module UiBibz::Ui::Core::Notifications # Create a badge # # This element is an extend of UiBibz::Ui::Core::Component. # # ==== Attributes # # * +content+ - Content of element # * +options+ - Options of element # * +html_options+ - Html Options of element # # ==== Options # # You can add HTML attributes using the +html_options+. # You can pass arguments in options attribute: # * +status+ - status of élement with symbol value: # (+:primary+, +:secondary+, +:success+, +:danger+, +:warning+, +:info+, +:light+, +:dark+) # * +glyph+ - Add glyph with name or hash options # * +name+ - String # * +size+ - Integer # * +type+ - Symbol # * +type+ - Symbol # (+:pill+, +:square+) # # ==== Signatures # # UiBibz::Ui::Core::Notifications::Badge.new(content, options = nil, html_options = nil) # # UiBibz::Ui::Core::Notifications::Badge.new(options = nil, html_options = nil) do # content # end # # ==== Examples # # UiBibz::Ui::Core::Notifications::Badge.new(content, status: :success, type: :pill).render # # UiBibz::Ui::Core::Notifications::Badge.new() do # #content # end.render # # ==== Helper # # ui_badge(content, options = {}, html_options = {}) # # ui_badge(options = {}, html_options = {}) do # content # end # class Badge < UiBibz::Ui::Core::Component # See UiBibz::Ui::Core::Component.initialize def initialize content = nil, options = nil, html_options = nil, &block super end # Render html tag def render content_tag :span, glyph_and_content_html, html_options end private def component_html_classes ['badge', type] end def status "badge-#{ @options[:status] || :default }" end def type "badge-pill" if @options[:type] == :pill end end end