// To check if a library is compiled with CocoaPods you // can use the `COCOAPODS` macro definition which is // defined in the xcconfigs so it is available in // headers also when they are imported in the client // project. // AFNetworking #define COCOAPODS_POD_AVAILABLE_AFNetworking #define COCOAPODS_VERSION_MAJOR_AFNetworking 1 #define COCOAPODS_VERSION_MINOR_AFNetworking 3 #define COCOAPODS_VERSION_PATCH_AFNetworking 3 // CocoaLumberjack #define COCOAPODS_POD_AVAILABLE_CocoaLumberjack #define COCOAPODS_VERSION_MAJOR_CocoaLumberjack 1 #define COCOAPODS_VERSION_MINOR_CocoaLumberjack 6 #define COCOAPODS_VERSION_PATCH_CocoaLumberjack 2 // NSData+MD5Digest #define COCOAPODS_POD_AVAILABLE_NSData_MD5Digest #define COCOAPODS_VERSION_MAJOR_NSData_MD5Digest 1 #define COCOAPODS_VERSION_MINOR_NSData_MD5Digest 0 #define COCOAPODS_VERSION_PATCH_NSData_MD5Digest 0 // Reachability #define COCOAPODS_POD_AVAILABLE_Reachability #define COCOAPODS_VERSION_MAJOR_Reachability 3 #define COCOAPODS_VERSION_MINOR_Reachability 1 #define COCOAPODS_VERSION_PATCH_Reachability 1 // YapDatabase #define COCOAPODS_POD_AVAILABLE_YapDatabase #define COCOAPODS_VERSION_MAJOR_YapDatabase 2 #define COCOAPODS_VERSION_MINOR_YapDatabase 3 #define COCOAPODS_VERSION_PATCH_YapDatabase 0