/* vim:ts=4:sts=4:sw=4: * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Ajax.org Code Editor (ACE). * * The Initial Developer of the Original Code is * Ajax.org B.V. * Portions created by the Initial Developer are Copyright (C) 2010 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Fabian Jakobs * Mihai Sucan * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ define(function(require, exports, module) { "use strict"; var event = require("../lib/event"); var DefaultHandlers = require("./default_handlers").DefaultHandlers; var DefaultGutterHandler = require("./default_gutter_handler").GutterHandler; var MouseEvent = require("./mouse_event").MouseEvent; var DragdropHandler = require("./dragdrop").DragdropHandler; var MouseHandler = function(editor) { this.editor = editor; new DefaultHandlers(this); new DefaultGutterHandler(this); new DragdropHandler(this); event.addListener(editor.container, "mousedown", function(e) { editor.focus(); return event.preventDefault(e); }); var mouseTarget = editor.renderer.getMouseEventTarget(); event.addListener(mouseTarget, "click", this.onMouseEvent.bind(this, "click")); event.addListener(mouseTarget, "mousemove", this.onMouseMove.bind(this, "mousemove")); event.addMultiMouseDownListener(mouseTarget, [300, 300, 250], this, "onMouseEvent"); event.addMouseWheelListener(editor.container, this.onMouseWheel.bind(this, "mousewheel")); var gutterEl = editor.renderer.$gutter; event.addListener(gutterEl, "mousedown", this.onMouseEvent.bind(this, "guttermousedown")); event.addListener(gutterEl, "click", this.onMouseEvent.bind(this, "gutterclick")); event.addListener(gutterEl, "dblclick", this.onMouseEvent.bind(this, "gutterdblclick")); event.addListener(gutterEl, "mousemove", this.onMouseMove.bind(this, "gutter")); }; (function() { this.$scrollSpeed = 1; this.setScrollSpeed = function(speed) { this.$scrollSpeed = speed; }; this.getScrollSpeed = function() { return this.$scrollSpeed; }; this.onMouseEvent = function(name, e) { this.editor._emit(name, new MouseEvent(e, this.editor)); }; this.$dragDelay = 250; this.setDragDelay = function(dragDelay) { this.$dragDelay = dragDelay; }; this.getDragDelay = function() { return this.$dragDelay; }; this.onMouseMove = function(name, e) { // optimization, because mousemove doesn't have a default handler. var listeners = this.editor._eventRegistry && this.editor._eventRegistry.mousemove; if (!listeners || !listeners.length) return; this.editor._emit(name, new MouseEvent(e, this.editor)); }; this.onMouseWheel = function(name, e) { var mouseEvent = new MouseEvent(e, this.editor); mouseEvent.speed = this.$scrollSpeed * 2; mouseEvent.wheelX = e.wheelX; mouseEvent.wheelY = e.wheelY; this.editor._emit(name, mouseEvent); }; this.setState = function(state) { this.state = state; }; this.captureMouse = function(ev, state) { if (state) this.setState(state); this.x = ev.x; this.y = ev.y; // do not move textarea during selection var renderer = this.editor.renderer; if (renderer.$keepTextAreaAtCursor) renderer.$keepTextAreaAtCursor = null; var self = this; var onMouseMove = function(e) { self.x = e.clientX; self.y = e.clientY; }; var onCaptureEnd = function(e) { clearInterval(timerId); self[self.state + "End"] && self[self.state + "End"](e); self.$clickSelection = null; if (renderer.$keepTextAreaAtCursor == null) { renderer.$keepTextAreaAtCursor = true; renderer.$moveTextAreaToCursor(); } }; var onCaptureInterval = function() { self[self.state] && self[self.state](); } event.capture(this.editor.container, onMouseMove, onCaptureEnd); var timerId = setInterval(onCaptureInterval, 20); }; }).call(MouseHandler.prototype); exports.MouseHandler = MouseHandler; });