material SceneSkyBox2 { technique { pass { lighting off depth_write off texture_unit { cubic_texture cubescene_fr.jpg cubescene_bk.jpg cubescene_lf.jpg cubescene_rt.jpg cubescene_up.jpg cubescene_dn.jpg separateUV tex_address_mode clamp } } } } material SceneCubeMap2 { technique { pass { lighting off texture_unit { cubic_texture cubescene.jpg combinedUVW tex_address_mode clamp env_map cubic_reflection } } } }