/* * __ .__ .__ ._____. * _/ |_ _______ __|__| ____ | | |__\_ |__ ______ * \ __\/ _ \ \/ / |/ ___\| | | || __ \ / ___/ * | | ( <_> > <| \ \___| |_| || \_\ \\___ \ * |__| \____/__/\_ \__|\___ >____/__||___ /____ > * \/ \/ \/ \/ * * Copyright (c) 2006-2011 Karsten Schmidt * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * http://creativecommons.org/licenses/LGPL/2.1/ * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ package toxi.geom; /** * Generic interface for ray reflection with 3D geometry */ public interface Reflector3D extends Intersector3D { /** * Returns the point on the reflected ray at given distance from the * intersection point * * @param dist * distance from isect position * @return point on reflected ray */ public ReadonlyVec3D getReflectedRayPointAtDistance(float dist); /** * @return angle between incident ray and surface normal */ public float getReflectionAngle(); /** * Reflects given ray on the entity's surface * * @param ray * incident ray * @return reflected ray starting from intersection point */ public Ray3D reflectRay(Ray3D ray); }