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# lib/gemwarrior/entities/monsters/bosses/emerald.rb # Emerald boss monster require_relative '../../monster' require_relative '../../items/sparklything' module Gemwarrior class Emerald < Monster attr_accessor :defeated_text def initialize self.name = 'Emerald' self.description = 'A wily, beefy, tower of a man, champion of both wisdom and strength, sporting a constant glint in his eyes.' self.face = 'gleaming' self.hands = 'tantalizing' self.mood = 'enraged' self.level = 15 self.hp_cur = rand((level * 2)..(level * 3)) self.hp_max = hp_cur self.atk_lo = rand(level..(level * 2.5).floor) self.atk_hi = rand((level * 2.5).floor..(level * 3).floor) self.defense = rand(5..7) self.dexterity = rand(8..10) self.inventory = Inventory.new(items = [SparklyThing.new]) self.rox = rand((level * 2)..(level * 3)) self.xp = rand(level..(level * 2)) self.battlecry = 'Ha ha ha ha ha! Prepare yourself: today your whole life crumbles!' self.is_boss = true self.defeated_text = defeated_text end def defeated_text text = "<^><^><^><^><^><^><^><^><^><^>\n" text << "You beat #{name}! You win!\n" text << 'You receive the ' text << 'SparklyThing(tm)'.colorize(:magenta) text << ' and become the true ' text << 'Gem Warrior'.colorize(:yellow) text << "!\n" text << 'You decide to ignore ' text << 'Queen Ruby'.colorize(:red) text << " and take your spoils back home\n" text << "where you live out the rest of your days staring at it, wondering\n" text << "what it was all about.\n\n" text << "Thank you for playing. Goodbye.\n" text << "<^><^><^><^><^><^><^><^><^><^>\n" end end end
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27 entries across 27 versions & 1 rubygems