digest;TI"%38e520abddf3dbebbf9bea428a025dc8;FI" _version;TI"%6776f581a4329e299531e1d52aa59832;F
Version data entries
2 entries across 2 versions & 1 rubygems