[;S:Mikunyan::TypeTree::Node : versioni: depthi: array?F: type"CharacterJoint: name" Base: sizeiž: indexi: flagsi€S; ;i;i;F; "unsigned int; "m_ObjectHideFlags; i ; i; iS; ;i;i;F; "PPtr; "m_PrefabParentObject; i ; i; iS; ;i;i;F; "int; " m_FileID; i ; i; iS; ;i;i;F; "int; " m_PathID; i ; i ; iS; ;i;i;F; "PPtr; "m_PrefabInternal; i ; i ; iS; ;i;i;F; "int; " m_FileID; i ; i ; iS; ;i;i;F; "int; " m_PathID; i ; i ; iS; ;i;i;F; "PPtr; "m_GameObject; i ; i ; iAS; ;i;i;F; "int; " m_FileID; i ; i; iAS; ;i;i;F; "int; " m_PathID; i ; i; iAS; ;i;i;F; "PPtr; "m_ConnectedBody; i ; i; iS; ;i;i;F; "int; " m_FileID; i ; i; iS; ;i;i;F; "int; " m_PathID; i ; i; iS; ;i;i;F; " Vector3f; " m_Anchor; i; i; i S; ;i;i;F; " float; "x; i ; i; i S; ;i;i;F; " float; "y; i ; i; i S; ;i;i;F; " float; "z; i ; i; i S; ;i;i;F; " Vector3f; " m_Axis; i; i; i S; ;i;i;F; " float; "x; i ; i; i S; ;i;i;F; " float; "y; i ; i; i S; ;i;i;F; " float; "z; i ; i; i S; ;i;i;F; " bool; "#m_AutoConfigureConnectedAnchor; i; i; iHS; ;i;i;F; " Vector3f; "m_ConnectedAnchor; i; i; i S; ;i;i;F; " float; "x; i ; i; i S; ;i;i;F; " float; "y; i ; i; i S; ;i;i;F; " float; "z; i ; i; i S; ;i;i;F; " Vector3f; "m_SwingAxis; i; i ; i S; ;i;i;F; " float; "x; i ; i!; i S; ;i;i;F; " float; "y; i ; i"; i S; ;i;i;F; " float; "z; i ; i#; i S; ;i;i;F; "SoftJointLimit; "m_LowTwistLimit; i; i$; iS; ;i;i;F; " float; " limit; i ; i%; iS; ;i;i;F; " float; "bounciness; i ; i&; iS; ;i;i;F; " float; " spring; i ; i'; iS; ;i;i;F; " float; " damper; i ; i(; iS; ;i;i;F; "SoftJointLimit; "m_HighTwistLimit; i; i); iS; ;i;i;F; " float; " limit; i ; i*; iS; ;i;i;F; " float; "bounciness; i ; i+; iS; ;i;i;F; " float; " spring; i ; i,; iS; ;i;i;F; " float; " damper; i ; i-; iS; ;i;i;F; "SoftJointLimit; "m_Swing1Limit; i; i.; iS; ;i;i;F; " float; " limit; i ; i/; iS; ;i;i;F; " float; "bounciness; i ; i0; iS; ;i;i;F; " float; " spring; i ; i1; iS; ;i;i;F; " float; " damper; i ; i2; iS; ;i;i;F; "SoftJointLimit; "m_Swing2Limit; i; i3; iS; ;i;i;F; " float; " limit; i ; i4; iS; ;i;i;F; " float; "bounciness; i ; i5; iS; ;i;i;F; " float; " spring; i ; i6; iS; ;i;i;F; " float; " damper; i ; i7; iS; ;i;i;F; " float; "m_BreakForce; i ; i8; iS; ;i;i;F; " float; "m_BreakTorque; i ; i9; iS; ;i;i;F; " bool; "m_EnableCollision; i; i:; i