[S:Mikunyan::TypeTree::Node : versioni: depthi: array?F: type"MeshCollider: name" Base: sizei : indexi: flagsiS; ;i;i;F; "PPtr; "m_GameObject; i ; i; ifS; ;i;i;F; " SInt32; " m_FileID; i ; i; ifS; ;i;i;F; " SInt32; " m_PathID; i ; i; ifS; ;i;i;F; "PPtr; "m_Material; i ; i ; iS; ;i;i;F; " SInt32; " m_FileID; i ; i ; iS; ;i;i;F; " SInt32; " m_PathID; i ; i ; iS; ;i;i;F; " bool; "m_IsTrigger; i; i ; iS; ;i;i;F; "PPtr; " m_Mesh; i ; i ; iS; ;i;i;F; " SInt32; " m_FileID; i ; i; iS; ;i;i;F; " SInt32; " m_PathID; i ; i; iS; ;i;i;F; " bool; "m_SmoothSphereCollisions; i; i; iS; ;i;i;F; " bool; " m_Convex; i; i; i