--- data: class RPG::Map: bgm: class RPG::AudioFile: volume: 100 name: '' pitch: 100 events: 5: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 6 - -1 - 8 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 2 indent: 1 code: 122 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV005 "y": 16 x: 15 id: 5 16: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 3 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV016 "y": 18 x: 16 id: 16 27: class RPG::Event: pages: - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: - 15 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@niko2 Are you ok?" indent: 0 code: 101 - class RPG::EventCommand: parameters: - 15 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@menderbot3 [\\..\\..\\..]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@menderbot_eyeclosed [I'll\\..\\..\\.. I'll Be Ok.]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - 30 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@niko_upset2 Why did you run off like that? I was " indent: 0 code: 101 - class RPG::EventCommand: parameters: - worried... indent: 0 code: 401 - class RPG::EventCommand: parameters: - 15 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@menderbot_eyeclosed [I'm Sorry.]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@menderbot_eyeclosed [I Just\\..\\..\\.. " indent: 0 code: 101 - class RPG::EventCommand: parameters: - "\\@menderbot_sad Couldn't Handle Something....]" indent: 0 code: 401 - class RPG::EventCommand: parameters: - "@niko_upset Please don't do that again." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@menderbot_eyeclosed [I Won't.]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@menderbot_sad [And Thank You For Saving Me.]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@menderbot_happy [You Didn't Have To, But You " indent: 0 code: 101 - class RPG::EventCommand: parameters: - Did.] indent: 0 code: 401 - class RPG::EventCommand: parameters: - "@niko_distressed_meow I had to! I couldn't just leave " indent: 0 code: 101 - class RPG::EventCommand: parameters: - you! indent: 0 code: 401 - class RPG::EventCommand: parameters: - 15 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@menderbot_eyeclosed [I'm Sorry I Got You Into " indent: 0 code: 101 - class RPG::EventCommand: parameters: - This.] indent: 0 code: 401 - class RPG::EventCommand: parameters: - "@menderbot [But Were You Hurt? It Was Dangerous " indent: 0 code: 101 - class RPG::EventCommand: parameters: - And\..\..\..] indent: 0 code: 401 - class RPG::EventCommand: parameters: - "@menderbot_sad [I Wouldn't Be Able To Forgive " indent: 0 code: 101 - class RPG::EventCommand: parameters: - 'Myself If Something Happened To You Because Of ' indent: 0 code: 401 - class RPG::EventCommand: parameters: - Me.] indent: 0 code: 401 - class RPG::EventCommand: parameters: - "@menderbot_sad [Especially Because I Reassured " indent: 0 code: 101 - class RPG::EventCommand: parameters: - You That This Place Was Safe...] indent: 0 code: 401 - class RPG::EventCommand: parameters: - "@niko_cry I'm ok. Just a little scared..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 30 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@menderbot [We Should Get Out Of Here Before " indent: 0 code: 101 - class RPG::EventCommand: parameters: - Anything Else Happens.] indent: 0 code: 401 - class RPG::EventCommand: parameters: - 0 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 37 - class RPG::MoveCommand: parameters: [] code: 10 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 0 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 37 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 10 indent: 0 code: 509 - class RPG::EventCommand: parameters: [] indent: 0 code: 210 - class RPG::EventCommand: parameters: - 0 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - '' - 0 - 2 - 0 code: 41 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 0 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - '' - 0 - 2 - 0 code: 41 indent: 0 code: 509 - class RPG::EventCommand: parameters: - 12 - 0 - 1 indent: 0 code: 129 - class RPG::EventCommand: parameters: - A - 0 indent: 0 code: 123 - class RPG::EventCommand: parameters: - 445 - 445 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 513 - 513 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 43 indent: 0 code: 117 - class RPG::EventCommand: parameters: - Steam.unlock 'MENDERBOT' indent: 0 code: 355 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 505 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 25 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false trigger: 3 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_npc_menderbot pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: true variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 indent: 0 code: 122 - class RPG::EventCommand: parameters: - "@niko_speak There! You're out now!" indent: 0 code: 101 - class RPG::EventCommand: parameters: - 20 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@niko_speak Oh, I'll help you up!" indent: 0 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 0 code: 106 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: robot_stop pitch: 80 indent: 0 code: 250 - class RPG::EventCommand: parameters: - 0 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - blue_robots_depowered - 0 - 8 - 2 code: 41 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 0 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - blue_robots_depowered - 0 - 8 - 2 code: 41 indent: 0 code: 509 - class RPG::EventCommand: parameters: [] indent: 0 code: 210 - class RPG::EventCommand: parameters: - 20 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@niko_distressed \\..\\..