module ActiveFacts module CQL class Compiler < ActiveFacts::CQL::Parser # In a declaration, a Binding has one or more Reference's. # A Binding is for a single ObjectType, normally related to just one Role, # and the references (References) to it will normally be the object_type name # with the same adjectives (modulo loose binding), # or a role name or subscript reference. # # In some situations a Binding will have some References with the same adjectives, # and one or more References with no adjectives - this is called "loose binding". class Binding attr_reader :player # The ObjectType (object type) attr_reader :refs # an array of the References attr_reader :role_name attr_accessor :rebound_to # Loose binding may set this to another binding attr_reader :variable attr_accessor :instance # When binding fact instances, the instance goes here def initialize player, role_name = nil @player = player @role_name = role_name @refs = [] end def inspect "#{@player.name}#{@role_name and @role_name.is_a?(Integer) ? " (#{@role_name})" : " (as #{@role_name})"}" end def key "#{@player.name}#{@role_name && " (as #{@role_name})"}" end def <=>(other) key <=> other.key end def variable= v @variable = v # A place for a breakpoint :) end def add_ref ref @refs << ref ref end def delete_ref ref @refs.delete ref end end class CompilationContext attr_accessor :vocabulary attr_accessor :allowed_forward_terms attr_accessor :left_contraction_allowed attr_accessor :left_contractable_clause attr_accessor :left_contraction_conjunction attr_reader :bindings # The Bindings in this declaration attr_reader :player_by_role_name def initialize vocabulary @vocabulary = vocabulary @vocabulary_identifier = @vocabulary.identifying_role_values @allowed_forward_terms = [] @bindings = {} @player_by_role_name = {} @left_contraction_allowed = false end # Look up this object_type by its name def object_type(name) constellation = @vocabulary.constellation player = constellation.ObjectType[[@vocabulary_identifier, name]] # Bind to an existing role which has a role name (that's why we bind those first) player ||= @player_by_role_name[name] if !player && @allowed_forward_terms.include?(name) @vocabulary.valid_entity_type_name(name) # No need for the result here, just no exceptional condition player = constellation.EntityType(@vocabulary, name, :concept => :new) end player end # Pass in an array of clauses or References for player identification and binding (creating the Bindings) # It's necessary to identify all players that define a role name first, # so those names exist in the context for where they're used. def bind *clauses cl = clauses.flatten cl.each { |clause| clause.identify_players_with_role_name(self) } cl.each { |clause| clause.identify_other_players(self) } cl.each { |clause| clause.bind(self) } end end class Definition attr_accessor :constellation, :vocabulary, :tree def compile raise "#{self.class} should implement the compile method" end def to_s @vocabulary ? "#{vocabulary.to_s}::" : '' end def source @tree.text_value end end class Vocabulary < Definition def initialize name @name = name end def compile if @constellation.Vocabulary.size > 0 @constellation.Topic @name else @constellation.Vocabulary @name end end def to_s @name end end class Import < Definition def initialize parser, name, alias_hash @parser = parser @name = name @alias_hash = alias_hash end def to_s "#{@vocabulary.to_s} imports #{@alias_hash.map{|k,v| "#{k} as #{v}" }*', '};" end def compile @parser.compile_import(@name, @alias_hash) end end class ObjectType < Definition attr_reader :name def initialize name @name = name end def to_s "#{super}#{@name}" end end end end end