Redis::Objects - Map Redis types directly to Ruby objects ========================================================= [![Build Status](https://travis-ci.org/nateware/redis-objects.png)](https://travis-ci.org/nateware/redis-objects) [![Donate](https://www.paypalobjects.com/en_US/i/btn/btn_donate_SM.gif)](https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=MJF7JU5M7F8VL) This is **not** an ORM. People that are wrapping ORM’s around Redis are missing the point. The killer feature of Redis is that it allows you to perform _atomic_ operations on _individual_ data structures, like counters, lists, and sets. The **atomic** part is HUGE. Using an ORM wrapper that retrieves a "record", updates values, then sends those values back, _removes_ the atomicity, cutting the nuts off the major advantage of Redis. Just use MySQL, k? This gem provides a Rubyish interface to Redis, by mapping [Redis data types](http://redis.io/commands) to Ruby objects, via a thin layer over the `redis` gem. It offers several advantages over the lower-level redis-rb API: 1. Easy to integrate directly with existing ORMs - ActiveRecord, DataMapper, etc. Add counters to your model! 2. Complex data structures are automatically Marshaled (if you set :marshal => true) 3. Integers are returned as integers, rather than '17' 4. Higher-level types are provided, such as Locks, that wrap multiple calls This gem originally arose out of a need for high-concurrency atomic operations; for a fun rant on the topic, see [An Atomic Rant](http://nateware.com/2010/02/18/an-atomic-rant), or scroll down to [Atomic Counters and Locks](#atomicity) in this README. There are two ways to use Redis::Objects, either as an include in a model class (to tightly integrate with ORMs or other classes), or standalone by using classes such as `Redis::List` and `Redis::SortedSet`. Installation and Setup ---------------------- Add it to your Gemfile as: ~~~ruby gem 'redis-objects' ~~~ Redis::Objects needs a handle created by `Redis.new`. The recommended approach is to set `Redis.current` to point to your server, which Redis::Objects will pick up automatically. ~~~ruby Redis.current = Redis.new(:host => '127.0.0.1', :port => 6379) ~~~ (If you're on Rails, `config/initializers/redis.rb` is a good place for this.) Remember you can use Redis::Objects in any Ruby code. There are **no** dependencies on Rails. Standalone, Sinatra, Resque - no problem. Alternatively, you can set the `redis` handle directly: ~~~ruby Redis::Objects.redis = Redis.new(...) ~~~ Finally, you can even set different handles for different classes: ~~~ruby class User include Redis::Objects end class Post include Redis::Objects end User.redis = Redis.new(:host => '1.2.3.4') Post.redis = Redis.new(:host => '5.6.7.8') ~~~ As of `0.7.0`, `redis-objects` now autoloads the appropriate `Redis::Whatever` classes on demand. Previous strategies of individually requiring `redis/list` or `redis/set` are no longer required. Option 1: Model Class Include ============================= Including Redis::Objects in a model class makes it trivial to integrate Redis types with an existing ActiveRecord, DataMapper, Mongoid, or similar class. **Redis::Objects will work with _any_ class that provides an `id` method that returns a unique value.** Redis::Objects automatically creates keys that are unique to each object, in the format: model_name:id:field_name For illustration purposes, consider this stub class: ~~~ruby class User include Redis::Objects counter :my_posts def id 1 end end user = User.new user.id # 1 user.my_posts.increment user.my_posts.increment user.my_posts.increment puts user.my_posts # 3 user.my_posts.reset puts user.my_posts.value # 0 user.my_posts.reset 5 puts user.my_posts.value # 5 ~~~ Here's an example that integrates several data types with an ActiveRecord model: ~~~ruby class Team < ActiveRecord::Base include Redis::Objects lock :trade_players, :expiration => 15 # sec value :at_bat counter :hits counter :runs counter :outs counter :inning, :start => 1 list :on_base list :coaches, :marshal => true set :outfielders hash_key :pitchers_faced # "hash" is taken by Ruby sorted_set :rank, :global => true end ~~~ Familiar Ruby array operations Just Work (TM): ~~~ruby @team = Team.find_by_name('New York Yankees') @team.on_base << 'player1' @team.on_base << 'player2' @team.on_base << 'player3' @team.on_base # ['player1', 'player2', 'player3'] @team.on_base.pop @team.on_base.shift @team.on_base.length # 1 @team.on_base.delete('player2') ~~~ Sets work too: ~~~ruby @team.outfielders << 'outfielder1' @team.outfielders << 'outfielder2' @team.outfielders << 'outfielder1' # dup ignored @team.outfielders # ['outfielder1', 'outfielder2'] @team.outfielders.each do |player| puts player end player = @team.outfielders.detect{|of| of == 'outfielder2'} ~~~ And you can do unions and intersections between objects (kinda cool): ~~~ruby @team1.outfielders | @team2.outfielders # outfielders on both teams @team1.outfielders & @team2.outfielders # in baseball, should be empty :-) ~~~ Counters can be atomically incremented/decremented (but not assigned): ~~~ruby @team.hits.increment # or incr @team.hits.decrement # or decr @team.hits.incr(3) # add 3 @team.runs = 4 # exception ~~~ Defining a different method as the `id` field is easy ~~~ruby class User include Redis::Objects redis_id_field :uid counter :my_posts end user.uid # 195137a1bdea4473 user.my_posts.increment # 1 ~~~ Finally, for free, you get a `redis` method that points directly to a Redis connection: ~~~ruby Team.redis.get('somekey') @team = Team.new @team.redis.get('somekey') @team.redis.smembers('someset') ~~~ You can use the `redis` handle to directly call any [Redis API command](http://redis.io/commands). Option 2: Standalone Usage =========================== There is a Ruby class that maps to each Redis type, with methods for each [Redis API command](http://redis.io/commands). Note that calling `new` does not imply it's actually a "new" value - it just creates a mapping between that Ruby object and the corresponding Redis data structure, which may already exist on the `redis-server`. Counters -------- The `counter_name` is the key stored in Redis. ~~~ruby @counter = Redis::Counter.new('counter_name') @counter.increment # or incr @counter.decrement # or decr @counter.increment(3) puts @counter.value ~~~ This gem provides a clean way to do atomic blocks as well: ~~~ruby @counter.increment do |val| raise "Full" if val > MAX_VAL # rewind counter end ~~~ See the section on [Atomic Counters and Locks](#atomicity) for cool uses of atomic counter blocks. Locks ----- A convenience class that wraps the pattern of [using setnx to perform locking](http://redis.io/commands/setnx). ~~~ruby @lock = Redis::Lock.new('serialize_stuff', :expiration => 15, :timeout => 0.1) @lock.lock do # do work end ~~~ This can be especially useful if you're running batch jobs spread across multiple hosts. Values ------ Simple values are easy as well: ~~~ruby @value = Redis::Value.new('value_name') @value.value = 'a' @value.delete ~~~ Complex data is no problem with :marshal => true: ~~~ruby @account = Account.create!(params[:account]) @newest = Redis::Value.new('newest_account', :marshal => true) @newest.value = @account.attributes puts @newest.value['username'] ~~~ Lists ----- Lists work just like Ruby arrays: ~~~ruby @list = Redis::List.new('list_name') @list << 'a' @list << 'b' @list.include? 'c' # false @list.values # ['a','b'] @list << 'c' @list.delete('c') @list[0] @list[0,1] @list[0..1] @list.shift @list.pop @list.clear # etc ~~~ You can bound the size of the list to only hold N elements like so: ~~~ruby # Only holds 10 elements, throws out old ones when you reach :maxlength. @list = Redis::List.new('list_name', :maxlength => 10) ~~~ Complex data types are now handled with :marshal => true: ~~~ruby @list = Redis::List.new('list_name', :marshal => true) @list << {:name => "Nate", :city => "San Diego"} @list << {:name => "Peter", :city => "Oceanside"} @list.each do |el| puts "#{el[:name]} lives in #{el[:city]}" end ~~~ Hashes ------ Hashes work like a Ruby [Hash](http://ruby-doc.org/core/classes/Hash.html), with a few Redis-specific additions. (The class name is "HashKey" not just "Hash", due to conflicts with the Ruby core Hash class in other gems.) ~~~ruby @hash = Redis::HashKey.new('hash_name') @hash['a'] = 1 @hash['b'] = 2 @hash.each do |k,v| puts "#{k} = #{v}" end @hash['c'] = 3 puts @hash.all # {"a"=>"1","b"=>"2","c"=>"3"} @hash.clear ~~~ Redis also adds incrementing and bulk operations: ~~~ruby @hash.incr('c', 6) # 9 @hash.bulk_set('d' => 5, 'e' => 6) @hash.bulk_get('d','e') # "5", "6" ~~~ Remember that numbers become strings in Redis. Unlike with other Redis data types, `redis-objects` can't guess at your data type in this situation, since you may actually mean to store "1.5". Sets ---- Sets work like the Ruby [Set](http://ruby-doc.org/core/classes/Set.html) class. They are unordered, but guarantee uniqueness of members. ~~~ruby @set = Redis::Set.new('set_name') @set << 'a' @set << 'b' @set << 'a' # dup ignored @set.member? 