/* * __ .__ .__ ._____. * _/ |_ _______ __|__| ____ | | |__\_ |__ ______ * \ __\/ _ \ \/ / |/ ___\| | | || __ \ / ___/ * | | ( <_> > <| \ \___| |_| || \_\ \\___ \ * |__| \____/__/\_ \__|\___ >____/__||___ /____ > * \/ \/ \/ \/ * * Copyright (c) 2006-2011 Karsten Schmidt * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * http://creativecommons.org/licenses/LGPL/2.1/ * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ package toxi.physics3d; import java.util.ArrayList; import java.util.List; import toxi.geom.Spline3D; import toxi.geom.Vec3D; /** * This class is used as a builder to dynamically construct a * {@link ParticleString3D} following a given spline path, sampled at a fixed * frequency/step distance. This functionality is needed especially when working * with various obstacles/mechanic constraints which the string should flow/wrap * around. */ public class ParticlePath3D extends Spline3D { List particles = new ArrayList<>(); /** * */ public ParticlePath3D() { super(); } /** * * @param points */ public ParticlePath3D(List points) { super(points); } /** * Creates particles along the spline at the fixed interval given. The * precision of this interval will largely depend on the number of * subdivision vertices created, but can be adjusted via the related * parameter. * * @param physics * physics instance * @param subDiv * number spline segment subdivisions * @param step * desired rest length between particles * @param mass * desired particle mass * @return list of particles */ public List createParticles(VerletPhysics3D physics, int subDiv, float step, float mass) { particles.clear(); toLineStrip3D(subDiv).getDecimatedVertices(step, true).stream().map((v) -> createSingleParticle(v, mass)).map((p) -> { particles.add(p); return p; }).forEachOrdered((p) -> { physics.addParticle(p); }); return particles; } /** * Extension point for creating a custom/sub-classed VerletParticle * instance. * * @param pos * @param mass * @return particle */ protected VerletParticle3D createSingleParticle(Vec3D pos, float mass) { return new VerletParticle3D(pos, mass); } }