\\..Hello?" indent: 0 code: 101 - class RPG::EventCommand: parameters: - 30 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@niko_distressed_talk Please respond!" indent: 0 code: 101 - class RPG::EventCommand: parameters: - 40 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@niko_sad \\..\\..\\..Please?" indent: 0 code: 101 - class RPG::EventCommand: parameters: - 40 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@niko_sad I just wanted to give you " indent: 0 code: 101 - class RPG::EventCommand: parameters: - your friends photo\..\..\.. indent: 0 code: 401 - class RPG::EventCommand: parameters: - "@niko_distressed_meow Then you ran away and I-" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "\\|and then\\!" indent: 0 code: 401 - class RPG::EventCommand: parameters: - "@niko_distressed_meow and\\.\\.\\!" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_distressed_meow and I\\.\\.\\!" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_distressed_meow Then the rock fell and\\..\\.." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_no Then I couldn't save you and-" indent: 0 code: 101 - class RPG::EventCommand: parameters: - 20 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@niko_no I'm sorry!" indent: 0 code: 101 - class RPG::EventCommand: parameters: - 80 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@niko_less_sad \\..\\..\\.." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_sad \\..\\..\\..I'm sorry\\..\\..\\.." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_cry I should've been faster\\..\\..\\.." indent: 0 code: 101 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: page pitch: 150 indent: 0 code: 250 - class RPG::EventCommand: parameters: - "@niko_cry T-this is your friends photo..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_distressed2 It should stay with you\\..\\..\\.." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 140 - 1 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - A - 0 indent: 0 code: 123 - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 0 indent: 0 code: 122 - class RPG::EventCommand: parameters: - 513 - 513 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 504 switch1_valid: true variable_value: 99 self_switch_valid: false variable_id: 4 variable_valid: true switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 3 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_robots_depowered pattern: 3 tile_id: 0 direction: 8 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - "@niko_sad I'm sorry..." indent: 0 code: 101 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 504 switch1_valid: true variable_value: 0 self_switch_valid: true variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_robots_depowered pattern: 2 tile_id: 0 direction: 8 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV027 "y": 13 x: 13 id: 27 38: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 150 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 508 - 508 - 0 indent: 1 code: 121 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 0 - 504 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - A - 0 indent: 1 code: 123 - class RPG::EventCommand: parameters: [] indent: 1 code: 115 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - "@menderbot [P-Please Do Not Approach.]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - 0 - 504 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - A - 0 indent: 1 code: 123 - class RPG::EventCommand: parameters: [] indent: 1 code: 115 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - "@menderbot [F-Falling Rubble Could Harm You.]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - 0 - 504 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - A - 0 indent: 1 code: 123 - class RPG::EventCommand: parameters: [] indent: 1 code: 115 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - "@menderbot [You Are In Danger.]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - 0 - 504 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - A - 0 indent: 1 code: 123 - class RPG::EventCommand: parameters: [] indent: 1 code: 115 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 150 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - Audio.me_fade(1200) indent: 1 code: 355 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 150 - 1 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: - "@niko_speak It's okay, I can use this to get you out!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - 1 indent: 1 code: 106 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: robot_stop pitch: 100 indent: 1 code: 250 - class RPG::EventCommand: parameters: - "@niko_speak There, now you can slide out, quickly!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - 20 indent: 1 code: 106 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: clang pitch: 150 indent: 1 code: 250 - class RPG::EventCommand: parameters: - 20 indent: 1 code: 106 - class RPG::EventCommand: parameters: - - -255.0 - -255.0 - -255.0 - 0.0 - 15 indent: 1 code: 223 - class RPG::EventCommand: parameters: - 20 indent: 1 code: 106 - class RPG::EventCommand: parameters: - 0 - 319 - 14 - 13 - 4 - 1 indent: 1 code: 201 - class RPG::EventCommand: parameters: - B - 0 indent: 1 code: 123 - class RPG::EventCommand: parameters: - 505 - 505 - 0 indent: 1 code: 121 - class RPG::EventCommand: parameters: - 503 - 503 - 1 indent: 1 code: 121 - class RPG::EventCommand: parameters: - - 0.0 - 0.0 - 0.0 - 0.0 - 15 indent: 1 code: 223 - class RPG::EventCommand: parameters: - 20 indent: 1 code: 106 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 411 - class RPG::EventCommand: parameters: - "@niko_speak Don't worry! I'll get you out somehow!" indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 503 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_menderbot_crush pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 150 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 150 - 1 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: - "@niko_distressed I\\..