--- data: class RPG::Map: bgm: class RPG::AudioFile: volume: 100 name: '' pitch: 100 events: 1: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 'If you are looking here, you musat own RPG Maker ' indent: 0 code: 108 - class RPG::EventCommand: parameters: - 'XP. I hope you read this first before going ' indent: 0 code: 408 - class RPG::EventCommand: parameters: - datamining. indent: 0 code: 408 - class RPG::EventCommand: parameters: - 'Hidden inside this rxproj is "spoilers" (obviously) and ' indent: 0 code: 108 - class RPG::EventCommand: parameters: - 'unused content. I actively encourage datamining, but ' indent: 0 code: 408 - class RPG::EventCommand: parameters: - 'don''t release anything you find because it might be ' indent: 0 code: 408 - class RPG::EventCommand: parameters: - 'spoilers. I don''t mind people releasing it once this ' indent: 0 code: 408 - class RPG::EventCommand: parameters: - project has a full release (1.0). indent: 0 code: 408 - class RPG::EventCommand: parameters: - I can't stop you, but keep that in mind. indent: 0 code: 108 - class RPG::EventCommand: parameters: - 'I put a lot of time and effort into making an enjoyable ' indent: 0 code: 108 - class RPG::EventCommand: parameters: - 'and interesting story, and don''t ruin that story for ' indent: 0 code: 408 - class RPG::EventCommand: parameters: - others. indent: 0 code: 408 - class RPG::EventCommand: parameters: - '' indent: 0 code: 108 - class RPG::EventCommand: parameters: - 'A lot of the things hidden within are fun easter eggs, ' indent: 0 code: 108 - class RPG::EventCommand: parameters: - 'or are meant to be discovered. They should be fairly ' indent: 0 code: 408 - class RPG::EventCommand: parameters: - 'obvious when you find them. Feel free to share ' indent: 0 code: 408 - class RPG::EventCommand: parameters: - those. indent: 0 code: 408 - class RPG::EventCommand: parameters: - '' indent: 0 code: 108 - class RPG::EventCommand: parameters: - 'A lot of the coding here is somewhat unintuitively ' indent: 0 code: 108 - class RPG::EventCommand: parameters: - 'made, and is more often than critical to ' indent: 0 code: 408 - class RPG::EventCommand: parameters: - 'this project''s functionality, so I don''t recommend ' indent: 0 code: 408 - class RPG::EventCommand: parameters: - modifying scripts. indent: 0 code: 408 - class RPG::EventCommand: parameters: - '' indent: 0 code: 108 - class RPG::EventCommand: parameters: - 'Feel free to look through everything. I can''t stop ' indent: 0 code: 108 - class RPG::EventCommand: parameters: - you. indent: 0 code: 408 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: pan2 pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: Hello! 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