# ******************************************************************************* # Honeybee OpenStudio Gem, Copyright (c) 2020, Alliance for Sustainable # Energy, LLC, Ladybug Tools LLC and other contributors. All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # (1) Redistributions of source code must retain the above copyright notice, # this list of conditions and the following disclaimer. # # (2) Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # (3) Neither the name of the copyright holder nor the names of any contributors # may be used to endorse or promote products derived from this software without # specific prior written permission from the respective party. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER(S) AND ANY CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, # THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE # ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER(S), ANY CONTRIBUTORS, THE # UNITED STATES GOVERNMENT, OR THE UNITED STATES DEPARTMENT OF ENERGY, NOR ANY OF # THEIR EMPLOYEES, BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, # EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT # OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS # INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, # STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY # OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. # ******************************************************************************* require 'honeybee/material/window_shade' require 'to_openstudio/model_object' module Honeybee class EnergyWindowMaterialShade def find_existing_openstudio_object(openstudio_model) object = openstudio_model.getShadeByName(@hash[:identifier]) return object.get if object.is_initialized nil end def to_openstudio(openstudio_model) # create openstudio shade object os_shade_mat = OpenStudio::Model::Shade.new(openstudio_model) os_shade_mat.setName(@hash[:identifier]) # assign solar transmittance if @hash[:solar_transmittance] os_shade_mat.setSolarTransmittance(@hash[:solar_transmittance]) else os_shade_mat.setSolarTransmittance(defaults[:solar_transmittance][:default]) end # assign solar reflectance if @hash[:solar_reflectance] os_shade_mat.setSolarReflectance(@hash[:solar_reflectance]) else os_shade_mat.setSolarReflectance(defaults[:solar_reflectance][:default]) end # assign visible transmittance if @hash[:visible_transmittance] os_shade_mat.setVisibleTransmittance(@hash[:visible_transmittance]) else os_shade_mat.setVisibleTransmittance(defaults[:visible_transmittance][:default]) end # assign visible reflectance if @hash[:visible_reflectance] os_shade_mat.setVisibleReflectance(@hash[:visible_reflectance]) else os_shade_mat.setVisibleReflectance(defaults[:visible_reflectance][:default]) end # assign emissivity if @hash[:emissivity] os_shade_mat.setThermalHemisphericalEmissivity(@hash[:emissivity]) else os_shade_mat.setThermalHemisphericalEmissivity(defaults[:emissivity][:default]) end # assign infrared transmittance if @hash[:infrared_transmittance] os_shade_mat.setThermalTransmittance(@hash[:infrared_transmittance]) else os_shade_mat.setThermalTransmittance(defaults[:infrared_transmittance][:default]) end # assign thickness if @hash[:thickness] os_shade_mat.setThickness(@hash[:thickness]) else os_shade_mat.setThickness(defaults[:thickness][:default]) end # assign conductivity if @hash[:conductivity] os_shade_mat.setConductivity(@hash[:conductivity]) else os_shade_mat.setConductivity(defaults[:conductivity][:default]) end # assign distance to glass if @hash[:distance_to_glass] os_shade_mat.setShadetoGlassDistance(@hash[:distance_to_glass]) else os_shade_mat.setShadetoGlassDistance(defaults[:distance_to_glass][:default]) end # assign top opening multiplier if @hash[:top_opening_multiplier] os_shade_mat.setTopOpeningMultiplier(@hash[:top_opening_multiplier]) else os_shade_mat.setTopOpeningMultiplier(defaults[:top_opening_multiplier][:default]) end # assign bottom opening multiplier if @hash[:bottom_opening_multiplier] os_shade_mat.setBottomOpeningMultiplier(@hash[:bottom_opening_multiplier]) else os_shade_mat.setBottomOpeningMultiplier(defaults[:bottom_opening_multiplier][:default]) end # assign left opening multiplier if @hash[:left_opening_multiplier] os_shade_mat.setLeftSideOpeningMultiplier(@hash[:left_opening_multiplier]) else os_shade_mat.setLeftSideOpeningMultiplier(defaults[:left_opening_multiplier][:default]) end # assign right opening muliplier if @hash[:right_opening_multiplier] os_shade_mat.setRightSideOpeningMultiplier(@hash[:right_opening_multiplier]) else os_shade_mat.setRightSideOpeningMultiplier(defaults[:right_opening_multiplier][:default]) end # assign airflow permeability if @hash[:airflow_permeability] os_shade_mat.setAirflowPermeability(@hash[:airflow_permeability]) else os_shade_mat.setAirflowPermeability(defaults[:airflow_permeability][:default]) end os_shade_mat end end # EnergyWindowMaterialShade end # Honeybee