[S:Mikunyan::TypeTree::Node : versioni: depthi: array?F: type"SpringJoint2D: name" Base: sizei3: indexi: flagsi€S; ;i;i;F; "PPtr; "m_GameObject; i ; i; iAS; ;i;i;F; "int; " m_FileID; i ; i; iAS; ;i;i;F; "int; " m_PathID; i ; i; iAS; ;i;i;F; " UInt8; "m_Enabled; i; i ; iAS; ;i;i;F; " bool; "m_CollideConnected; i; i ; i@S; ;i;i;F; "PPtr; "m_ConnectedRigidBody; i ; i ; iS; ;i;i;F; "int; " m_FileID; i ; i ; iS; ;i;i;F; "int; " m_PathID; i ; i ; iS; ;i;i;F; " Vector2f; " m_Anchor; i ; i; i S; ;i;i;F; " float; "x; i ; i; i S; ;i;i;F; " float; "y; i ; i; i S; ;i;i;F; " Vector2f; "m_ConnectedAnchor; i ; i; i S; ;i;i;F; " float; "x; i ; i; i S; ;i;i;F; " float; "y; i ; i; i S; ;i;i;F; " float; "m_Distance; i ; i; iS; ;i;i;F; " float; "m_DampingRatio; i ; i; iS; ;i;i;F; " float; "m_Frequency; i ; i; i