\\..\\.. I can get you out with this!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - 1 indent: 1 code: 106 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: robot_stop pitch: 100 indent: 1 code: 250 - class RPG::EventCommand: parameters: - "@niko_distressed There... You can slide out now!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - 20 indent: 1 code: 106 - class RPG::EventCommand: parameters: - "@niko_distressed2 \\..\\..\\.." indent: 1 code: 101 - class RPG::EventCommand: parameters: - 20 indent: 1 code: 106 - class RPG::EventCommand: parameters: - "@niko_distressed_talk I can still pull you out!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - 20 indent: 1 code: 106 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: robot_stop pitch: 75 indent: 1 code: 250 - class RPG::EventCommand: parameters: - 20 indent: 1 code: 106 - class RPG::EventCommand: parameters: - - -255.0 - -255.0 - -255.0 - 0.0 - 15 indent: 1 code: 223 - class RPG::EventCommand: parameters: - 20 indent: 1 code: 106 - class RPG::EventCommand: parameters: - 0 - 319 - 14 - 13 - 4 - 1 indent: 1 code: 201 - class RPG::EventCommand: parameters: - B - 0 indent: 1 code: 123 - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 99 indent: 1 code: 122 - class RPG::EventCommand: parameters: - - 0.0 - 0.0 - 0.0 - 0.0 - 15 indent: 1 code: 223 - class RPG::EventCommand: parameters: - 20 indent: 1 code: 106 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 411 - class RPG::EventCommand: parameters: - "@niko_distressed2 I'll get you out somehow\\..\\..\\.." indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 504 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_menderbot_crush pattern: 0 tile_id: 0 direction: 6 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - If Menderbot dies during first page execution indent: 0 code: 108 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: spark pitch: 100 indent: 0 code: 250 - class RPG::EventCommand: parameters: - "@niko_speak Don't worry! I'll-" indent: 0 code: 101 - class RPG::EventCommand: parameters: - 20 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@niko2 \\..\\..\\.." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 20 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@niko_distressed_talk H\\.-hello?" indent: 0 code: 101 - class RPG::EventCommand: parameters: - A - 1 indent: 0 code: 123 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 504 switch1_valid: true variable_value: 0 self_switch_valid: true variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 3 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_menderbot_crush pattern: 0 tile_id: 0 direction: 6 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 0 - 505 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@menderbot_sad [\\..\\..\\..]" indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 411 - class RPG::EventCommand: parameters: - "@niko_distressed2 \\..\\..\\.." indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: B switch1_id: 505 switch1_valid: false variable_value: 0 self_switch_valid: true variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_menderbot_crush pattern: 0 tile_id: 0 direction: 4 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true name: EV038 "y": 13 x: 18 id: 38 11: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 6 - -1 - 8 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 2 indent: 1 code: 122 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV011 "y": 16 x: 21 id: 11 33: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 503 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 477 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: true name: EV033 "y": 17 x: 21 id: 33 22: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 6 - -1 - 4 indent: 0 code: 111 - class RPG::EventCommand: parameters: - - -255.0 - -255.0 - -255.0 - 0.0 - 15 indent: 1 code: 223 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 37 - class RPG::MoveCommand: parameters: [] code: 12 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 37 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 12 indent: 1 code: 509 - class RPG::EventCommand: parameters: [] indent: 1 code: 210 - class RPG::EventCommand: parameters: - 0 - 279 - 44 - 56 - 0 - 0 indent: 1 code: 201 - class RPG::EventCommand: parameters: - - 0.0 - 0.0 - 0.0 - 0.0 - 15 indent: 1 code: 223 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 12 - class RPG::MoveCommand: parameters: [] code: 12 - class RPG::MoveCommand: parameters: [] code: 38 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 12 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 12 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 38 indent: 1 code: 509 - class RPG::EventCommand: parameters: [] indent: 1 code: 210 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 1 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - "# Removed so the player can get Menderbot killed by " indent: 0 code: 108 - class RPG::EventCommand: parameters: - leaving indent: 0 code: 408 - class RPG::EventCommand: parameters: - "@niko_wtf2 I can't just leave him!" indent: 0 code: 408 - class RPG::EventCommand: parameters: - 6 - -1 - 4 indent: 0 code: 111 - class RPG::EventCommand: parameters: - Audio.me_fade(15) indent: 1 code: 355 - class RPG::EventCommand: parameters: - - -255.0 - -255.0 - -255.0 - 0.0 - 15 indent: 1 code: 223 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 37 - class RPG::MoveCommand: parameters: [] code: 12 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 37 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 12 indent: 1 code: 509 - class RPG::EventCommand: parameters: [] indent: 1 code: 210 - class RPG::EventCommand: