/* * __ .__ .__ ._____. * _/ |_ _______ __|__| ____ | | |__\_ |__ ______ * \ __\/ _ \ \/ / |/ ___\| | | || __ \ / ___/ * | | ( <_> > <| \ \___| |_| || \_\ \\___ \ * |__| \____/__/\_ \__|\___ >____/__||___ /____ > * \/ \/ \/ \/ * * Copyright (c) 2006-2011 Karsten Schmidt * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * http://creativecommons.org/licenses/LGPL/2.1/ * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ package toxi.geom; import toxi.math.MathUtils; /** * * @author tux */ public class XAxisCylinder extends AxisAlignedCylinder { /** * * @param pos * @param radius * @param length */ public XAxisCylinder(ReadonlyVec3D pos, float radius, float length) { super(pos, radius, length); } @Override public boolean containsPoint(ReadonlyVec3D p) { if (MathUtils.abs(p.x() - pos.x) < length * 0.5) { float dy = p.y() - pos.y; float dz = p.z() - pos.z; if (Math.abs(dz * dz + dy * dy) < radiusSquared) { return true; } } return false; } @Override public Vec3D.Axis getMajorAxis() { return Vec3D.Axis.X; } }