# -*- encoding: binary -*- require 'revactor' Revactor::VERSION >= '0.1.5' or abort 'revactor 0.1.5 is required' # Enables use of the Actor model through # {Revactor}[http://revactor.org] under Ruby 1.9. It spawns one # long-lived Actor for every listen socket in the process and spawns a # new Actor for every client connection accept()-ed. # +worker_connections+ will limit the number of client Actors we have # running at any one time. # # Applications using this model are required to be reentrant, but do # not have to worry about race conditions unless they use threads # internally. \Rainbows! does not spawn threads under this model. # Multiple instances of the same app may run in the same address space # sequentially (but at interleaved points). Any network dependencies # in the application using this model should be implemented using the # \Revactor library as well, to take advantage of the networking # concurrency features this model provides. module Rainbows::Revactor # :stopdoc: RD_ARGS = {} autoload :Proxy, 'rainbows/revactor/proxy' include Rainbows::Base LOCALHOST = Unicorn::HttpRequest::LOCALHOST TCP = ::Revactor::TCP::Socket # once a client is accepted, it is processed in its entirety here # in 3 easy steps: read request, call app, write app response def process_client(client) # :nodoc: io = client.instance_variable_get(:@_io) io.fcntl(Fcntl::F_SETFD, Fcntl::FD_CLOEXEC) rd_args = [ nil ] remote_addr = if TCP === client rd_args << RD_ARGS client.remote_addr else LOCALHOST end buf = client.read(*rd_args) hp = HttpParser.new env = {} begin buf << client.read(*rd_args) until hp.headers(env, buf) env[CLIENT_IO] = client env[RACK_INPUT] = 0 == hp.content_length ? NULL_IO : TeeInput.new(PartialSocket.new(client), env, hp, buf) env[REMOTE_ADDR] = remote_addr status, headers, body = app.call(env.update(RACK_DEFAULTS)) if 100 == status.to_i client.write(EXPECT_100_RESPONSE) env.delete(HTTP_EXPECT) status, headers, body = app.call(env) end if hp.headers? headers = HH.new(headers) range = make_range!(env, status, headers) and status = range.shift env = false unless hp.keepalive? && G.alive headers[CONNECTION] = env ? KEEP_ALIVE : CLOSE client.write(response_header(status, headers)) end write_body(client, body, range) end while env && env.clear && hp.reset.nil? rescue ::Revactor::TCP::ReadError rescue => e Rainbows::Error.write(io, e) ensure client.close end # runs inside each forked worker, this sits around and waits # for connections and doesn't die until the parent dies (or is # given a INT, QUIT, or TERM signal) def worker_loop(worker) #:nodoc: init_worker_process(worker) require 'rainbows/revactor/body' self.class.__send__(:include, Rainbows::Revactor::Body) RD_ARGS[:timeout] = G.kato if G.kato > 0 nr = 0 limit = worker_connections actor_exit = Case[:exit, Actor, Object] revactorize_listeners.each do |l, close, accept| Actor.spawn(l, close, accept) do |l, close, accept| Actor.current.trap_exit = true l.controller = l.instance_variable_set(:@receiver, Actor.current) begin while nr >= limit l.disable if l.enabled? logger.info "busy: clients=#{nr} >= limit=#{limit}" Actor.receive do |f| f.when(close) {} f.when(actor_exit) { nr -= 1 } f.after(0.01) {} # another listener could've gotten an exit end end l.enable unless l.enabled? Actor.receive do |f| f.when(close) {} f.when(actor_exit) { nr -= 1 } f.when(accept) do |_, _, s| nr += 1 Actor.spawn_link(s) { |c| process_client(c) } end end rescue => e Rainbows::Error.listen_loop(e) end while G.alive Actor.receive do |f| f.when(close) {} f.when(actor_exit) { nr -= 1 } end while nr > 0 end end Actor.sleep 1 while G.tick || nr > 0 rescue Errno::EMFILE # ignore, let another worker process take it end def revactorize_listeners LISTENERS.map do |s| case s when TCPServer l = ::Revactor::TCP.listen(s, nil) [ l, T[:tcp_closed, ::Revactor::TCP::Socket], T[:tcp_connection, l, ::Revactor::TCP::Socket] ] when UNIXServer l = ::Revactor::UNIX.listen(s) [ l, T[:unix_closed, ::Revactor::UNIX::Socket ], T[:unix_connection, l, ::Revactor::UNIX::Socket] ] end end end # Revactor Sockets do not implement readpartial, so we emulate just # enough to avoid mucking with TeeInput internals. Fortunately # this code is not heavily used so we can usually avoid the overhead # of adding a userspace buffer. class PartialSocket < Struct.new(:socket, :rbuf) def initialize(socket) # IO::Buffer is used internally by Rev which Revactor is based on # so we'll always have it available super(socket, IO::Buffer.new) end # Revactor socket reads always return an unspecified amount, # sometimes too much def readpartial(length, dst = "") return dst.replace("") if length == 0 # always check and return from the userspace buffer first rbuf.size > 0 and return dst.replace(rbuf.read(length)) # read off the socket since there was nothing in rbuf tmp = socket.read # we didn't read too much, good, just return it straight back # to avoid needlessly wasting memory bandwidth tmp.size <= length and return dst.replace(tmp) # ugh, read returned too much rbuf << tmp[length, tmp.size] dst.replace(tmp[0, length]) end # just proxy any remaining methods TeeInput may use def close socket.close end end # :startdoc: end