parameters: - 0 - 279 - 44 - 56 - 0 - 0 indent: 1 code: 201 - class RPG::EventCommand: parameters: - - 0.0 - 0.0 - 0.0 - 0.0 - 15 indent: 1 code: 223 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 12 - class RPG::MoveCommand: parameters: [] code: 12 - class RPG::MoveCommand: parameters: [] code: 38 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 12 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 12 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 38 indent: 1 code: 509 - class RPG::EventCommand: parameters: [] indent: 1 code: 210 - class RPG::EventCommand: parameters: - 'Didn''t complete the event, Niko is unaware of ' indent: 1 code: 108 - class RPG::EventCommand: parameters: - Menderbots fate indent: 1 code: 408 - class RPG::EventCommand: parameters: - 508 - 508 - 0 indent: 1 code: 121 - class RPG::EventCommand: parameters: - 504 - 504 - 0 indent: 1 code: 121 - class RPG::EventCommand: parameters: - 513 - 513 - 1 indent: 1 code: 121 - class RPG::EventCommand: parameters: - 43 indent: 1 code: 117 - class RPG::EventCommand: parameters: - Steam.unlock 'MENDERBOT_DEAD' indent: 1 code: 355 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: D switch1_id: 503 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 1 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - "@niko_sad I\\..\\..\\.. I can't just leave\\..\\..\\.." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 'Keep the player inside if they were comitted to saving ' indent: 0 code: 108 - class RPG::EventCommand: parameters: - 'Menderbot but just failed, so they can figure out how ' indent: 0 code: 408 - class RPG::EventCommand: parameters: - to save him next time indent: 0 code: 408 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 504 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 1 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 6 - -1 - 4 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 0 - 504 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - 20 code: 15 - class RPG::MoveCommand: parameters: [] code: 19 - class RPG::MoveCommand: parameters: - 40 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 2 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 20 code: 15 indent: 2 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 19 indent: 2 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 40 code: 15 indent: 2 code: 509 - class RPG::EventCommand: parameters: [] indent: 2 code: 210 - class RPG::EventCommand: parameters: - "@niko_nothappening I'm sorry\\..\\..\\.." indent: 2 code: 101 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 17 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 2 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 17 indent: 2 code: 509 - class RPG::EventCommand: parameters: [] indent: 2 code: 210 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - - -255.0 - -255.0 - -255.0 - 0.0 - 15 indent: 1 code: 223 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 37 - class RPG::MoveCommand: parameters: [] code: 12 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 37 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 12 indent: 1 code: 509 - class RPG::EventCommand: parameters: [] indent: 1 code: 210 - class RPG::EventCommand: parameters: - 0 - 279 - 44 - 56 - 0 - 0 indent: 1 code: 201 - class RPG::EventCommand: parameters: - - 0.0 - 0.0 - 0.0 - 0.0 - 15 indent: 1 code: 223 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 12 - class RPG::MoveCommand: parameters: [] code: 12 - class RPG::MoveCommand: parameters: [] code: 38 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 12 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 12 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 38 indent: 1 code: 509 - class RPG::EventCommand: parameters: [] indent: 1 code: 210 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 513 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 1 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true name: EV022 "y": 14 x: 11 id: 22 6: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 6 - -1 - 8 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 2 indent: 1 code: 122 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV006 "y": 16 x: 16 id: 6 28: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - ":item" indent: 0 code: 101 - class RPG::EventCommand: parameters: - light_cyan indent: 0 code: 401 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 503 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - ":item" indent: 0 code: 101 - class RPG::EventCommand: parameters: - light_cyan indent: 0 code: 401 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 504 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 506 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true name: "&light" "y": 15 x: 22 id: 28 17: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 3 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV017 "y": 18 x: 17 id: 17 34: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 503 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 518 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: true name: EV034 "y": 14 x: 13 id: 34 1: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - "$I'm sorry I have to go. I still do care about you," indent: 0 code: 101 - class RPG::EventCommand: parameters: - and I'll be back as soon as I can. indent: 0 code: 401 - class RPG::EventCommand: parameters: - I'll see if I can get you out of here, ok? indent: 0 code: 401 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "$It's only a short break, and I really need it." indent: 0 code: 101 - class RPG::EventCommand: parameters: - All the claustrophobia and noise is getting to me. indent: 0 code: 401 - class RPG::EventCommand: parameters: - "$I should be back in a week or two, " indent: 0 code: 101 - class RPG::EventCommand: parameters: - so don't worry about me, stay safe Menderbot.