describe Joybox::Actions::Jump do behaves_like "Action Sprite" it "should jump the sprite by position" do @sprite.run_action Jump.by position: [15, 15], height: 15 @sprite.position.should == CGPointMake(5, 5) wait 0.2 do @sprite.position.should.not == CGPointMake(5, 5) @sprite.position.x.should.not.be.close 20, 0.1 @sprite.position.y.should.not.be.close 20, 0.1 end wait 0.5 do @sprite.position.should.not == CGPointMake(5, 5) @sprite.position.x.should.be.close 20, 0.1 @sprite.position.y.should.be.close 20, 0.1 end end it "should jump the sprite to position" do @sprite.run_action Jump.to position: [10, 10], height: 15 @sprite.position.should == CGPointMake(5, 5) wait 0.2 do @sprite.position.should.not == CGPointMake(5, 5) @sprite.position.x.should.not.be.close 10, 0.1 @sprite.position.y.should.not.be.close 10, 0.1 end wait 0.5 do @sprite.position.should.not == CGPointMake(5, 5) @sprite.position.x.should.be.close 10, 0.1 @sprite.position.y.should.be.close 10, 0.1 end end end