/* * __ .__ .__ ._____. * _/ |_ _______ __|__| ____ | | |__\_ |__ ______ * \ __\/ _ \ \/ / |/ ___\| | | || __ \ / ___/ * | | ( <_> > <| \ \___| |_| || \_\ \\___ \ * |__| \____/__/\_ \__|\___ >____/__||___ /____ > * \/ \/ \/ \/ * * Copyright (c) 2006-2011 Karsten Schmidt * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * http://creativecommons.org/licenses/LGPL/2.1/ * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ package toxi.geom.mesh.subdiv; import java.util.ArrayList; import java.util.List; import toxi.geom.Vec3D; import toxi.geom.mesh.WingedEdge; /** * This subdivision strategy splits an edge in three equal parts using two split * points at 33% and 66% of the edge. The split points themselves are being * displaced, however, in the direction of the vector going from the configured * reference point (often the mesh centroid is used) towards each split point. * The displacement amount is configurable as fraction of the original edge * length. So given that: * *
 * S = edge split point
 * R = reference point
 * l = edge length
 * a = displacement amplification factor
 * 
 * S' = S + (S-R) * a * l
 * 
*/ public class DualDisplacementSubdivision extends SubdivisionStrategy { /** * */ public Vec3D centroid; public float ampA, /** * */ /** * */ ampB; /** * * @param centroid * @param ampA * @param ampB */ public DualDisplacementSubdivision(Vec3D centroid, float ampA, float ampB) { this.centroid = centroid; this.ampA = ampA; this.ampB = ampB; } @Override public List computeSplitPoints(WingedEdge edge) { List mid = new ArrayList<>(2); float len = edge.getLength(); Vec3D a = edge.a.interpolateTo(edge.b, 0.3333f); a.addSelf(a.sub(centroid).normalizeTo(ampA * len)); Vec3D b = edge.a.interpolateTo(edge.b, 0.6666f); b.addSelf(b.sub(centroid).normalizeTo(ampB * len)); mid.add(a); mid.add(b); return mid; } }