\n indent: 0 code: 401 - class RPG::EventCommand: parameters: - "- LH" indent: 0 code: 401 - class RPG::EventCommand: parameters: - 396 - 396 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 4 - 12 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@menderbot_sad [...]" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@menderbot_eyeclosed [I Should Keep It With Me.]" indent: 1 code: 101 - class RPG::EventCommand: parameters: - A - 0 indent: 1 code: 123 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: page pitch: 115 indent: 1 code: 250 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_scenery3 pattern: 2 tile_id: 0 direction: 8 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: true variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true name: EV001 "y": 18 x: 24 id: 1 12: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 6 - -1 - 8 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 2 indent: 1 code: 122 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 18 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 3 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: false - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: - 6 - -1 - 8 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@niko_speak It's the lifty thing! Maybe I can use this " indent: 1 code: 101 - class RPG::EventCommand: parameters: - to help Menderbot! indent: 1 code: 401 - class RPG::EventCommand: parameters: - 150 - 0 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: - 506 - 506 - 0 indent: 1 code: 121 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 503 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_scenery4 pattern: 3 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: true walk_anime: true move_speed: 6 through: false - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: - 6 - -1 - 8 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@niko_distressed A lifting thing\\..\\..\\.. Maybe I can " indent: 1 code: 101 - class RPG::EventCommand: parameters: - use this to move the rock... indent: 1 code: 401 - class RPG::EventCommand: parameters: - 150 - 0 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: - 506 - 506 - 0 indent: 1 code: 121 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 504 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_scenery4 pattern: 3 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: true walk_anime: true move_speed: 6 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 6 - -1 - 8 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 2 indent: 1 code: 122 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 506 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: false name: '' "y": 16 x: 22 id: 12 23: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 6 - -1 - 4 indent: 0 code: 111 - class RPG::EventCommand: parameters: - - -255.0 - -255.0 - -255.0 - 0.0 - 15 indent: 1 code: 223 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 37 - class RPG::MoveCommand: parameters: [] code: 12 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 37 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 12 indent: 1 code: 509 - class RPG::EventCommand: parameters: [] indent: 1 code: 210 - class RPG::EventCommand: parameters: - 0 - 279 - 44 - 57 - 0 - 0 indent: 1 code: 201 - class RPG::EventCommand: parameters: - - 0.0 - 0.0 - 0.0 - 0.0 - 15 indent: 1 code: 223 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 12 - class RPG::MoveCommand: parameters: [] code: 12 - class RPG::MoveCommand: parameters: [] code: 38 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 12 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 12 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 38 indent: 1 code: 509 - class RPG::EventCommand: parameters: [] indent: 1 code: 210 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 1 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - "# Removed so the player can get Menderbot killed by " indent: 0 code: 108 - class RPG::EventCommand: parameters: - leaving indent: 0 code: 408 - class RPG::EventCommand: parameters: - "@niko_wtf2 I can't just leave him!" indent: 0 code: 408 - class RPG::EventCommand: parameters: - 6 - -1 - 4 indent: 0 code: 111 - class RPG::EventCommand: parameters: - Audio.me_fade(15) indent: 1 code: 355 - class RPG::EventCommand: parameters: - - -255.0 - -255.0 - -255.0 - 0.0 - 15 indent: 1 code: 223 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 37 - class RPG::MoveCommand: parameters: [] code: 12 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 37 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 12 indent: 1 code: 509 - class RPG::EventCommand: parameters: [] indent: 1 code: 210 - class RPG::EventCommand: parameters: - 0 - 279 - 44 - 57 - 0 - 0 indent: 1 code: 201 - class RPG::EventCommand: parameters: - - 0.0 - 0.0 - 0.0 - 0.0 - 15 indent: 1 code: 223 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 12 - class RPG::MoveCommand: parameters: [] code: 12 - class RPG::MoveCommand: parameters: [] code: 38 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 12 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 12 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 38 indent: 1 code: 509 - class RPG::EventCommand: parameters: [] indent: 1 code: 210 - class RPG::EventCommand: parameters: - 'Didn''t complete the event, Niko is unaware of ' indent: 1 code: 108 - class RPG::EventCommand: parameters: - Menderbots fate indent: 1 code: 408 - class RPG::EventCommand: parameters: - 508 - 508 - 0 indent: 1 code: 121 - class RPG::EventCommand: parameters: - 504 - 504 - 0 indent: 1 code: 121 - class RPG::EventCommand: parameters: - 513 - 513 - 1 indent: 1 code: 121 - class RPG::EventCommand: parameters: - 43 indent: 1 code: 117 - class RPG::EventCommand: parameters: - Steam.unlock 'MENDERBOT_DEAD' indent: 1 code: 355 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: D switch1_id: 503 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 1 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - "@niko_sad I\\..