[S:Mikunyan::TypeTree::Node : versioni: depthi: array?F: type"AudioReverbFilter: nameI" Base:ET: sizeiR: indexi: flagsi€S; ;i;i;F; I"PPtr; T; I"m_GameObject; T; i; i;iAS; ;i;i;F; I"int; T; " m_FileID; i ; i;iAS; ;i;i;F; I" SInt64; T; " m_PathID; i ; i;iAS; ;i;i;F; I" UInt8; T; I"m_Enabled; T; i; i ;iAS; ;i;i;F; I" float; T; "m_DryLevel; i ; i ;iS; ;i;i;F; @; " m_Room; i ; i ;iS; ;i;i;F; @; " m_RoomHF; i ; i ;iS; ;i;i;F; @; "m_RoomRolloff; i ; i ;iS; ;i;i;F; @; "m_DecayTime; i ; i;iS; ;i;i;F; @; "m_DecayHFRatio; i ; i;iS; ;i;i;F; @; "m_ReflectionsLevel; i ; i;iS; ;i;i;F; @; "m_ReverbLevel; i ; i;iS; ;i;i;F; @; "m_ReverbDelay; i ; i;iS; ;i;i;F; @; "m_Diffusion; i ; i;iS; ;i;i;F; @; "m_Density; i ; i;iS; ;i;i;F; @; "m_HFReference; i ; i;iS; ;i;i;F; @; " m_RoomLF; i ; i;iS; ;i;i;F; @; "m_LFReference; i ; i;iS; ;i;i;F; @; "m_ReflectionsDelay; i ; i;iS; ;i;i;F; @ ; "m_ReverbPreset; i ; i;i