'c' # false @set.members # ['a','b'] @set.members.reverse # ['b','a'] @set.each do |member| puts member end @set.clear # etc ~~~ You can perform Redis intersections/unions/diffs easily: ~~~ruby @set1 = Redis::Set.new('set1') @set2 = Redis::Set.new('set2') @set3 = Redis::Set.new('set3') members = @set1 & @set2 # intersection members = @set1 | @set2 # union members = @set1 + @set2 # union members = @set1 ^ @set2 # difference members = @set1 - @set2 # difference members = @set1.intersection(@set2, @set3) # multiple members = @set1.union(@set2, @set3) # multiple members = @set1.difference(@set2, @set3) # multiple ~~~ Or store them in Redis: ~~~ruby @set1.interstore('intername', @set2, @set3) members = @set1.redis.get('intername') @set1.unionstore('unionname', @set2, @set3) members = @set1.redis.get('unionname') @set1.diffstore('diffname', @set2, @set3) members = @set1.redis.get('diffname') ~~~ And use complex data types too, with :marshal => true: ~~~ruby @set1 = Redis::Set.new('set1', :marshal => true) @set2 = Redis::Set.new('set2', :marshal => true) @set1 << {:name => "Nate", :city => "San Diego"} @set1 << {:name => "Peter", :city => "Oceanside"} @set2 << {:name => "Nate", :city => "San Diego"} @set2 << {:name => "Jeff", :city => "Del Mar"} @set1 & @set2 # Nate @set1 - @set2 # Peter @set1 | @set2 # all 3 people ~~~ Sorted Sets ----------- Due to their unique properties, Sorted Sets work like a hybrid between a Hash and an Array. You assign like a Hash, but retrieve like an Array: ~~~ruby @sorted_set = Redis::SortedSet.new('number_of_posts') @sorted_set['Nate'] = 15 @sorted_set['Peter'] = 75 @sorted_set['Jeff'] = 24 # Array access to get sorted order @sorted_set[0..2] # => ["Nate", "Jeff", "Peter"] @sorted_set[0,2] # => ["Nate", "Jeff"] @sorted_set['Peter'] # => 75 @sorted_set['Jeff'] # => 24 @sorted_set.score('Jeff') # same thing (24) @sorted_set.rank('Peter') # => 2 @sorted_set.rank('Jeff') # => 1 @sorted_set.first # => "Nate" @sorted_set.last # => "Peter" @sorted_set.revrange(0,2) # => ["Peter", "Jeff", "Nate"] @sorted_set['Newbie'] = 1 @sorted_set.members # => ["Newbie", "Nate", "Jeff", "Peter"] @sorted_set.members.reverse # => ["Peter", "Jeff", "Nate", "Newbie"] @sorted_set.rangebyscore(10, 100, :limit => 2) # => ["Nate", "Jeff"] @sorted_set.members(:with_scores => true) # => [["Newbie", 1], ["Nate", 16], ["Jeff", 28], ["Peter", 76]] # atomic increment @sorted_set.increment('Nate') @sorted_set.incr('Peter') # shorthand @sorted_set.incr('Jeff', 4) ~~~ The other Redis Sorted Set commands are supported as well; see [Sorted Sets API](http://redis.io/commands#sorted_set). Atomic Counters and Locks ------------------------- You are probably not handling atomicity correctly in your app. For a fun rant on the topic, see [An Atomic Rant](http://nateware.com/an-atomic-rant.html). Atomic counters are a good way to handle concurrency: ~~~ruby @team = Team.find(1) if @team.drafted_players.increment <= @team.max_players # do stuff @team.team_players.create!(:player_id => 221) @team.active_players.increment else # reset counter state @team.drafted_players.decrement end ~~~ An _atomic block_ gives you a cleaner way to do the above. Exceptions or returning nil will rewind the counter back to its previous state: ~~~ruby @team.drafted_players.increment do |val| raise Team::TeamFullError if val > @team.max_players # rewind @team.team_players.create!(:player_id => 221) @team.active_players.increment end ~~~ Here's a similar approach, using an if block (failure rewinds counter): ~~~ruby @team.drafted_players.increment do |val| if val <= @team.max_players @team.team_players.create!(:player_id => 221) @team.active_players.increment end end ~~~ Class methods work too, using the familiar ActiveRecord counter syntax: ~~~ruby Team.increment_counter :drafted_players, team_id Team.decrement_counter :drafted_players, team_id, 2 Team.increment_counter :total_online_players # no ID on global counter ~~~ Class-level atomic blocks can also be used. This may save a DB fetch, if you have a record ID and don't need any other attributes from the DB table: ~~~ruby Team.increment_counter(:drafted_players, team_id) do |val| TeamPitcher.create!(:team_id => team_id, :pitcher_id => 181) Team.increment_counter(:active_players, team_id) end ~~~ ### Locks ### Locks work similarly. On completion or exception the lock is released: ~~~ruby class Team < ActiveRecord::Base lock :reorder # declare a lock end @team.reorder_lock.lock do @team.reorder_all_players end ~~~ Class-level lock (same concept) ~~~ruby Team.obtain_lock(:reorder, team_id) do Team.reorder_all_players(team_id) end ~~~ Lock expiration. Sometimes you want to make sure your locks are cleaned up should the unthinkable happen (server failure). You can set lock expirations to handle this. Expired locks are released by the next process to attempt lock. Just make sure you expiration value is sufficiently large compared to your expected lock time. ~~~ruby class Team < ActiveRecord::Base lock :reorder, :expiration => 15.minutes end ~~~ Keep in mind that true locks serialize your entire application at that point. As such, atomic counters are strongly preferred. ### Expiration ### Use :expiration and :expireat options to set default expiration. ~~~ruby value :value_with_expiration, :expiration => 1.hour value :value_with_expireat, :expireat => Time.now + 1.hour ~~~ Author ======= Copyright (c) 2009-2013 [Nate Wiger](http://nateware.com). All Rights Reserved. Released under the [Artistic License](http://www.opensource.org/licenses/artistic-license-2.0.php).