\\..\\.. I can't just leave\\..\\..\\.." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 'Keep the player inside if they were comitted to saving ' indent: 0 code: 108 - class RPG::EventCommand: parameters: - 'Menderbot but just failed, so they can figure out how ' indent: 0 code: 408 - class RPG::EventCommand: parameters: - to save him next time indent: 0 code: 408 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 504 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 1 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 6 - -1 - 4 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 0 - 504 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - 20 code: 15 - class RPG::MoveCommand: parameters: [] code: 19 - class RPG::MoveCommand: parameters: - 40 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 2 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 20 code: 15 indent: 2 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 19 indent: 2 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 40 code: 15 indent: 2 code: 509 - class RPG::EventCommand: parameters: [] indent: 2 code: 210 - class RPG::EventCommand: parameters: - "@niko_nothappening I'm sorry\\..\\..\\.." indent: 2 code: 101 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 17 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 2 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 17 indent: 2 code: 509 - class RPG::EventCommand: parameters: [] indent: 2 code: 210 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - - -255.0 - -255.0 - -255.0 - 0.0 - 15 indent: 1 code: 223 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 37 - class RPG::MoveCommand: parameters: [] code: 12 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 37 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 12 indent: 1 code: 509 - class RPG::EventCommand: parameters: [] indent: 1 code: 210 - class RPG::EventCommand: parameters: - 0 - 279 - 44 - 56 - 0 - 0 indent: 1 code: 201 - class RPG::EventCommand: parameters: - - 0.0 - 0.0 - 0.0 - 0.0 - 15 indent: 1 code: 223 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 12 - class RPG::MoveCommand: parameters: [] code: 12 - class RPG::MoveCommand: parameters: [] code: 38 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 12 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 12 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 38 indent: 1 code: 509 - class RPG::EventCommand: parameters: [] indent: 1 code: 210 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 513 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 1 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true name: EV023 "y": 15 x: 11 id: 23 7: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 6 - -1 - 8 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 2 indent: 1 code: 122 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV007 "y": 16 x: 17 id: 7 29: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 507 - 507 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 20 indent: 0 code: 106 - class RPG::EventCommand: parameters: - -1 - 2 indent: 0 code: 207 - class RPG::EventCommand: parameters: - 20 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@menderbot [I Can't Hold On...\\. For Much Longer...]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_surprised What happened!?" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@menderbot [Niko Get Out Before You Get Hurt!]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: menderbot_collapse_die pitch: 100 indent: 0 code: 249 - class RPG::EventCommand: parameters: - A - 0 indent: 0 code: 123 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 503 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 3 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 500 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 0 - 508 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: [] indent: 1 code: 116 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 0 - 505 - 1 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 43 indent: 1 code: 117 - class RPG::EventCommand: parameters: - Steam.unlock 'MENDERBOT_DEAD' indent: 1 code: 355 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: menderbot_collapse_dead pitch: 100 indent: 1 code: 241 - class RPG::EventCommand: parameters: - 504 - 504 - 0 indent: 1 code: 121 - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - -2 indent: 1 code: 122 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: fw_cancel pitch: 75 indent: 1 code: 250 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: menderbot_off pitch: 150 indent: 1 code: 250 - class RPG::EventCommand: parameters: - 156 - 156 - 0 - 0 - 6 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 157 - 157 - 0 - 0 - 5 indent: 1 code: 122 - class RPG::EventCommand: parameters: [] indent: 1 code: 116 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 503 switch1_valid: true variable_value: 0 self_switch_valid: true variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 4 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: menderbot_collapse_dead pitch: 100 indent: 0 code: 241 - class RPG::EventCommand: parameters: [] indent: 0 code: 116 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 504 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 3 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 116 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 505 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 3 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: crush event "y": 7 x: 12 id: 29 18: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 3 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV018 "y": 18 x: 18 id: 18 13: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 6 - -1 - 8 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 2 indent: 1 code: 122 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: " " "y": 16 x: 23 id: 13 35: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 503 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 518 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: true name: EV035 "y": 19 x: 12 id: 35 2: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - "@niko A sink." