# encoding: utf-8 # frozen_string_literal: true require 'emoji/character' require 'json' module Emoji extend self def data_file File.expand_path('../../db/emoji.json', __FILE__) end def all return @all if defined? @all @all = [] parse_data_file @all end # Public: Initialize an Emoji::Character instance and yield it to the block. # The character is added to the `Emoji.all` set. def create(name) emoji = Emoji::Character.new(name) self.all << edit_emoji(emoji) { yield emoji if block_given? } emoji end # Public: Yield an emoji to the block and update the indices in case its # aliases or unicode_aliases lists changed. def edit_emoji(emoji) @names_index ||= Hash.new @unicodes_index ||= Hash.new yield emoji emoji.aliases.each do |name| @names_index[name] = emoji end emoji.unicode_aliases.each do |unicode| @unicodes_index[unicode] = emoji end emoji end # Public: Find an emoji by its aliased name. Return nil if missing. def find_by_alias(name) names_index[name] end # Public: Find an emoji by its unicode character. Return nil if missing. def find_by_unicode(unicode) unicodes_index[unicode] || unicodes_index[unicode.sub(SKIN_TONE_RE, "")] end private VARIATION_SELECTOR_16 = "\u{fe0f}".freeze SKIN_TONE_RE = /[\u{1F3FB}-\u{1F3FF}]/ # Characters which must have VARIATION_SELECTOR_16 to render as color emoji: TEXT_GLYPHS = [ "\u{1f237}", # Japanese “monthly amount” button "\u{1f202}", # Japanese “service charge” button "\u{1f170}", # A button (blood type) "\u{1f171}", # B button (blood type) "\u{1f17e}", # O button (blood type) "\u{00a9}", # copyright "\u{00ae}", # registered "\u{2122}", # trade mark "\u{3030}", # wavy dash ].freeze private_constant :VARIATION_SELECTOR_16, :TEXT_GLYPHS, :SKIN_TONE_RE def parse_data_file data = File.open(data_file, 'r:UTF-8') do |file| JSON.parse(file.read, symbolize_names: true) end if "".respond_to?(:-@) # Ruby >= 2.3 this is equivalent to .freeze # Ruby >= 2.5 this will freeze and dedup dedup = lambda { |str| -str } else dedup = lambda { |str| str.freeze } end append_unicode = lambda do |emoji, raw| unless TEXT_GLYPHS.include?(raw) || emoji.unicode_aliases.include?(raw) emoji.add_unicode_alias(dedup.call(raw)) end end data.each do |raw_emoji| self.create(nil) do |emoji| raw_emoji.fetch(:aliases).each { |name| emoji.add_alias(dedup.call(name)) } if raw = raw_emoji[:emoji] append_unicode.call(emoji, raw) start_pos = 0 while found_index = raw.index(VARIATION_SELECTOR_16, start_pos) # register every variant where one VARIATION_SELECTOR_16 is removed raw_alternate = raw.dup raw_alternate[found_index] = "" append_unicode.call(emoji, raw_alternate) start_pos = found_index + 1 end if start_pos > 0 # register a variant with all VARIATION_SELECTOR_16 removed append_unicode.call(emoji, raw.gsub(VARIATION_SELECTOR_16, "")) else # register a variant where VARIATION_SELECTOR_16 is added append_unicode.call(emoji, "#{raw}#{VARIATION_SELECTOR_16}") end end raw_emoji.fetch(:tags).each { |tag| emoji.add_tag(dedup.call(tag)) } emoji.category = dedup.call(raw_emoji[:category]) emoji.description = dedup.call(raw_emoji[:description]) emoji.unicode_version = dedup.call(raw_emoji[:unicode_version]) emoji.ios_version = dedup.call(raw_emoji[:ios_version]) emoji.skin_tones = raw_emoji.fetch(:skin_tones, false) end end end def names_index all unless defined? @all @names_index end def unicodes_index all unless defined? @all @unicodes_index end end # Preload emoji into memory Emoji.all