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed It doesn't work." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 0 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 1 self_switch_valid: false variable_id: 4 variable_valid: true switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 3 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - "@niko Tools and parts." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 0 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 2 self_switch_valid: false variable_id: 4 variable_valid: true switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 3 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - "@niko A dusty table.\\n\\.\\@niko_speak It's covered in junk!" indent: 0 code: 101 - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 0 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 3 self_switch_valid: false variable_id: 4 variable_valid: true switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 3 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - "@niko_speak Another clover book!\\.\\n" indent: 0 code: 101 - class RPG::EventCommand: parameters: - \@niko This one is titled "Fixing things 101". indent: 0 code: 401 - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 0 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 4 self_switch_valid: false variable_id: 4 variable_valid: true switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 3 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - "@niko A very hard bed." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 0 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 5 self_switch_valid: false variable_id: 4 variable_valid: true switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 3 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - "@niko A dusty chess table." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed The pieces are missing." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 0 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 6 self_switch_valid: false variable_id: 4 variable_valid: true switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 3 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - "@niko_shock There's nothing useful here!" indent: 0 code: 101 - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 0 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 503 switch1_valid: true variable_value: 1 self_switch_valid: false variable_id: 4 variable_valid: true switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 3 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - "@niko_distressed2 \\..\\..\\.." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 0 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 504 switch1_valid: true variable_value: 1 self_switch_valid: false variable_id: 4 variable_valid: true switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 3 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - Prevent other stuff from tirgerring indent: 0 code: 108 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 99 self_switch_valid: false variable_id: 4 variable_valid: true switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: map events "y": 7 x: 11 id: 2 24: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - "@niko Some sort of small machine." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed But it's broken." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko I wonder what it did." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 4 - 12 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@menderbot_eyeclosed [...]" indent: 1 code: 101 - class RPG::EventCommand: parameters: - 20 indent: 1 code: 106 - class RPG::EventCommand: parameters: - "@menderbot [It's My Old...]" indent: 1 code: 101 - class RPG::EventCommand: parameters: - 20 indent: 1 code: 106 - class RPG::EventCommand: parameters: - "@menderbot_sigh [Nevermind.]" indent: 1 code: 101 - class RPG::EventCommand: parameters: - 20 indent: 1 code: 106 - class RPG::EventCommand: parameters: - "@menderbot [Please Leave It Alone.]" indent: 1 code: 101 - class RPG::EventCommand: parameters: - A - 0 indent: 1 code: 123 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 411 - class RPG::EventCommand: parameters: - 2 - B - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - 2 - C - 1 indent: 2 code: 111 - class RPG::EventCommand: parameters: - 40 indent: 3 code: 106 - class RPG::EventCommand: parameters: - -1 - 2 indent: 3 code: 207 - class RPG::EventCommand: parameters: - 40 indent: 3 code: 106 - class RPG::EventCommand: parameters: - "@niko_speak Oh!" indent: 3 code: 101 - class RPG::EventCommand: parameters: - C - 0 indent: 3 code: 123 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: - "@niko There's something written on the side..." indent: 2 code: 101 - class RPG::EventCommand: parameters: - '@niko2 "ME B23-N D"' indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed I don't know what that means." indent: 2 code: 101 - class RPG::EventCommand: parameters: - 12 - "$game_variables[150] & 2 != 0" indent: 2 code: 111 - class RPG::EventCommand: parameters: - 'Niko asked who Menderbot is, and he mentioned his ' indent: 3 code: 108 - class RPG::EventCommand: parameters: - model number. indent: 3 code: 408 - class RPG::EventCommand: parameters: - 'Check common event "168: Menderbot personal" for ' indent: 3 code: 408 - class RPG::EventCommand: parameters: - more details indent: 3 code: 408 - class RPG::EventCommand: parameters: - "@niko6 But it sounds familiar..." indent: 3 code: 101 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - B - 0 indent: 1 code: 123 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_robots_depowered pattern: 3 tile_id: 0 direction: 6 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - "@niko Some sort of small machine." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko Menderbot told me to leave it alone." indent: 0 code: 101 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: true variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_robots_depowered pattern: 3 tile_id: 0 direction: 6 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 1 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 503 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_robots_depowered pattern: 3 tile_id: 0 direction: 6 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 1 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 504 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_robots_depowered pattern: 3 tile_id: 0 direction: 6 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV024 "y": 13 x: 24 id: 24 8: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 6 - -1 - 8 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 2 indent: 1 code: 122 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV008 "y": 16 x: 18 id: 8 19: class RPG::Event: pages: - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: - ":item" indent: 0 code: 101 - class RPG::EventCommand: parameters: - light_green indent: 0 code: 401 - class RPG::EventCommand: parameters: - "@niko_speak It's a keycard!" indent: 0 code: 101 - class RPG::EventCommand: parameters: - 425 - 425 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - A - 0 indent: 0 code: 123 - class RPG::EventCommand: parameters: - 136 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: item_get pitch: 100 indent: 0 code: 249 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 21 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 21 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 21 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 21 - class RPG::MoveCommand: parameters: - 80 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_items_3 pattern: 1 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 6 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 3 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: true variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: "&light" "y": 18 x: 19 id: 19 30: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 503 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 477 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: true name: EV030 "y": 18 x: 14 id: 30 36: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 503 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 518 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: true name: EV036 "y": 13 x: 22 id: 36 3: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 1 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV003 "y": 12 x: 13 id: 3 14: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 6 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 503 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 504 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 505 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV014 "y": 12 x: 18 id: 14 25: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 503 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: false name: EV025 "y": 12 x: 16 id: 25 9: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 6 - -1 - 8 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 2 indent: 1 code: 122 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV009 "y": 16 x: 19 id: 9 31: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 503 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 477 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: true name: EV031 "y": 13 x: 15 id: 31 20: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 5 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV020 "y": 12 x: 23 id: 20 37: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 503 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 518 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: true name: EV037 "y": 19 x: 22 id: 37 4: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 1 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV004 "y": 12 x: 14 id: 4 15: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 6 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 503 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 504 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 505 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV015 "y": 12 x: 19 id: 15 26: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 503 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: false name: EV026 "y": 12 x: 21 id: 26 10: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 6 - -1 - 8 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 2 indent: 1 code: 122 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV010 "y": 16 x: 20 id: 10 32: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 503 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 477 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: true name: EV032 "y": 15 x: 24 id: 32 21: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 5 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - 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